1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using SharpDX;
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23 | using SharpDX.Toolkit.Graphics;
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24 | using Buffer = SharpDX.Toolkit.Graphics.Buffer;
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25 |
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26 | namespace PackingPlanVisualizations {
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27 |
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28 | public class BasicCuboidShape {
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29 | //Basic information
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30 | private Vector3 shapeSize;
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31 | public Vector3 ShapeSize { get { return shapeSize; } }
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32 | private Vector3 shapePosition;
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33 | public Vector3 ShapePosition { get { return shapePosition; } }
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34 | private int shapeID;
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35 | public int ShapeID { get { return shapeID; } }
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36 | public int Material { get; set; }
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37 |
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38 |
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39 | //Vertices
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40 | private VertexPositionColorNormal[] shapeTriangleVertices;
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41 | private VertexPositionColorNormal[] shapeLineVertices;
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42 |
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43 | public BasicCuboidShape(Vector3 size, Vector3 position, int shapeNr, int material) {
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44 | shapeSize = size;
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45 | shapePosition = position;
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46 | shapeID = shapeNr;
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47 | this.Material = material;
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48 | }
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49 | public BasicCuboidShape(Vector3 size, int shapeNr) : this(size, new Vector3(0, 0, 0), shapeNr, 0) { }
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50 |
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51 | public void RenderShapeLines(GraphicsDevice device) {
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52 | RenderShapeLines(device, new Color(255, 255, 255));
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53 | }
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54 | public void RenderShapeLines(GraphicsDevice device, Color color) {
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55 | shapeLineVertices = (new CuboidShapePreparations(shapeSize, shapePosition, color)).CreateVertexDefinitionsForEdgeLines();
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56 | Buffer<VertexPositionColorNormal> shapeLineBuffer = Buffer.Vertex.New(
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57 | device,
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58 | shapeLineVertices);
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59 | VertexInputLayout inputLayoutLine = VertexInputLayout.FromBuffer(0, shapeLineBuffer);
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60 |
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61 | device.SetVertexBuffer(shapeLineBuffer);
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62 | device.SetVertexInputLayout(inputLayoutLine);
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63 | device.Draw(PrimitiveType.LineList, shapeLineBuffer.ElementCount);
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64 | }
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65 |
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66 | public void RenderShapeTriangles(GraphicsDevice device) {
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67 | RenderShapeTriangles(device, Material == 0 ? new Color(60,60,60) :new Color (0,0,0));
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68 | }
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69 |
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70 | public void RenderShapeTriangles(GraphicsDevice device, Color color) {
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71 | shapeTriangleVertices = (new CuboidShapePreparations(shapeSize, shapePosition, color)).CreateVertexDefinitionsForTriangles();
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72 | Buffer<VertexPositionColorNormal> shapeTriangleBuffer = Buffer.Vertex.New(
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73 | device,
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74 | shapeTriangleVertices);
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75 | VertexInputLayout inputLayoutTriangles = VertexInputLayout.FromBuffer(0, shapeTriangleBuffer);
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76 |
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77 | device.SetVertexBuffer(shapeTriangleBuffer);
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78 | device.SetVertexInputLayout(inputLayoutTriangles);
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79 | device.Draw(PrimitiveType.TriangleList, shapeTriangleBuffer.ElementCount);
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80 | }
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81 |
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82 | public void RenderShapeTrianglesAndLines(GraphicsDevice device) {
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83 | RenderShapeLines(device);
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84 | RenderShapeTriangles(device);
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85 | }
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86 |
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87 | public Vector3 CalculatePositionRelativeToBottomLeftBackCorner(Vector3 itemSize, Vector3 itemPosition) {
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88 | //Vector3 bottomLeftBack = shapePosition + new Vector3(-1.0f, -1.0f, 1.0f) * shapeSize;
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89 | Vector3 newPosition = itemPosition - (shapeSize/2 - itemSize/2);
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90 | return newPosition;
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91 | }
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92 | }
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93 | } |
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