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source: branches/HeuristicLab.BinPacking/PackingPlanVisualizations/3D/CenteredContainer.cs @ 13333

Last change on this file since 13333 was 13032, checked in by gkronber, 9 years ago

#1966:

  • removed unused using
  • added/updated license headers
File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using SharpDX;
25
26namespace PackingPlanVisualizations {
27
28  public class CenteredContainer {
29    private  BasicCuboidShape container;
30    private  List<BasicCuboidShape> packingItems;
31    private float normalizingFactor;
32
33    public CenteredContainer(BasicCuboidShape container) {
34      normalizingFactor = CalculateNormalizingFactor(container);
35      this.container = Normalize (container);
36      packingItems = new List<BasicCuboidShape>();
37    }
38
39    private float CalculateNormalizingFactor(BasicCuboidShape shape) {
40      float longestEdge = Math.Max(Math.Max(shape.ShapeSize.X, shape.ShapeSize.Y), shape.ShapeSize.Z);
41      return 1 / (longestEdge / 30);
42    }
43    private BasicCuboidShape Normalize(BasicCuboidShape shape) {
44      return new BasicCuboidShape(shape.ShapeSize * normalizingFactor, shape.ShapePosition * normalizingFactor, shape.ShapeID, shape.Material);
45    }
46
47
48
49    public BasicCuboidShape Container {
50      get { return container; }
51    }
52    public List<BasicCuboidShape> PackingItems {
53      get { return packingItems; }
54    }
55
56
57    public void AddPackingItem(Vector3 size, Vector3 position, int index, int material) {
58      Vector3 itemSize = size * normalizingFactor;
59      Vector3 itemPosition = position * normalizingFactor;
60      //Apply rotation = swap X and Y size
61      //if (rotated) {
62      //  float aux = itemSize.X;
63      //  itemSize.X = itemSize.Y;
64      //  itemSize.Y = aux;
65      //}
66      Vector3 actualPosition = container.CalculatePositionRelativeToBottomLeftBackCorner(itemSize, itemPosition);
67      BasicCuboidShape itemShape = new BasicCuboidShape(itemSize, actualPosition, index, material);
68      packingItems.Add(itemShape);
69    }
70  }
71}
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