1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using SharpDX;
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23 |
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24 | namespace PackingPlanVisualizations {
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25 | public class CuboidShapePreparations {
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26 |
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27 | #region Private Members
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28 | //Define the shape in a way so that the position is in the center of the shape.
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29 | //Define the 8 defining points of the cube
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30 | Vector3 topLeftFront;
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31 | Vector3 bottomLeftFront;
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32 | Vector3 topRightFront;
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33 | Vector3 bottomRightFront;
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34 | Vector3 topLeftBack;
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35 | Vector3 topRightBack;
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36 | Vector3 bottomLeftBack;
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37 | Vector3 bottomRightBack;
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38 |
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39 | //Define normal vectors of the 6 surfaces
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40 | Vector3 frontNormal;
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41 | Vector3 backNormal;
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42 | Vector3 topNormal;
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43 | Vector3 bottomNormal;
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44 | Vector3 leftNormal;
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45 | Vector3 rightNormal;
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46 |
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47 | //Define colors of the 6 surfaces
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48 | Color frontColor = Color.Black;
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49 | Color backColor = Color.Black;
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50 | Color topColor = Color.Black;
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51 | Color bottomColor = Color.Black;
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52 | Color leftColor = Color.Black;
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53 | Color rightColor = Color.Black;
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54 |
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55 | //Define positions of the textures
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56 | Vector2 textureTopLeft;
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57 | Vector2 textureTopRight;
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58 | Vector2 textureBottomLeft;
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59 | Vector2 textureBottomRight;
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60 | #endregion Private Members
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61 |
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62 |
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63 | public CuboidShapePreparations(Vector3 shapeSize, Vector3 shapePosition) : this (shapeSize, shapePosition, Color.Black) { }
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64 | public CuboidShapePreparations(Vector3 shapeSize, Vector3 shapePosition, Color color) {
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65 | var halfShapeSize = shapeSize / 2;
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66 | //Define the shape in a way so that the position is in the center of the shape.
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67 | //Define the 8 defining points of the cube
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68 | topLeftFront = shapePosition + new Vector3(-1.0f, 1.0f, 1.0f) * halfShapeSize;
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69 | bottomLeftFront = shapePosition + new Vector3(-1.0f, -1.0f, 1.0f) * halfShapeSize;
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70 | topRightFront = shapePosition + new Vector3(1.0f, 1.0f, 1.0f) * halfShapeSize;
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71 | bottomRightFront = shapePosition + new Vector3(1.0f, -1.0f, 1.0f) * halfShapeSize;
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72 | topLeftBack = shapePosition + new Vector3(-1.0f, 1.0f, -1.0f) * halfShapeSize;
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73 | topRightBack = shapePosition + new Vector3(1.0f, 1.0f, -1.0f) * halfShapeSize;
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74 | bottomLeftBack = shapePosition + new Vector3(-1.0f, -1.0f, -1.0f) * halfShapeSize;
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75 | bottomRightBack = shapePosition + new Vector3(1.0f, -1.0f, -1.0f) * halfShapeSize;
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76 |
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77 | //Define normal vectors of the 6 surfaces
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78 | frontNormal = new Vector3(0.0f, 0.0f, 1.0f) * halfShapeSize;
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79 | backNormal = new Vector3(0.0f, 0.0f, -1.0f) * halfShapeSize;
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80 | topNormal = new Vector3(0.0f, 1.0f, 0.0f) * halfShapeSize;
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81 | bottomNormal = new Vector3(0.0f, -1.0f, 0.0f) * halfShapeSize;
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82 | leftNormal = new Vector3(-1.0f, 0.0f, 0.0f) * halfShapeSize;
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83 | rightNormal = new Vector3(1.0f, 0.0f, 0.0f) * halfShapeSize;
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84 |
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85 | //Define colors of the 6 surfaces
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86 | frontColor = color;
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87 | backColor = color;
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88 | topColor = color;
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89 | bottomColor = color;
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90 | leftColor = color;
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91 | rightColor = color;
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92 |
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93 | //Define positions of the textures
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94 | textureTopLeft = new Vector2(0.5f * halfShapeSize.X, 0.0f * halfShapeSize.Y);
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95 | textureTopRight = new Vector2(0.0f * halfShapeSize.X, 0.0f * halfShapeSize.Y);
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96 | textureBottomLeft = new Vector2(0.5f * halfShapeSize.X, 0.5f * halfShapeSize.Y);
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97 | textureBottomRight = new Vector2(0.0f * halfShapeSize.X, 0.5f * halfShapeSize.Y);
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98 | }
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99 |
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100 | public VertexPositionColorNormal[] CreateVertexDefinitionsForTriangles () {
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101 | //Definition of the actual triangles
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102 | VertexPositionColorNormal[] shapeVertices = new VertexPositionColorNormal[36];
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103 |
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104 | // Front face.
