1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using HeuristicLab.Collections;
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6 | using HeuristicLab.Core;
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7 | using HeuristicLab.Encodings.PackingEncoding.GroupingVector;
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8 | using HeuristicLab.Encodings.PackingEncoding.PackingSequence;
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9 | using HeuristicLab.Problems.BinPacking.Dimensions;
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10 | using HeuristicLab.Problems.BinPacking.Interfaces;
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11 | using HeuristicLab.Problems.BinPacking.PackingBin;
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12 | using HeuristicLab.Problems.BinPacking.PackingItem;
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13 | using HeuristicLab.Problems.BinPacking.Shapes;
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14 |
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15 | namespace HeuristicLab.Problems.BinPacking.Decoders {
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16 | public static class DeepestBottomLeftFunctions {
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17 |
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18 | public static ObservableDictionary<int, ThreeDimensionalPacking> DeepestLeftBottomPacking(GroupingVectorEncoding solution, CuboidPackingBin binMeasures, ItemList<CuboidPackingItem> itemMeasures) {
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19 | int nrOfBins = solution.GroupingVector.Max() + 1;
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20 |
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21 | //Get all indexes of items for every bin according to grouping-vector
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22 | //It is assumed, that at this point the item-indexes are sorted according to their item-size!
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23 | Dictionary<int, List<int>> unpackedItemIndexesPerBin = new Dictionary<int, List<int>>();
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24 |
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25 | for (int i = 0; i < nrOfBins; i++) {
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26 | unpackedItemIndexesPerBin[i] = solution.GroupingVector
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27 | .Select((Value, Index) => new { Value, Index })
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28 | .Where(temp => temp.Value == i)
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29 | .Select(temp => temp.Index).ToList();
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30 | }
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31 |
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32 | ObservableDictionary<int, ThreeDimensionalPacking> packingPositions = new ObservableDictionary<int, ThreeDimensionalPacking>();
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33 | var remainingItems = new List<int>();
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34 |
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35 | //Iterate over all bin-lists
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36 | for (int binNr = 0; binNr < nrOfBins; binNr++) {
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37 | //Iterate over the current bin-item-list and find feasible positions in the current bin for each item
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38 | var unpackedItems = unpackedItemIndexesPerBin[binNr];
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39 | for (int i = 0; i < unpackedItems.Count; i++) {
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40 | var itemIndex = unpackedItems[i];
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41 | var item = itemMeasures[itemIndex];
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42 | ThreeDimensionalPacking position = null;
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43 |
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44 | position = DeepestBottomLeftFunctions.DeepestLeftBottomPosition(binMeasures, binNr, item, packingPositions, itemMeasures);
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45 |
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46 | if (position == null) {
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47 | remainingItems.Add(itemIndex);
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48 | } else
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49 | packingPositions[itemIndex] = position;
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50 | }
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51 | }
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52 |
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53 | //Packing of remaining items
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54 | //Iterate over all bin-lists
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55 | for (int binNr = 0; binNr < nrOfBins && remainingItems.Count > 0; binNr++) {
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56 | var unpackedItems = new List<int>(remainingItems);
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57 | for (int i = 0; i < unpackedItems.Count; i++) {
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58 | var itemIndex = unpackedItems[i];
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59 | var item = itemMeasures[itemIndex];
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60 | ThreeDimensionalPacking position = null;
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61 |
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62 | //Look for space in current bin
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63 | position = DeepestBottomLeftFunctions.DeepestLeftBottomPosition(binMeasures, binNr, item, packingPositions, itemMeasures);
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64 |
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65 | if (position != null) {
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66 | packingPositions[itemIndex] = position;
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67 | remainingItems.Remove(itemIndex);
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68 | //solution.GroupingVector[itemIndex] = binNr;
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69 | }
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70 | }
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71 | if (remainingItems.Count > 0 && binNr + 1 >= nrOfBins) {
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72 | nrOfBins++;
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73 | }
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74 | }
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75 |
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76 | return packingPositions;
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77 | }
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78 |
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79 |
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80 |
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81 | public static ThreeDimensionalPacking DeepestLeftBottomPosition(CuboidPackingBin binMeasures, int binNr, CuboidPackingItem currentItem, ObservableDictionary<int, ThreeDimensionalPacking> itemPositions, ItemList<CuboidPackingItem> itemMeasures) {
