1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Linq;
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24 | using SharpDX;
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25 |
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26 |
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27 | namespace PackingPlanVisualizations {
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28 | public class CenteredContainer2D {
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29 | private Vector2 containerSize;
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30 | private float xScaling;
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31 | private float yScaling;
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32 | private readonly List<PackingItem> packingItems = new List<PackingItem>();
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33 |
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34 | //public Vector2 ContainerCenter {
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35 | // get { return new Vector2(controlSize.X / 2, controlSize.Y / 2); }
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36 | //}
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37 |
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38 | private struct PackingItem {
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39 | internal readonly Vector2 position;
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40 | internal readonly Vector2 size;
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41 | internal readonly string label;
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42 | public PackingItem(Vector2 size, Vector2 position, string label) {
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43 | this.size = size;
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44 | this.position = position;
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45 | this.label = label;
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46 | }
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47 | }
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48 |
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49 | public CenteredContainer2D(Vector2 controlSize, Vector2 containerSize) {
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50 | this.containerSize = containerSize;
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51 | UpdateContainer(controlSize);
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52 | }
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53 | public CenteredContainer2D(float controlWidth, float controlHeight, float containerWidth, float containerHeight)
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54 | : this(new Vector2(controlWidth, controlHeight), new Vector2(containerWidth, containerHeight)) {
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55 | }
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56 |
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57 | public void AddItem(Vector2 size, Vector2 position, string label) {
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58 | packingItems.Add(new PackingItem(size, position, label));
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59 | }
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60 | public void AddItem(float width, float height, float x, float y, string label) {
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61 | AddItem(new Vector2(width, height), new Vector2(x, y), label);
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62 | }
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63 |
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64 | public void UpdateContainer(Vector2 controlSize) {
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65 | xScaling = (controlSize.X - 4) / (containerSize.X); // leave 2 pixel space on each side
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66 | yScaling = (controlSize.Y - 4) / (containerSize.Y);
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67 | }
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68 | public void UpdateContainer(float controlWidth, float controlHeight) {
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69 | UpdateContainer(new Vector2(controlWidth, controlHeight));
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70 | }
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71 |
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72 |
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73 | public RectangleF GetContainerData() {
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74 | //Compute centered rectangle
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75 | return new RectangleF(2, 2, containerSize.X * xScaling, containerSize.Y * yScaling);
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76 | }
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77 |
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78 | public struct LabeledRectangle {
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79 | public string label;
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80 | public RectangleF rectangle;
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81 |
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82 | public LabeledRectangle(string label, RectangleF rectangle) {
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83 | this.label = label;
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84 | this.rectangle = rectangle;
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85 | }
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86 | }
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87 |
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88 | public List<LabeledRectangle> GetItemRectangles() {
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89 | return packingItems.Select(item =>
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90 | new LabeledRectangle(item.label,
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91 | new RectangleF(item.position.X * xScaling + 2, item.position.Y * yScaling + 2, item.size.X * xScaling, item.size.Y * yScaling)))
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92 | .ToList();
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93 | }
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94 | }
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95 | }
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