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source: branches/HeuristicLab.BinPacking/PackingPlanVisualizations/3D/PackingGame.cs @ 13365

Last change on this file since 13365 was 13161, checked in by gkronber, 9 years ago

#1966: removed SharpDX binaries since these are available through a transport plugin now (see #2504) and also made some changes to make the code work with the latest stable release of SharpDX

File size: 11.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using SharpDX;
24using SharpDX.Direct3D11;
25using SharpDX.Toolkit;
26using SharpDX.Toolkit.Graphics;
27using SharpDX.Toolkit.Input;
28
29using ButtonStateDX = SharpDX.Toolkit.Input.ButtonState;
30
31
32namespace PackingPlanVisualizations {
33  public class PackingGame : Game {
34
35
36    #region Global Private Variables
37    private GraphicsDeviceManager graphicsDeviceManager;
38    private PackingPlan3D control;
39    private Matrix worldMatrix;
40    private Matrix viewMatrix;
41    private Matrix projectionMatrix;
42    private float zoom = 50;
43    private int selectedItemIndex = -1;
44
45    private BasicEffect basicEffect;
46    private Color backgroundColor { get; set; }
47
48    private CenteredContainer container;
49    private MouseManager Mouse;
50    #endregion Global Private Variables
51
52    protected override void Dispose(bool disposeManagedResources) {
53      control.disposedByGame = true;
54      base.Dispose(disposeManagedResources);
55      control.disposedByGame = false;
56    }
57
58
59    public PackingGame(PackingPlan3D control)
60      : base() {
61      this.control = control;
62      graphicsDeviceManager = new GraphicsDeviceManager(this);
63      graphicsDeviceManager.PreferMultiSampling = true;
64      graphicsDeviceManager.PreparingDeviceSettings +=
65        (object sender, PreparingDeviceSettingsEventArgs e) => {
66          e.GraphicsDeviceInformation.PresentationParameters.MultiSampleCount = MSAALevel.X4;
67          return;
68        };
69      var controlColor = Color.White;//System.Drawing.SystemColors.Control;
70      backgroundColor = new Color(controlColor.R, controlColor.G, controlColor.B, controlColor.A);
71
72      Mouse = new MouseManager(this);
73    }
74
75    public void SetSize(int width, int height) {
76
77      graphicsDeviceManager.PreferredBackBufferHeight = height;
78      graphicsDeviceManager.PreferredBackBufferWidth = width;
79    }
80
81
82
83    public void InitializeContainer(BasicCuboidShape containerShape) {
84      container = new CenteredContainer(containerShape);
85    }
86    public void InitializeContainer(float width, float height, float depth) {
87      InitializeContainer(new BasicCuboidShape(new Vector3(width, height, depth), -1));
88    }
89
90    public void AddItemToContainer(float width, float height, float depth, float x, float y, float z, int index, int material) {
91      container.AddPackingItem(new Vector3(width, height, depth), new Vector3(x, y, z), index, material);
92    }
93
94    public void SelectItem(int itemIndex) {
95      selectedItemIndex = itemIndex;
96    }
97    public void UnselectItem() {
98      selectedItemIndex = -1;
99    }
100
101
102    protected override void Initialize() {
103      base.Initialize();
104      initializeWorld();
105      previousMouseState = Mouse.GetState();
106      Console.WriteLine("Initial bounds:" + Window.ClientBounds);
107      this.Window.IsMouseVisible = true;
108      //this.Window.ClientSizeChanged += (a, b) => {
109      //  Console.WriteLine("Resized..");
110      //  this.Tick();
111      //};
112    }
113    private void initializeWorld() {
114      #region Matrix-Initialization
115      worldMatrix = Matrix.Identity;
116
117      viewMatrix = Matrix.LookAtLH(
118          new Vector3(0, 10, zoom),
119          Vector3.Zero,
120          Vector3.UnitY);
121
122      projectionMatrix = Matrix.PerspectiveFovLH(
123          (float)Math.PI / 6.0f,
124          (float)GraphicsDevice.BackBuffer.Width /
125          (float)GraphicsDevice.BackBuffer.Height,
