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source: branches/HeuristicLab.Analysis.AlgorithmBehavior/MIConvexHull/Triangulation/VoronoiMesh.cs @ 10635

Last change on this file since 10635 was 9730, checked in by ascheibe, 11 years ago

#1886 added a library that calculates convex hulls

File size: 5.3 KB
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[9730]1namespace MIConvexHull
2{
3    using System;
4    using System.Collections.Generic;
5    using System.Linq;
6
7    /// <summary>
8    /// A factory class for creating a Voronoi mesh.
9    /// </summary>
10    public static class VoronoiMesh
11    {
12        /// <summary>
13        /// Create the voronoi mesh.
14        /// </summary>
15        /// <typeparam name="TVertex"></typeparam>
16        /// <typeparam name="TCell"></typeparam>
17        /// <typeparam name="TEdge"></typeparam>
18        /// <param name="data"></param>
19        /// <returns></returns>
20        public static VoronoiMesh<TVertex, TCell, TEdge> Create<TVertex, TCell, TEdge>(IEnumerable<TVertex> data)
21            where TCell : TriangulationCell<TVertex, TCell>, new()
22            where TVertex : IVertex
23            where TEdge : VoronoiEdge<TVertex, TCell>, new()
24        {
25            return VoronoiMesh<TVertex, TCell, TEdge>.Create(data);
26        }
27
28        /// <summary>
29        /// Create the voronoi mesh.
30        /// </summary>
31        /// <typeparam name="TVertex"></typeparam>
32        /// <param name="data"></param>
33        /// <returns></returns>
34        public static VoronoiMesh<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>> Create<TVertex>(IEnumerable<TVertex> data)
35            where TVertex : IVertex
36        {
37            return VoronoiMesh<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>>.Create(data);
38        }
39
40        /// <summary>
41        /// Create the voronoi mesh.
42        /// </summary>
43        /// <param name="data"></param>
44        /// <returns></returns>
45        public static VoronoiMesh<DefaultVertex, DefaultTriangulationCell<DefaultVertex>, VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>
46            Create(IEnumerable<double[]> data)
47        {
48            var points = data.Select(p => new DefaultVertex { Position = p.ToArray() });
49            return VoronoiMesh<DefaultVertex, DefaultTriangulationCell<DefaultVertex>, VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>.Create(points);
50        }
51
52        /// <summary>
53        /// Create the voronoi mesh.
54        /// </summary>
55        /// <typeparam name="TVertex"></typeparam>
56        /// <typeparam name="TCell"></typeparam>
57        /// <typeparam name="TEdge"></typeparam>
58        /// <param name="data"></param>
59        /// <returns></returns>
60        public static VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>> Create<TVertex, TCell>(IEnumerable<TVertex> data)
61            where TVertex : IVertex
62            where TCell : TriangulationCell<TVertex, TCell>, new()
63        {
64            return VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>>.Create(data);
65        }
66    }
67
68    /// <summary>
69    /// A representation of a voronoi mesh.
70    /// </summary>
71    /// <typeparam name="TVertex"></typeparam>
72    /// <typeparam name="TCell"></typeparam>
73    /// <typeparam name="TEdge"></typeparam>
74    public class VoronoiMesh<TVertex, TCell, TEdge>
75        where TCell : TriangulationCell<TVertex, TCell>, new()
76        where TVertex : IVertex
77        where TEdge : VoronoiEdge<TVertex, TCell>, new()
78    {
79        /// <summary>
80        /// This is probably not needed, but might make things a tiny bit faster.
81        /// </summary>
82        class EdgeComparer : IEqualityComparer<TEdge>
83        {
84            public bool Equals(TEdge x, TEdge y)
85            {
86                return (x.Source == y.Source && x.Target == y.Target) || (x.Source == y.Target && x.Target == y.Source);
87            }
88
89            public int GetHashCode(TEdge obj)
90            {
91                return obj.Source.GetHashCode() ^ obj.Target.GetHashCode();
92            }
93        }
94
95        /// <summary>
96        /// Vertices of the diagram.
97        /// </summary>
98        public IEnumerable<TCell> Vertices { get; private set; }
99
100        /// <summary>
101        /// Edges connecting the cells.
102        /// The same information can be retrieved Cells' Adjacency.
103        /// </summary>
104        public IEnumerable<TEdge> Edges { get; private set; }
105
106        /// <summary>
107        /// Create a Voronoi diagram of the input data.
108        /// </summary>
109        /// <param name="data"></param>
110        public static VoronoiMesh<TVertex, TCell, TEdge> Create(IEnumerable<TVertex> data)
111        {
112            if (data == null) throw new ArgumentNullException("data can't be null");
113
114            if (!(data is IList<TVertex>)) data = data.ToArray();
115
116            var t = DelaunayTriangulation<TVertex, TCell>.Create(data);
117            var vertices = t.Cells;
118            var edges = new HashSet<TEdge>(new EdgeComparer());
119
120            foreach (var f in vertices)
121            {
122                for (int i = 0; i < f.Adjacency.Length; i++)
123                {
124                    var af = f.Adjacency[i];
125                    if (af != null) edges.Add(new TEdge { Source = f, Target = af });
126                }
127            }
128
129            return new VoronoiMesh<TVertex, TCell, TEdge>
130            {
131                Vertices = vertices,
132                Edges = edges.ToList()
133            };
134        }
135
136        /// <summary>
137        /// Can only be created using a factory method.
138        /// </summary>
139        private VoronoiMesh()
140        {
141
142        }
143    }
144}
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