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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking.3D/3.3/PermutationEncoding/PermutationProblem.cs @ 15762

Last change on this file since 15762 was 14154, checked in by gkronber, 8 years ago

#1966: refactoring

File size: 3.4 KB
Line 
1#region License Information
2
3/* HeuristicLab
4 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
5 *
6 * This file is part of HeuristicLab.
7 *
8 * HeuristicLab is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * HeuristicLab is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#endregion
23
24using System.Linq;
25using HeuristicLab.Common;
26using HeuristicLab.Core;
27using HeuristicLab.Encodings.PermutationEncoding;
28using HeuristicLab.Optimization;
29using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
30
31namespace HeuristicLab.Problems.BinPacking3D {
32  [Item("Bin Packing Problem (3D, permutation encoding) (BPP)", "Represents a three-dimensional bin-packing problem using only bins with identical measures and bins/items with rectangular shapes.")]
33  [StorableClass]
34  [Creatable(Category = CreatableAttribute.Categories.CombinatorialProblems, Priority = 320)]
35  public sealed class PermutationProblem : ProblemBase<PermutationEncoding, Permutation> {
36    // persistence
37    [StorableConstructor]
38    private PermutationProblem(bool deserializing) : base(deserializing) { }
39
40    // cloning
41    private PermutationProblem(PermutationProblem original, Cloner cloner)
42      : base(original, cloner) {
43      RegisterEventHandlers();
44    }
45
46    public PermutationProblem()
47      : base() {
48      Decoder = new ExtremePointPermutationDecoder(); // default decoder
49
50      Encoding = new PermutationEncoding(EncodedSolutionName, Items.Count, PermutationTypes.Absolute);
51      AddOperators();
52      RegisterEventHandlers();
53    }
54    public override IDeepCloneable Clone(Cloner cloner) {
55      return new PermutationProblem(this, cloner);
56    }
57
58    [StorableHook(HookType.AfterDeserialization)]
59    private void AfterDeserialization() {
60      RegisterEventHandlers();
61    }
62
63
64    private void AddOperators() {
65      Operators.Add(new TranslocationMoveEvaluator());
66      Operators.Add(new Swap2MoveEvaluator());
67
68      Operators.RemoveAll(x => x is SingleObjectiveMoveGenerator);
69      Operators.RemoveAll(x => x is SingleObjectiveMoveMaker);
70      Operators.RemoveAll(x => x is SingleObjectiveMoveEvaluator);
71
72      Encoding.ConfigureOperators(Operators.OfType<IOperator>());
73
74      foreach (var op in Operators.OfType<IOperator<Permutation>>()) {
75        op.BinShapeParameter.ActualName = BinShapeParameter.Name;
76        op.ItemsParameter.ActualName = ItemsParameter.Name;
77        op.SolutionEvaluatorParameter.ActualName = SolutionEvaluatorParameter.Name;
78        op.DecoderParameter.ActualName = DecoderParameter.Name;
79        op.UseStackingConstraintsParameter.ActualName = UseStackingConstraintsParameter.Name;
80      }
81    }
82
83    private void RegisterEventHandlers() {
84      // update encoding length when number of items is changed
85      ItemsParameter.ValueChanged += (sender, args) => Encoding.Length = Items.Count;
86    }
87  }
88}
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