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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking/3.3/Encodings/MultiComponentVector/MultiComponentVectorRandomCreator.cs @ 9760

Last change on this file since 9760 was 9593, checked in by jhelm, 12 years ago

#1966: Applied some heavy refactoring on the decoder-classes and cleaned up the code a bit;

File size: 3.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.IntegerVectorEncoding;
26using HeuristicLab.Optimization;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29using HeuristicLab.Problems.BinPacking.Interfaces;
30
31namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
32  [Item("Multi Component Vector Creator", "Creator class used to create MultiComponentVector solutions for bin packing problems.")]
33  [StorableClass]
34  public class MultiComponentVectorRandomCreator : PackingSolutionCreator, IStochasticOperator {
35
36    public ILookupParameter<IRandom> RandomParameter {
37      get { return (LookupParameter<IRandom>)Parameters["Random"]; }
38    }
39    public IValueLookupParameter<IntValue> PackingItemsParameter {
40      get { return (IValueLookupParameter<IntValue>)Parameters["PackingItems"]; }
41    }
42    public IValueLookupParameter<IntValue> LowerBoundParameter {
43      get { return (IValueLookupParameter<IntValue>)Parameters["LowerBound"]; }
44    }
45    public IValueParameter<BoolValue> SortedSequenceParameter {
46      get { return (IValueParameter<BoolValue>)Parameters["SortedSequence"]; }
47    }
48
49    [StorableConstructor]
50    protected MultiComponentVectorRandomCreator(bool deserializing) : base(deserializing) { }
51    protected MultiComponentVectorRandomCreator(MultiComponentVectorRandomCreator original, Cloner cloner) : base(original, cloner) {
52    }
53    public override IDeepCloneable Clone(Cloner cloner) {
54      return new MultiComponentVectorRandomCreator(this, cloner);
55    }
56
57    public MultiComponentVectorRandomCreator()
58      : base() {
59      Parameters.Add(new LookupParameter<IRandom>("Random", "The pseudo random number generator."));
60      Parameters.Add(new ValueLookupParameter<IntValue>("PackingItems", "The number of packing-items handled in this problem instance."));
61      Parameters.Add(new ValueLookupParameter<IntValue>("LowerBound", "The lower possible number of bins needed to solve this problem (taken from Dell'Amico, Martello and Vigo; 2002)"));
62      Parameters.Add(new ValueParameter<BoolValue>("SortedSequence", "Determines if the items of the created instances are to be sorted by their size."));
63
64      EncodedSolutionParameter.ActualName = "MultiComponentVector";
65      SortedSequenceParameter.ActualValue = new BoolValue(false);
66    }
67
68
69    public static MultiComponentVectorEncoding Apply(int items, int lowerBound, IRandom random, bool sortedSequence) {
70      var solution = new MultiComponentVectorEncoding();
71      if (sortedSequence)
72        solution.PackingInformations = PackingInformation.CreateDictionaryRandomlyWithSortedSequence(items, /*lowerBound*/ 1, random);
73      else
74        solution.PackingInformations = PackingInformation.CreateDictionaryRandomly(items, /*lowerBound*/ 1, random);
75      return solution;
76    }
77
78    protected override IItem CreateSolution() {
79      return Apply(PackingItemsParameter.ActualValue.Value, LowerBoundParameter.ActualValue.Value, RandomParameter.ActualValue, SortedSequenceParameter.Value.Value);
80    }
81  }
82}
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