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105 | shapeVertices[0] = new VertexPositionColorNormal(frontColor, topLeftFront, frontNormal);
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106 | shapeVertices[1] = new VertexPositionColorNormal(frontColor, bottomLeftFront, frontNormal);
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107 | shapeVertices[2] = new VertexPositionColorNormal(frontColor, topRightFront, frontNormal);
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108 |
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109 | shapeVertices[3] = new VertexPositionColorNormal(frontColor, bottomLeftFront, frontNormal);
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110 | shapeVertices[4] = new VertexPositionColorNormal(frontColor, bottomRightFront, frontNormal);
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111 | shapeVertices[5] = new VertexPositionColorNormal(frontColor, topRightFront, frontNormal);
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112 |
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113 |
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114 | // Back face.
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115 | shapeVertices[6] = new VertexPositionColorNormal(backColor, topLeftBack, backNormal);
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116 | shapeVertices[7] = new VertexPositionColorNormal(backColor, topRightBack, backNormal);
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117 | shapeVertices[8] = new VertexPositionColorNormal(backColor, bottomLeftBack, backNormal);
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118 |
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119 | shapeVertices[9] = new VertexPositionColorNormal(backColor, bottomLeftBack, backNormal);
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120 | shapeVertices[10] = new VertexPositionColorNormal(backColor, topRightBack, backNormal);
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121 | shapeVertices[11] = new VertexPositionColorNormal(backColor, bottomRightBack, backNormal);
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122 |
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123 |
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124 | // Top face.
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125 | shapeVertices[12] = new VertexPositionColorNormal(topColor, topLeftFront, topNormal);
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126 | shapeVertices[13] = new VertexPositionColorNormal(topColor, topRightBack, topNormal);
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127 | shapeVertices[14] = new VertexPositionColorNormal(topColor, topLeftBack, topNormal);
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128 |
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129 | shapeVertices[15] = new VertexPositionColorNormal(topColor, topLeftFront, topNormal);
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130 | shapeVertices[16] = new VertexPositionColorNormal(topColor, topRightFront, topNormal);
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131 | shapeVertices[17] = new VertexPositionColorNormal(topColor, topRightBack, topNormal);
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132 |
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133 |
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134 | // Bottom face.
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135 | shapeVertices[18] = new VertexPositionColorNormal(bottomColor, bottomLeftFront, bottomNormal);
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136 | shapeVertices[19] = new VertexPositionColorNormal(bottomColor, bottomLeftBack, bottomNormal);
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137 | shapeVertices[20] = new VertexPositionColorNormal(bottomColor, bottomRightBack, bottomNormal);
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138 |
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139 | shapeVertices[21] = new VertexPositionColorNormal(bottomColor, bottomLeftFront, bottomNormal);
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140 | shapeVertices[22] = new VertexPositionColorNormal(bottomColor, bottomRightBack, bottomNormal);
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141 | shapeVertices[23] = new VertexPositionColorNormal(bottomColor, bottomRightFront, bottomNormal);
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142 |
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143 |
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144 | // Left face.
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145 | shapeVertices[24] = new VertexPositionColorNormal(leftColor, topLeftFront, leftNormal);
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146 | shapeVertices[25] = new VertexPositionColorNormal(leftColor, bottomLeftBack, leftNormal);
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147 | shapeVertices[26] = new VertexPositionColorNormal(leftColor, bottomLeftFront, leftNormal);
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148 |
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149 | shapeVertices[27] = new VertexPositionColorNormal(leftColor, topLeftBack, leftNormal);
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150 | shapeVertices[28] = new VertexPositionColorNormal(leftColor, bottomLeftBack, leftNormal);
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151 | shapeVertices[29] = new VertexPositionColorNormal(leftColor, topLeftFront, leftNormal);
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152 |
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153 |
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154 | // Right face.
