[13032] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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[13028] | 22 | using SharpDX;
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| 23 |
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| 24 | namespace PackingPlanVisualizations {
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| 25 | public class CuboidShapePreparations {
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| 26 |
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| 27 | #region Private Members
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| 28 | //Define the shape in a way so that the position is in the center of the shape.
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| 29 | //Define the 8 defining points of the cube
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| 30 | Vector3 topLeftFront;
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| 31 | Vector3 bottomLeftFront;
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| 32 | Vector3 topRightFront;
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| 33 | Vector3 bottomRightFront;
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| 34 | Vector3 topLeftBack;
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| 35 | Vector3 topRightBack;
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| 36 | Vector3 bottomLeftBack;
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| 37 | Vector3 bottomRightBack;
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| 38 |
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| 39 | //Define normal vectors of the 6 surfaces
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| 40 | Vector3 frontNormal;
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| 41 | Vector3 backNormal;
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| 42 | Vector3 topNormal;
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| 43 | Vector3 bottomNormal;
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| 44 | Vector3 leftNormal;
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| 45 | Vector3 rightNormal;
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| 46 |
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| 47 | //Define colors of the 6 surfaces
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| 48 | Color frontColor = Color.Black;
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| 49 | Color backColor = Color.Black;
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| 50 | Color topColor = Color.Black;
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| 51 | Color bottomColor = Color.Black;
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| 52 | Color leftColor = Color.Black;
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| 53 | Color rightColor = Color.Black;
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| 54 |
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| 55 | //Define positions of the textures
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| 56 | Vector2 textureTopLeft;
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| 57 | Vector2 textureTopRight;
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| 58 | Vector2 textureBottomLeft;
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| 59 | Vector2 textureBottomRight;
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| 60 | #endregion Private Members
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| 61 |
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| 62 |
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| 63 | public CuboidShapePreparations(Vector3 shapeSize, Vector3 shapePosition) : this (shapeSize, shapePosition, Color.Black) { }
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| 64 | public CuboidShapePreparations(Vector3 shapeSize, Vector3 shapePosition, Color color) {
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| 65 | var halfShapeSize = shapeSize / 2;
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| 66 | //Define the shape in a way so that the position is in the center of the shape.
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| 67 | //Define the 8 defining points of the cube
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| 68 | topLeftFront = shapePosition + new Vector3(-1.0f, 1.0f, 1.0f) * halfShapeSize;
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| 69 | bottomLeftFront = shapePosition + new Vector3(-1.0f, -1.0f, 1.0f) * halfShapeSize;
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| 70 | topRightFront = shapePosition + new Vector3(1.0f, 1.0f, 1.0f) * halfShapeSize;
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| 71 | bottomRightFront = shapePosition + new Vector3(1.0f, -1.0f, 1.0f) * halfShapeSize;
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| 72 | topLeftBack = shapePosition + new Vector3(-1.0f, 1.0f, -1.0f) * halfShapeSize;
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| 73 | topRightBack = shapePosition + new Vector3(1.0f, 1.0f, -1.0f) * halfShapeSize;
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| 74 | bottomLeftBack = shapePosition + new Vector3(-1.0f, -1.0f, -1.0f) * halfShapeSize;
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| 75 | bottomRightBack = shapePosition + new Vector3(1.0f, -1.0f, -1.0f) * halfShapeSize;
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| 76 |
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| 77 | //Define normal vectors of the 6 surfaces
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| 78 | frontNormal = new Vector3(0.0f, 0.0f, 1.0f) * halfShapeSize;
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| 79 | backNormal = new Vector3(0.0f, 0.0f, -1.0f) * halfShapeSize;
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| 80 | topNormal = new Vector3(0.0f, 1.0f, 0.0f) * halfShapeSize;