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82 | return DeepestLeftBottomPosition(binMeasures, binNr, currentItem, itemPositions, itemMeasures, false);
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83 | }
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84 | public static ThreeDimensionalPacking DeepestLeftBottomPosition(CuboidPackingBin binMeasures, int binNr, CuboidPackingItem currentItem, ObservableDictionary<int, ThreeDimensionalPacking> itemPositions, ItemList<CuboidPackingItem> itemMeasures, bool rotated) {
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85 | //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height)
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86 | ThreeDimensionalPacking currentPosition = new ThreeDimensionalPacking(binNr,
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87 | binMeasures.Width - (rotated ? currentItem.Depth : currentItem.Width),
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88 | binMeasures.Height - currentItem.Height,
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89 | binMeasures.Depth - (rotated ? currentItem.Width : currentItem.Depth), rotated);
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90 | //Slide the item as far as possible to the bottom
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91 | while (IsPositionFeasible(binMeasures, binNr, currentItem, MoveDown(currentPosition), itemPositions, itemMeasures)
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92 | || IsPositionFeasible(binMeasures, binNr, currentItem, MoveLeft(currentPosition), itemPositions, itemMeasures)
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93 | || IsPositionFeasible(binMeasures, binNr, currentItem, MoveBack(currentPosition), itemPositions, itemMeasures)) {
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94 | //Slide the item as far as possible to the left
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95 | while (IsPositionFeasible(binMeasures, binNr, currentItem, MoveLeft(currentPosition), itemPositions, itemMeasures)
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96 | || IsPositionFeasible(binMeasures, binNr, currentItem, MoveBack(currentPosition), itemPositions, itemMeasures)) {
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97 | //Slide the item as far as possible to the back
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98 | while (IsPositionFeasible(binMeasures, binNr, currentItem, MoveBack(currentPosition), itemPositions, itemMeasures)) {
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99 | currentPosition = MoveBack(currentPosition);
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100 | }
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101 | if (IsPositionFeasible(binMeasures, binNr, currentItem, MoveLeft(currentPosition), itemPositions, itemMeasures))
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102 | currentPosition = MoveLeft(currentPosition);
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103 | }
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104 | if (IsPositionFeasible(binMeasures, binNr, currentItem, MoveDown(currentPosition), itemPositions, itemMeasures))
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105 | currentPosition = MoveDown(currentPosition);
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106 | }
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107 |
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108 | return IsPositionFeasible(binMeasures, binNr, currentItem, currentPosition, itemPositions, itemMeasures) ? currentPosition : null;
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109 | }
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110 |
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111 | public static bool IsPositionFeasible(CuboidPackingBin binMeasures, int binNr, CuboidPackingItem currentItem,
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112 | ThreeDimensionalPacking currentPosition, ObservableDictionary<int, ThreeDimensionalPacking> itemPositions, ItemList<CuboidPackingItem> itemMeasures) {
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113 | //In this case feasability is defined as following: 1. the item fits into the bin-borders; 2. the item does not collide with another already packed item
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114 | if (!binMeasures.Encloses(currentPosition, currentItem))
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115 | return false;
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116 |
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117 | var itemsWithPositions = itemMeasures.
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118 | Select((Value, Index) => new { Value, Index }).
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119 | Where(s => itemPositions.ContainsKey(s.Index)).
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120 | Select((s) => new { Measures = itemMeasures[s.Index], Position = itemPositions[s.Index] });
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121 |
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122 | foreach (var itemWithPosition in itemsWithPositions) {
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123 | if (itemWithPosition.Position.AssignedBin == binNr && itemWithPosition.Measures.Overlaps(itemWithPosition.Position, currentPosition, currentItem))
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124 | return false;
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125 | }
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126 |
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127 | return true;
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128 | }
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129 |
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130 | private static ThreeDimensionalPacking MoveLeft(ThreeDimensionalPacking original) {
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131 | return new ThreeDimensionalPacking(original.AssignedBin, original.X - 1, original.Y, original.Z, original.Rotated);
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132 | }
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133 | private static ThreeDimensionalPacking MoveDown(ThreeDimensionalPacking original) {
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134 | return new ThreeDimensionalPacking(original.AssignedBin, original.X, original.Y - 1, original.Z, original.Rotated);
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135 | }
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136 | private static ThreeDimensionalPacking MoveBack(ThreeDimensionalPacking original) {
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137 | return new ThreeDimensionalPacking(original.AssignedBin, original.X, original.Y, original.Z - 1, original.Rotated);
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138 | }
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139 |
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140 |
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141 |
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142 | }
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143 | }
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