1 | #region License Information
|
---|
2 | /* HeuristicLab
|
---|
3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
4 | *
|
---|
5 | * This file is part of HeuristicLab.
|
---|
6 | *
|
---|
7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
8 | * it under the terms of the GNU General Public License as published by
|
---|
9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
10 | * (at your option) any later version.
|
---|
11 | *
|
---|
12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
15 | * GNU General Public License for more details.
|
---|
16 | *
|
---|
17 | * You should have received a copy of the GNU General Public License
|
---|
18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
19 | */
|
---|
20 | #endregion
|
---|
21 |
|
---|
22 | using System;
|
---|
23 | using System.Collections.Generic;
|
---|
24 | using SharpDX;
|
---|
25 |
|
---|
26 | namespace PackingPlanVisualizations {
|
---|
27 |
|
---|
28 | public class CenteredContainer {
|
---|
29 | public BasicCuboidShape Container { get; private set; }
|
---|
30 | public List<BasicCuboidShape> PackingItems { get; private set; }
|
---|
31 |
|
---|
32 | private readonly float normalizingFactor;
|
---|
33 |
|
---|
34 | public CenteredContainer(BasicCuboidShape container) {
|
---|
35 | normalizingFactor = CalculateNormalizingFactor(container);
|
---|
36 | Container = Normalize(container);
|
---|
37 | PackingItems = new List<BasicCuboidShape>();
|
---|
38 | }
|
---|
39 |
|
---|
40 | private float CalculateNormalizingFactor(BasicCuboidShape shape) {
|
---|
41 | float longestEdge = Math.Max(Math.Max(shape.ShapeSize.X, shape.ShapeSize.Y), shape.ShapeSize.Z);
|
---|
42 | return 1 / (longestEdge / 30);
|
---|
43 | }
|
---|
44 | private BasicCuboidShape Normalize(BasicCuboidShape shape) {
|
---|
45 | return new BasicCuboidShape(shape.ShapeSize * normalizingFactor, shape.ShapePosition * normalizingFactor, shape.ShapeID, shape.Material);
|
---|
46 | }
|
---|
47 |
|
---|
48 | public void AddPackingItem(Vector3 size, Vector3 position, int index, int material) {
|
---|
49 | var itemSize = size * normalizingFactor;
|
---|
50 | var itemPosition = position * normalizingFactor;
|
---|
51 | var actualPosition = Container.CalculatePositionRelativeToBottomLeftBackCorner(itemSize, itemPosition);
|
---|
52 | var itemShape = new BasicCuboidShape(itemSize, actualPosition, index, material);
|
---|
53 | PackingItems.Add(itemShape);
|
---|
54 | }
|
---|
55 | }
|
---|
56 | } |
---|