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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking.Views/3.3/JSMEncodingView.cs @ 12467

Last change on this file since 12467 was 9348, checked in by jhelm, 12 years ago

#1966: First working version of bin-packing problems.

File size: 2.1 KB
RevLine 
[9348]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.ComponentModel;
25using System.Drawing;
26using System.Data;
27using System.Linq;
28using System.Text;
29using System.Windows.Forms;
30using HeuristicLab.Core.Views;
31using HeuristicLab.MainForm;
32using HeuristicLab.Core;
33using HeuristicLab.Encodings.PermutationEncoding;
34using HeuristicLab.Encodings.SchedulingEncoding.JobSequenceMatrix;
35
36namespace HeuristicLab.Problems.Scheduling.Views {
37  [View("JSMEncoding View")]
38  [Content(typeof(JSMEncoding), true)]
39  public partial class JSMEncodingView : NamedItemView {
40    public JSMEncodingView() {
41      InitializeComponent();
42    }
43
44    public new JSMEncoding Content {
45      get { return (JSMEncoding)base.Content; }
46      set { base.Content = value; }
47    }
48
49    protected override void OnContentChanged() {
50      base.OnContentChanged();
51      if (Content == null) {
52        permutationListBox.Items.Clear();
53      } else {
54        foreach (Permutation p in Content.JobSequenceMatrix)
55          permutationListBox.Items.Add(p.ToString ());
56      }
57    }
58
59    protected override void SetEnabledStateOfControls() {
60      base.SetEnabledStateOfControls();
61      permutationListBox.Enabled = Content != null;
62    }
63  }
64}
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