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| 81 | bottomNormal = new Vector3(0.0f, -1.0f, 0.0f) * halfShapeSize;
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| 82 | leftNormal = new Vector3(-1.0f, 0.0f, 0.0f) * halfShapeSize;
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| 83 | rightNormal = new Vector3(1.0f, 0.0f, 0.0f) * halfShapeSize;
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| 84 |
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| 85 | //Define colors of the 6 surfaces
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| 86 | frontColor = color;
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| 87 | backColor = color;
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| 88 | topColor = color;
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| 89 | bottomColor = color;
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| 90 | leftColor = color;
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| 91 | rightColor = color;
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| 92 |
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| 93 | //Define positions of the textures
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| 94 | textureTopLeft = new Vector2(0.5f * halfShapeSize.X, 0.0f * halfShapeSize.Y);
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| 95 | textureTopRight = new Vector2(0.0f * halfShapeSize.X, 0.0f * halfShapeSize.Y);
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| 96 | textureBottomLeft = new Vector2(0.5f * halfShapeSize.X, 0.5f * halfShapeSize.Y);
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| 97 | textureBottomRight = new Vector2(0.0f * halfShapeSize.X, 0.5f * halfShapeSize.Y);
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| 98 | }
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| 99 |
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| 100 | public VertexPositionColorNormal[] CreateVertexDefinitionsForTriangles () {
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| 101 | //Definition of the actual triangles
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| 102 | VertexPositionColorNormal[] shapeVertices = new VertexPositionColorNormal[36];
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| 103 |
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| 104 | // Front face.
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| 105 | shapeVertices[0] = new VertexPositionColorNormal(frontColor, topLeftFront, frontNormal);
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| 106 | shapeVertices[1] = new VertexPositionColorNormal(frontColor, bottomLeftFront, frontNormal);
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| 107 | shapeVertices[2] = new VertexPositionColorNormal(frontColor, topRightFront, frontNormal);
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| 108 |
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| 109 | shapeVertices[3] = new VertexPositionColorNormal(frontColor, bottomLeftFront, frontNormal);
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| 110 | shapeVertices[4] = new VertexPositionColorNormal(frontColor, bottomRightFront, frontNormal);
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| 111 | shapeVertices[5] = new VertexPositionColorNormal(frontColor, topRightFront, frontNormal);
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| 112 |
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| 113 |
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| 114 | // Back face.
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| 115 | shapeVertices[6] = new VertexPositionColorNormal(backColor, topLeftBack, backNormal);
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| 116 | shapeVertices[7] = new VertexPositionColorNormal(backColor, topRightBack, backNormal);
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| 117 | shapeVertices[8] = new VertexPositionColorNormal(backColor, bottomLeftBack, backNormal);
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| 118 |
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| 119 | shapeVertices[9] = new VertexPositionColorNormal(backColor, bottomLeftBack, backNormal);
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| 120 | shapeVertices[10] = new VertexPositionColorNormal(backColor, topRightBack, backNormal);
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| 121 | shapeVertices[11] = new VertexPositionColorNormal(backColor, bottomRightBack, backNormal);
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| 122 |
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| 123 |
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| 124 | // Top face.
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| 125 | shapeVertices[12] = new VertexPositionColorNormal(topColor, topLeftFront, topNormal);
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| 126 | shapeVertices[13] = new VertexPositionColorNormal(topColor, topRightBack, topNormal);
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| 127 | shapeVertices[14] = new VertexPositionColorNormal(topColor, topLeftBack, topNormal);
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| 128 |
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| 129 | shapeVertices[15] = new VertexPositionColorNormal(topColor, topLeftFront, topNormal);
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| 130 | shapeVertices[16] = new VertexPositionColorNormal(topColor, topRightFront, topNormal);
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| 131 | shapeVertices[17] = new VertexPositionColorNormal(topColor, topRightBack, topNormal);
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| 132 |
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| 133 |
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| 134 | // Bottom face.