126          1.0f, 1000.0f);
127      #endregion Matrix-Initialization
128
129      #region Effect and Color
130      //Effect initialization
131      basicEffect = new BasicEffect(GraphicsDevice);
132      basicEffect.World = worldMatrix;
133      basicEffect.View = viewMatrix;
134      basicEffect.Projection = projectionMatrix;
135
136      //Primitive color
137      basicEffect.AmbientLightColor = new Vector3(0.1f, 0.1f, 0.1f);
138      basicEffect.DiffuseColor = new Vector4(1.0f, 1.0f, 1.0f, 1.0f);
139      basicEffect.SpecularColor = new Vector3(0.25f, 0.25f, 0.25f);
140      basicEffect.SpecularPower = 5.0f;
141      basicEffect.Alpha = 1.0f;
142      basicEffect.VertexColorEnabled = true;
143      #endregion Effect-World and Color
144
145      #region World lighting
146      basicEffect.LightingEnabled = true;
147
148      basicEffect.PreferPerPixelLighting = true;
149
150      if (basicEffect.LightingEnabled) {
151        basicEffect.DirectionalLight0.Enabled = true; // enable each light individually
152        if (basicEffect.DirectionalLight0.Enabled) {
153          // x direction
154          basicEffect.DirectionalLight0.DiffuseColor = new Vector3(1, 1, 1); // range is 0 to 1
155          basicEffect.DirectionalLight0.Direction = Vector3.Normalize(new Vector3(-1, 0, 0));
156          // points from the light to the origin of the scene
157          basicEffect.DirectionalLight0.SpecularColor = Vector3.One;
158        }
159
160        basicEffect.DirectionalLight1.Enabled = true;
161        if (basicEffect.DirectionalLight1.Enabled) {
162          // y direction
163          basicEffect.DirectionalLight1.DiffuseColor = new Vector3(1, 1, 1);
164          basicEffect.DirectionalLight1.Direction = Vector3.Normalize(new Vector3(0, -1, 0));
165          basicEffect.DirectionalLight1.SpecularColor = Vector3.One;
166        }
167
168        basicEffect.DirectionalLight2.Enabled = true;
169        if (basicEffect.DirectionalLight2.Enabled) {
170          // z direction
171          basicEffect.DirectionalLight2.DiffuseColor = new Vector3(1, 1, 1);
172          basicEffect.DirectionalLight2.Direction = Vector3.Normalize(new Vector3(0, 0, -1));
173          basicEffect.DirectionalLight2.SpecularColor = Vector3.One;
174        }
175      }
176      #endregion World lighting
177
178      #region Transparency
179
180      //basicEffect.GraphicsDevice.RenderState.AlphaBlendEnable = true;
181      //basicEffect.GraphicsDevice.RenderState.SourceBlend = Blend.SourceAlpha;
182      //basicEffect.GraphicsDevice.RenderState.DestinationBlend = Blend.InverseSourceAlpha;   
183
184      BlendStateDescription blendStateDescription = new SharpDX.Direct3D11.BlendStateDescription();
185      blendStateDescription.RenderTarget[0].IsBlendEnabled = true;
186      blendStateDescription.RenderTarget[0].SourceBlend = BlendOption.SourceAlpha;
187      blendStateDescription.RenderTarget[0].DestinationBlend = BlendOption.InverseSourceAlpha;
188      blendStateDescription.RenderTarget[0].BlendOperation = BlendOperation.Add;
189      blendStateDescription.RenderTarget[0].SourceAlphaBlend = BlendOption.One;
190      blendStateDescription.RenderTarget[0].DestinationAlphaBlend = BlendOption.Zero;
191      blendStateDescription.RenderTarget[0].AlphaBlendOperation = BlendOperation.Add;
192      blendStateDescription.RenderTarget[0].RenderTargetWriteMask = ColorWriteMaskFlags.All;
193      SharpDX.Toolkit.Graphics.BlendState blendState = SharpDX.Toolkit.Graphics.BlendState.New(GraphicsDevice, blendStateDescription);
194      GraphicsDevice.SetBlendState(blendState);
195
196      #endregion
197    }
198
199
200    protected override void LoadContent() {
201
202    }
203
204    protected override void Draw(GameTime gameTime) {
205      GraphicsDevice.Clear(backgroundColor);
206
207      worldMatrix =
208        Matrix.RotationY(MathUtil.DegreesToRadians(-currentViewAngle.X / 4)) *
209        Matrix.RotationX(MathUtil.DegreesToRadians(currentViewAngle.Y / 4));
210      basicEffect.World = worldMatrix;
211