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155 | shapeVertices[30] = new VertexPositionColorNormal(rightColor, topRightFront, rightNormal);
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156 | shapeVertices[31] = new VertexPositionColorNormal(rightColor, bottomRightFront, rightNormal);
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157 | shapeVertices[32] = new VertexPositionColorNormal(rightColor, bottomRightBack, rightNormal);
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158 |
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159 | shapeVertices[33] = new VertexPositionColorNormal(rightColor, topRightBack, rightNormal);
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160 | shapeVertices[34] = new VertexPositionColorNormal(rightColor, topRightFront, rightNormal);
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161 | shapeVertices[35] = new VertexPositionColorNormal(rightColor, bottomRightBack, rightNormal);
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162 |
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163 | return shapeVertices;
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164 | }
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165 |
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166 | public VertexPositionColorNormal[] CreateVertexDefinitionsForEdgeLines() {
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167 | return CreateVertexDefinitionsForEdgeLines(frontColor);
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168 | }
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169 |
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170 | public VertexPositionColorNormal[] CreateVertexDefinitionsForEdgeLines(Color color) {
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171 | //Definition of the actual lines
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172 | VertexPositionColorNormal[] shapeVertices = new VertexPositionColorNormal[48];
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173 |
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174 | //shapeVertices[0] = new VertexPositionColorNormal(color, topRightFront, frontNormal);
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175 | //shapeVertices[1] = new VertexPositionColorNormal(color, topLeftFront, frontNormal);
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176 | //shapeVertices[2] = new VertexPositionColorNormal(color, topLeftFront, frontNormal);
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177 | //shapeVertices[3] = new VertexPositionColorNormal(color, bottomLeftFront, frontNormal);
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178 | //shapeVertices[4] = new VertexPositionColorNormal(color, bottomLeftFront, frontNormal);
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179 | //shapeVertices[5] = new VertexPositionColorNormal(color, bottomRightFront, frontNormal);
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180 | //shapeVertices[6] = new VertexPositionColorNormal(color, bottomRightFront, frontNormal);
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181 | //shapeVertices[7] = new VertexPositionColorNormal(color, topRightFront, frontNormal);
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182 |
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183 | //shapeVertices[8] = new VertexPositionColorNormal(color, topRightBack, backNormal);
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184 | //shapeVertices[9] = new VertexPositionColorNormal(color, topLeftBack, backNormal);
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185 | //shapeVertices[10] = new VertexPositionColorNormal(color, topLeftBack, backNormal);
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186 | //shapeVertices[11] = new VertexPositionColorNormal(color, bottomLeftBack, backNormal);
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187 | //shapeVertices[12] = new VertexPositionColorNormal(color, bottomLeftBack, backNormal);
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188 | //shapeVertices[13] = new VertexPositionColorNormal(color, bottomRightBack, backNormal);
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189 | //shapeVertices[14] = new VertexPositionColorNormal(color, bottomRightBack, backNormal);
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190 | //shapeVertices[15] = new VertexPositionColorNormal(color, topRightBack, backNormal);
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191 |
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192 | //shapeVertices[16] = new VertexPositionColorNormal(color, topLeftFront, topNormal);
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193 | //shapeVertices[17] = new VertexPositionColorNormal(color, topLeftBack, topNormal);
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194 | //shapeVertices[18] = new VertexPositionColorNormal(color, topRightFront, topNormal);
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195 | //shapeVertices[19] = new VertexPositionColorNormal(color, topRightBack, topNormal);
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196 | //shapeVertices[20] = new VertexPositionColorNormal(color, topLeftFront, topNormal);
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197 | //shapeVertices[21] = new VertexPositionColorNormal(color, topRightFront, topNormal);
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198 | //shapeVertices[22] = new VertexPositionColorNormal(color, topRightBack, topNormal);
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199 | //shapeVertices[23] = new VertexPositionColorNormal(color, topLeftBack, topNormal);
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200 |
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201 | //shapeVertices[24] = new VertexPositionColorNormal(color, bottomLeftFront, bottomNormal);
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202 | //shapeVertices[25] = new VertexPositionColorNormal(color, bottomRightFront, bottomNormal);
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203 | //shapeVertices[26] = new VertexPositionColorNormal(color, bottomLeftBack, bottomNormal);
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204 | //shapeVertices[27] = new VertexPositionColorNormal(color, bottomRightBack, bottomNormal);
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205 | //shapeVertices[28] = new VertexPositionColorNormal(color, bottomRightFront, bottomNormal);
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206 | //shapeVertices[29] = new VertexPositionColorNormal(color, bottomRightBack, bottomNormal);
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207 | //shapeVertices[30] = new VertexPositionColorNormal(color, bottomLeftFront, bottomNormal);
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208 | //shapeVertices[31] = new VertexPositionColorNormal(color, bottomLeftBack, bottomNormal);
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209 |
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210 | //shapeVertices[32] = new VertexPositionColorNormal(color, topLeftFront, leftNormal);
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211 | //shapeVertices[33] = new VertexPositionColorNormal(color, topLeftBack, leftNormal);
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212 | //shapeVertices[34] = new VertexPositionColorNormal(color, topLeftBack, leftNormal);
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213 | //shapeVertices[35] = new VertexPositionColorNormal(color, bottomLeftBack, leftNormal);
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214 | //shapeVertices[36] = new VertexPositionColorNormal(color, bottomLeftBack, leftNormal);
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215 | //shapeVertices[37] = new VertexPositionColorNormal(color, bottomLeftFront, leftNormal);
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216 | //shapeVertices[38] = new VertexPositionColorNormal(color, bottomLeftFront, leftNormal);
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217 | //shapeVertices[39] = new VertexPositionColorNormal(color, topLeftFront, leftNormal);
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218 |
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219 | //shapeVertices[40] = new VertexPositionColorNormal(color, topRightFront, rightNormal);
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220 | //shapeVertices[41] = new VertexPositionColorNormal(color, topRightBack, rightNormal);
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221 | //shapeVertices[42] = new VertexPositionColorNormal(color, topRightBack, rightNormal);
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222 | //shapeVertices[43] = new VertexPositionColorNormal(color, bottomRightBack, rightNormal);