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| 135 | shapeVertices[18] = new VertexPositionColorNormal(bottomColor, bottomLeftFront, bottomNormal);
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| 136 | shapeVertices[19] = new VertexPositionColorNormal(bottomColor, bottomLeftBack, bottomNormal);
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| 137 | shapeVertices[20] = new VertexPositionColorNormal(bottomColor, bottomRightBack, bottomNormal);
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| 138 |
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| 139 | shapeVertices[21] = new VertexPositionColorNormal(bottomColor, bottomLeftFront, bottomNormal);
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| 140 | shapeVertices[22] = new VertexPositionColorNormal(bottomColor, bottomRightBack, bottomNormal);
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| 141 | shapeVertices[23] = new VertexPositionColorNormal(bottomColor, bottomRightFront, bottomNormal);
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| 142 |
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| 143 |
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| 144 | // Left face.
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| 145 | shapeVertices[24] = new VertexPositionColorNormal(leftColor, topLeftFront, leftNormal);
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| 146 | shapeVertices[25] = new VertexPositionColorNormal(leftColor, bottomLeftBack, leftNormal);
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| 147 | shapeVertices[26] = new VertexPositionColorNormal(leftColor, bottomLeftFront, leftNormal);
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| 148 |
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| 149 | shapeVertices[27] = new VertexPositionColorNormal(leftColor, topLeftBack, leftNormal);
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| 150 | shapeVertices[28] = new VertexPositionColorNormal(leftColor, bottomLeftBack, leftNormal);
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| 151 | shapeVertices[29] = new VertexPositionColorNormal(leftColor, topLeftFront, leftNormal);
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| 152 |
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| 153 |
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| 154 | // Right face.
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| 155 | shapeVertices[30] = new VertexPositionColorNormal(rightColor, topRightFront, rightNormal);
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| 156 | shapeVertices[31] = new VertexPositionColorNormal(rightColor, bottomRightFront, rightNormal);
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| 157 | shapeVertices[32] = new VertexPositionColorNormal(rightColor, bottomRightBack, rightNormal);
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| 158 |
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| 159 | shapeVertices[33] = new VertexPositionColorNormal(rightColor, topRightBack, rightNormal);
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| 160 | shapeVertices[34] = new VertexPositionColorNormal(rightColor, topRightFront, rightNormal);
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| 161 | shapeVertices[35] = new VertexPositionColorNormal(rightColor, bottomRightBack, rightNormal);
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| 162 |
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| 163 | return shapeVertices;
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| 164 | }
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| 165 |
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| 166 | public VertexPositionColorNormal[] CreateVertexDefinitionsForEdgeLines() {
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| 167 | return CreateVertexDefinitionsForEdgeLines(frontColor);
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| 168 | }
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| 169 |
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| 170 | public VertexPositionColorNormal[] CreateVertexDefinitionsForEdgeLines(Color color) {
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| 171 | //Definition of the actual lines
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| 172 | VertexPositionColorNormal[] shapeVertices = new VertexPositionColorNormal[48];
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| 173 |
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| 174 | //shapeVertices[0] = new VertexPositionColorNormal(color, topRightFront, frontNormal);
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| 175 | //shapeVertices[1] = new VertexPositionColorNormal(color, topLeftFront, frontNormal);
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| 176 | //shapeVertices[2] = new VertexPositionColorNormal(color, topLeftFront, frontNormal);
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| 177 | //shapeVertices[3] = new VertexPositionColorNormal(color, bottomLeftFront, frontNormal);
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| 178 | //shapeVertices[4] = new VertexPositionColorNormal(color, bottomLeftFront, frontNormal);
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| 179 | //shapeVertices[5] = new VertexPositionColorNormal(color, bottomRightFront, frontNormal);
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| 180 | //shapeVertices[6] = new VertexPositionColorNormal(color, bottomRightFront, frontNormal);
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| 181 | //shapeVertices[7] = new VertexPositionColorNormal(color, topRightFront, frontNormal);
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| 182 |
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| 183 | //shapeVertices[8] = new VertexPositionColorNormal(color, topRightBack, backNormal);
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| 184 | //shapeVertices[9] = new VertexPositionColorNormal(color, topLeftBack, backNormal);
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| 185 | //shapeVertices[10] = new VertexPositionColorNormal(color, topLeftBack, backNormal);
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| 186 | //shapeVertices[11] = new VertexPositionColorNormal(color, bottomLeftBack, backNormal);
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| 187 | //shapeVertices[12] = new VertexPositionColorNormal(color, bottomLeftBack, backNormal);
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| 188 | //shapeVertices[13] = new VertexPositionColorNormal(color, bottomRightBack, backNormal);
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| 189 | //shapeVertices[14] = new VertexPositionColorNormal(color, bottomRightBack, backNormal);
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| 190 | //shapeVertices[15] = new VertexPositionColorNormal(color, topRightBack, backNormal);
