[14153] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using HeuristicLab.Core;
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| 23 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 24 | using HeuristicLab.Common;
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| 25 | using System.Collections.Generic;
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| 26 | using HeuristicLab.Encodings.PermutationEncoding;
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| 27 |
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| 28 | namespace HeuristicLab.Problems.BinPacking3D {
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| 29 | [Item("Bottom-left Permutation Decoder (3d)", "Decodes the permutation and creates a packing solution candidate")]
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| 30 | [StorableClass]
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| 31 | public class BottomLeftPermutationDecoder : Item, IDecoder<Permutation> {
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| 32 |
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| 33 | [StorableConstructor]
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| 34 | protected BottomLeftPermutationDecoder(bool deserializing) : base(deserializing) { }
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| 35 | protected BottomLeftPermutationDecoder(BottomLeftPermutationDecoder original, Cloner cloner)
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| 36 | : base(original, cloner) {
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| 37 | }
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| 38 | public BottomLeftPermutationDecoder() : base() { }
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| 39 | public override IDeepCloneable Clone(Cloner cloner) {
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| 40 | return new BottomLeftPermutationDecoder(this, cloner);
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| 41 | }
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| 42 |
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| 43 | public Solution Decode(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
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| 44 | Solution result = new Solution(binShape, useExtremePoints: false, stackingConstraints: useStackingConstraints);
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| 45 | IList<int> remainingIDs = new List<int>(permutation);
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| 46 | while (remainingIDs.Count > 0) {
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| 47 | var bp = new BinPacking3D(binShape);
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| 48 | bp.SlidingBasedPacking(ref remainingIDs, items);
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| 49 | result.BinPackings.Add(bp);
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| 50 | }
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| 51 | result.UpdateBinPackings();
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| 52 | return result;
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| 53 | }
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| 54 | }
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| 55 | }
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