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223 | //shapeVertices[44] = new VertexPositionColorNormal(color, bottomRightBack, rightNormal);
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224 | //shapeVertices[45] = new VertexPositionColorNormal(color, bottomRightFront, rightNormal);
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225 | //shapeVertices[46] = new VertexPositionColorNormal(color, bottomRightFront, rightNormal);
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226 | //shapeVertices[47] = new VertexPositionColorNormal(color, topRightFront, rightNormal);
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227 |
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228 | Vector3 topRightFrontNormal = (topNormal + rightNormal + frontNormal) / 3;
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229 | Vector3 topRightBackNormal = (topNormal + rightNormal + backNormal) / 3;
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230 | Vector3 topLeftFrontNormal = (topNormal + leftNormal + frontNormal) / 3;
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231 | Vector3 topLeftBackNormal = (topNormal + leftNormal + backNormal) / 3;
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232 | Vector3 bottomRightFrontNormal = (topNormal + rightNormal + frontNormal) / 3;
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233 | Vector3 bottomRightBackNormal = (topNormal + rightNormal + backNormal) / 3;
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234 | Vector3 bottomLeftFrontNormal = (topNormal + leftNormal + frontNormal) / 3;
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235 | Vector3 bottomLeftBackNormal = (topNormal + leftNormal + backNormal) / 3;
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236 |
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237 | shapeVertices[0] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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238 | shapeVertices[1] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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239 | shapeVertices[2] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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240 | shapeVertices[3] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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241 | shapeVertices[4] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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242 | shapeVertices[5] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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243 | shapeVertices[6] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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244 | shapeVertices[7] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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245 |
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246 | shapeVertices[8] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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247 | shapeVertices[9] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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248 | shapeVertices[10] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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249 | shapeVertices[11] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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250 | shapeVertices[12] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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251 | shapeVertices[13] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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252 | shapeVertices[14] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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253 | shapeVertices[15] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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254 |
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255 | shapeVertices[16] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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256 | shapeVertices[17] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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257 | shapeVertices[18] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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258 | shapeVertices[19] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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259 | shapeVertices[20] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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260 | shapeVertices[21] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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261 | shapeVertices[22] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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262 | shapeVertices[23] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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263 |
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264 | shapeVertices[24] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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265 | shapeVertices[25] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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266 | shapeVertices[26] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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267 | shapeVertices[27] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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268 | shapeVertices[28] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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269 | shapeVertices[29] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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270 | shapeVertices[30] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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271 | shapeVertices[31] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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272 |
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273 | shapeVertices[32] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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274 | shapeVertices[33] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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275 | shapeVertices[34] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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276 | shapeVertices[35] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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277 | shapeVertices[36] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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278 | shapeVertices[37] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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279 | shapeVertices[38] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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280 | shapeVertices[39] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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281 |
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282 | shapeVertices[40] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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283 | shapeVertices[41] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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284 | shapeVertices[42] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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285 | shapeVertices[43] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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286 | shapeVertices[44] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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287 | shapeVertices[45] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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288 | shapeVertices[46] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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289 | shapeVertices[47] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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290 |
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291 | return shapeVertices;
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292 | }
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293 |
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294 |
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295 | }
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296 | }
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