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| 191 |
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| 192 | //shapeVertices[16] = new VertexPositionColorNormal(color, topLeftFront, topNormal);
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| 193 | //shapeVertices[17] = new VertexPositionColorNormal(color, topLeftBack, topNormal);
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| 194 | //shapeVertices[18] = new VertexPositionColorNormal(color, topRightFront, topNormal);
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| 195 | //shapeVertices[19] = new VertexPositionColorNormal(color, topRightBack, topNormal);
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| 196 | //shapeVertices[20] = new VertexPositionColorNormal(color, topLeftFront, topNormal);
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| 197 | //shapeVertices[21] = new VertexPositionColorNormal(color, topRightFront, topNormal);
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| 198 | //shapeVertices[22] = new VertexPositionColorNormal(color, topRightBack, topNormal);
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| 199 | //shapeVertices[23] = new VertexPositionColorNormal(color, topLeftBack, topNormal);
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| 200 |
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| 201 | //shapeVertices[24] = new VertexPositionColorNormal(color, bottomLeftFront, bottomNormal);
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| 202 | //shapeVertices[25] = new VertexPositionColorNormal(color, bottomRightFront, bottomNormal);
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| 203 | //shapeVertices[26] = new VertexPositionColorNormal(color, bottomLeftBack, bottomNormal);
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| 204 | //shapeVertices[27] = new VertexPositionColorNormal(color, bottomRightBack, bottomNormal);
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| 205 | //shapeVertices[28] = new VertexPositionColorNormal(color, bottomRightFront, bottomNormal);
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| 206 | //shapeVertices[29] = new VertexPositionColorNormal(color, bottomRightBack, bottomNormal);
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| 207 | //shapeVertices[30] = new VertexPositionColorNormal(color, bottomLeftFront, bottomNormal);
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| 208 | //shapeVertices[31] = new VertexPositionColorNormal(color, bottomLeftBack, bottomNormal);
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| 209 |
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| 210 | //shapeVertices[32] = new VertexPositionColorNormal(color, topLeftFront, leftNormal);
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| 211 | //shapeVertices[33] = new VertexPositionColorNormal(color, topLeftBack, leftNormal);
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| 212 | //shapeVertices[34] = new VertexPositionColorNormal(color, topLeftBack, leftNormal);
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| 213 | //shapeVertices[35] = new VertexPositionColorNormal(color, bottomLeftBack, leftNormal);
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| 214 | //shapeVertices[36] = new VertexPositionColorNormal(color, bottomLeftBack, leftNormal);
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| 215 | //shapeVertices[37] = new VertexPositionColorNormal(color, bottomLeftFront, leftNormal);
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| 216 | //shapeVertices[38] = new VertexPositionColorNormal(color, bottomLeftFront, leftNormal);
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| 217 | //shapeVertices[39] = new VertexPositionColorNormal(color, topLeftFront, leftNormal);
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| 218 |
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| 219 | //shapeVertices[40] = new VertexPositionColorNormal(color, topRightFront, rightNormal);
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| 220 | //shapeVertices[41] = new VertexPositionColorNormal(color, topRightBack, rightNormal);
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| 221 | //shapeVertices[42] = new VertexPositionColorNormal(color, topRightBack, rightNormal);
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| 222 | //shapeVertices[43] = new VertexPositionColorNormal(color, bottomRightBack, rightNormal);
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| 223 | //shapeVertices[44] = new VertexPositionColorNormal(color, bottomRightBack, rightNormal);
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| 224 | //shapeVertices[45] = new VertexPositionColorNormal(color, bottomRightFront, rightNormal);
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| 225 | //shapeVertices[46] = new VertexPositionColorNormal(color, bottomRightFront, rightNormal);
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| 226 | //shapeVertices[47] = new VertexPositionColorNormal(color, topRightFront, rightNormal);
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| 227 |
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| 228 | Vector3 topRightFrontNormal = (topNormal + rightNormal + frontNormal) / 3;
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| 229 | Vector3 topRightBackNormal = (topNormal + rightNormal + backNormal) / 3;
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| 230 | Vector3 topLeftFrontNormal = (topNormal + leftNormal + frontNormal) / 3;
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| 231 | Vector3 topLeftBackNormal = (topNormal + leftNormal + backNormal) / 3;
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| 232 | Vector3 bottomRightFrontNormal = (topNormal + rightNormal + frontNormal) / 3;
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| 233 | Vector3 bottomRightBackNormal = (topNormal + rightNormal + backNormal) / 3;
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| 234 | Vector3 bottomLeftFrontNormal = (topNormal + leftNormal + frontNormal) / 3;
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| 235 | Vector3 bottomLeftBackNormal = (topNormal + leftNormal + backNormal) / 3;
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| 236 |