212      viewMatrix = Matrix.LookAtLH(
213          new Vector3(0, zoom, zoom),
214          Vector3.Zero,
215          Vector3.UnitY);
216      basicEffect.View = viewMatrix;
217
218      foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) {
219        pass.Apply();
220
221        if (container != null) {
222          if (container.PackingItems.Count == 0)
223            container.Container.RenderShapeTrianglesAndLines(GraphicsDevice);
224          else {
225            container.Container.RenderShapeLines(GraphicsDevice, new Color(0, 0, 0));
226            var selectedItem = container.PackingItems.Find(x => x.ShapeID == selectedItemIndex);
227            foreach (BasicCuboidShape item in container.PackingItems) {
228              if (selectedItem == null || selectedItemIndex == item.ShapeID) {
229                item.RenderShapeLines(GraphicsDevice);
230                item.RenderShapeTriangles(GraphicsDevice);
231              } else
232                item.RenderShapeLines(GraphicsDevice, new Color(0, 0, 0));
233            }
234          }
235        }
236      }
237
238      base.Draw(gameTime);
239    }
240
241
242
243
244
245
246    protected override void Update(GameTime gameTime) {
247      computeMouseHandling();
248      base.Update(gameTime);
249    }
250    #region Mouse-Handling Variables
251    private MouseState previousMouseState;
252    private Vector2 mousePositionOnBtnDown;
253    private Vector2 viewAngleOnBtnRelease;
254    private Vector2 currentViewAngle = new Vector2(0, 0);
255    #endregion Mouse-Handling Variables
256    private void computeMouseHandling() {
257      MouseState mouseState = Mouse.GetState();
258
259      computeLeftMouseBtnHandling(mouseState);
260      computeMouseWheelHandling(mouseState);
261
262      previousMouseState = mouseState;
263    }
264    private void computeLeftMouseBtnHandling(MouseState mouseState) {
265      //Left btn released
266      if (mouseState.LeftButton.Released && mouseState.LeftButton.Equals(previousMouseState.LeftButton)) {
267        //Console.WriteLine("Released");
268      }
269
270      //Left btn pressed
271      else if (mouseState.LeftButton.Pressed && mouseState.LeftButton.Equals(previousMouseState.LeftButton)) {
272        currentViewAngle = new Vector2(
273          viewAngleOnBtnRelease.X + mouseState.X - mousePositionOnBtnDown.X,
274          viewAngleOnBtnRelease.Y + mouseState.Y - mousePositionOnBtnDown.Y);
275
276        //angle += 0.5f;
277        //Console.WriteLine("Pressed");
278        //Console.WriteLine(currentViewAngle.ToString());
279      }
280
281      //Left btn freshly pressed ==> ONLICK-EVENT
282      else if (mouseState.LeftButton.Pressed && !previousMouseState.LeftButton.Pressed) {
283        Console.WriteLine("OnClick");
284        PackingPlan3D native = (PackingPlan3D)Window.NativeWindow;
285        Console.WriteLine("Window: " + Window.ClientBounds.ToString());
286        Console.WriteLine("native: " + native.ClientSize.ToString());
287        Console.WriteLine("native.parent: " + native.Parent.ClientSize.ToString());
288
289        Console.WriteLine(native.ParentForm.ToString());
290        Console.WriteLine(Window.Name);
291        Console.WriteLine(this.IsActive);
292        mousePositionOnBtnDown = new Vector2(mouseState.X, mouseState.Y);
293      }
294
295      //Left btn freshly released ==> ONRELEASE-EVENT
296      else if (mouseState.LeftButton.Released && !previousMouseState.LeftButton.Released) {
297        Console.WriteLine("OnRelease");
298        viewAngleOnBtnRelease = currentViewAngle;
299      }
300    }
301    private void computeMouseWheelHandling(MouseState mouseState) {
302      int prev = previousMouseState.WheelDelta;
303      int curr = mouseState.WheelDelta;
304      if (curr < prev && zoom > 1) {
305        zoom++;
306        Console.WriteLine(zoom);
307      } else if (curr > prev && zoom < 300) {
308        zoom--;
309        Console.WriteLine(zoom);
310      }
311    }
312
313  }
314}
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