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| 237 | shapeVertices[0] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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| 238 | shapeVertices[1] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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| 239 | shapeVertices[2] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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| 240 | shapeVertices[3] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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| 241 | shapeVertices[4] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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| 242 | shapeVertices[5] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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| 243 | shapeVertices[6] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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| 244 | shapeVertices[7] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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| 245 |
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| 246 | shapeVertices[8] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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| 247 | shapeVertices[9] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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| 248 | shapeVertices[10] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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| 249 | shapeVertices[11] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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| 250 | shapeVertices[12] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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| 251 | shapeVertices[13] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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| 252 | shapeVertices[14] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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| 253 | shapeVertices[15] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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| 254 |
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| 255 | shapeVertices[16] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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| 256 | shapeVertices[17] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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| 257 | shapeVertices[18] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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| 258 | shapeVertices[19] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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| 259 | shapeVertices[20] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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| 260 | shapeVertices[21] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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| 261 | shapeVertices[22] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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| 262 | shapeVertices[23] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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| 263 |
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| 264 | shapeVertices[24] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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| 265 | shapeVertices[25] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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| 266 | shapeVertices[26] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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| 267 | shapeVertices[27] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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| 268 | shapeVertices[28] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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| 269 | shapeVertices[29] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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| 270 | shapeVertices[30] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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| 271 | shapeVertices[31] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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| 272 |
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| 273 | shapeVertices[32] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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| 274 | shapeVertices[33] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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| 275 | shapeVertices[34] = new VertexPositionColorNormal(color, topLeftBack, topLeftBackNormal);
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| 276 | shapeVertices[35] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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| 277 | shapeVertices[36] = new VertexPositionColorNormal(color, bottomLeftBack, bottomLeftBackNormal);
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| 278 | shapeVertices[37] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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| 279 | shapeVertices[38] = new VertexPositionColorNormal(color, bottomLeftFront, bottomLeftFrontNormal);
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| 280 | shapeVertices[39] = new VertexPositionColorNormal(color, topLeftFront, topLeftFrontNormal);
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| 281 |
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| 282 | shapeVertices[40] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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| 283 | shapeVertices[41] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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| 284 | shapeVertices[42] = new VertexPositionColorNormal(color, topRightBack, topRightBackNormal);
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| 285 | shapeVertices[43] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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| 286 | shapeVertices[44] = new VertexPositionColorNormal(color, bottomRightBack, bottomRightBackNormal);
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| 287 | shapeVertices[45] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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| 288 | shapeVertices[46] = new VertexPositionColorNormal(color, bottomRightFront, bottomRightFrontNormal);
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| 289 | shapeVertices[47] = new VertexPositionColorNormal(color, topRightFront, topRightFrontNormal);
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| 290 |
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| 291 | return shapeVertices;
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| 292 | }
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| 293 |
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| 294 |
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| 295 | }
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| 296 | }
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