[9730] | 1 | namespace MIConvexHull
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| 2 | {
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| 3 | using System;
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| 4 | using System.Collections.Generic;
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| 5 | using System.Linq;
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| 6 |
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| 7 | /// <summary>
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| 8 | /// A factory class for creating a Voronoi mesh.
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| 9 | /// </summary>
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| 10 | public static class VoronoiMesh
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| 11 | {
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| 12 | /// <summary>
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| 13 | /// Create the voronoi mesh.
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| 14 | /// </summary>
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| 15 | /// <typeparam name="TVertex"></typeparam>
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| 16 | /// <typeparam name="TCell"></typeparam>
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| 17 | /// <typeparam name="TEdge"></typeparam>
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| 18 | /// <param name="data"></param>
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| 19 | /// <returns></returns>
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| 20 | public static VoronoiMesh<TVertex, TCell, TEdge> Create<TVertex, TCell, TEdge>(IEnumerable<TVertex> data)
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| 21 | where TCell : TriangulationCell<TVertex, TCell>, new()
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| 22 | where TVertex : IVertex
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| 23 | where TEdge : VoronoiEdge<TVertex, TCell>, new()
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| 24 | {
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| 25 | return VoronoiMesh<TVertex, TCell, TEdge>.Create(data);
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| 26 | }
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| 27 |
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| 28 | /// <summary>
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| 29 | /// Create the voronoi mesh.
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| 30 | /// </summary>
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| 31 | /// <typeparam name="TVertex"></typeparam>
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| 32 | /// <param name="data"></param>
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| 33 | /// <returns></returns>
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| 34 | public static VoronoiMesh<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>> Create<TVertex>(IEnumerable<TVertex> data)
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| 35 | where TVertex : IVertex
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| 36 | {
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| 37 | return VoronoiMesh<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>>.Create(data);
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| 38 | }
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| 39 |
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| 40 | /// <summary>
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| 41 | /// Create the voronoi mesh.
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| 42 | /// </summary>
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| 43 | /// <param name="data"></param>
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| 44 | /// <returns></returns>
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| 45 | public static VoronoiMesh<DefaultVertex, DefaultTriangulationCell<DefaultVertex>, VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>
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| 46 | Create(IEnumerable<double[]> data)
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| 47 | {
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| 48 | var points = data.Select(p => new DefaultVertex { Position = p.ToArray() });
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| 49 | return VoronoiMesh<DefaultVertex, DefaultTriangulationCell<DefaultVertex>, VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>.Create(points);
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| 50 | }
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| 51 |
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| 52 | /// <summary>
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| 53 | /// Create the voronoi mesh.
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| 54 | /// </summary>
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| 55 | /// <typeparam name="TVertex"></typeparam>
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| 56 | /// <typeparam name="TCell"></typeparam>
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| 57 | /// <typeparam name="TEdge"></typeparam>
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| 58 | /// <param name="data"></param>
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| 59 | /// <returns></returns>
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| 60 | public static VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>> Create<TVertex, TCell>(IEnumerable<TVertex> data)
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| 61 | where TVertex : IVertex
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| 62 | where TCell : TriangulationCell<TVertex, TCell>, new()
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| 63 | {
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| 64 | return VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>>.Create(data);
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| 65 | }
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| 66 | }
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| 67 |
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| 68 | /// <summary>
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| 69 | /// A representation of a voronoi mesh.
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| 70 | /// </summary>
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| 71 | /// <typeparam name="TVertex"></typeparam>
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| 72 | /// <typeparam name="TCell"></typeparam>
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| 73 | /// <typeparam name="TEdge"></typeparam>
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| 74 | public class VoronoiMesh<TVertex, TCell, TEdge>
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| 75 | where TCell : TriangulationCell<TVertex, TCell>, new()
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| 76 | where TVertex : IVertex
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| 77 | where TEdge : VoronoiEdge<TVertex, TCell>, new()
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| 78 | {
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| 79 | /// <summary>
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| 80 | /// This is probably not needed, but might make things a tiny bit faster.
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| 81 | /// </summary>
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| 82 | class EdgeComparer : IEqualityComparer<TEdge>
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| 83 | {
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| 84 | public bool Equals(TEdge x, TEdge y)
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| 85 | {
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| 86 | return (x.Source == y.Source && x.Target == y.Target) || (x.Source == y.Target && x.Target == y.Source);
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| 87 | }
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| 88 |
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| 89 | public int GetHashCode(TEdge obj)
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| 90 | {
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| 91 | return obj.Source.GetHashCode() ^ obj.Target.GetHashCode();
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| 92 | }
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| 93 | }
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| 94 |
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| 95 | /// <summary>
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| 96 | /// Vertices of the diagram.
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| 97 | /// </summary>
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| 98 | public IEnumerable<TCell> Vertices { get; private set; }
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| 99 |
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| 100 | /// <summary>
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| 101 | /// Edges connecting the cells.
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| 102 | /// The same information can be retrieved Cells' Adjacency.
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| 103 | /// </summary>
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| 104 | public IEnumerable<TEdge> Edges { get; private set; }
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| 105 |
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| 106 | /// <summary>
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| 107 | /// Create a Voronoi diagram of the input data.
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| 108 | /// </summary>
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| 109 | /// <param name="data"></param>
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| 110 | public static VoronoiMesh<TVertex, TCell, TEdge> Create(IEnumerable<TVertex> data)
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| 111 | {
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| 112 | if (data == null) throw new ArgumentNullException("data can't be null");
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| 113 |
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| 114 | if (!(data is IList<TVertex>)) data = data.ToArray();
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| 115 |
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| 116 | var t = DelaunayTriangulation<TVertex, TCell>.Create(data);
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| 117 | var vertices = t.Cells;
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| 118 | var edges = new HashSet<TEdge>(new EdgeComparer());
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| 119 |
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| 120 | foreach (var f in vertices)
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| 121 | {
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| 122 | for (int i = 0; i < f.Adjacency.Length; i++)
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| 123 | {
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| 124 | var af = f.Adjacency[i];
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| 125 | if (af != null) edges.Add(new TEdge { Source = f, Target = af });
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| 126 | }
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| 127 | }
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| 128 |
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| 129 | return new VoronoiMesh<TVertex, TCell, TEdge>
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| 130 | {
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| 131 | Vertices = vertices,
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| 132 | Edges = edges.ToList()
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| 133 | };
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| 134 | }
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| 135 |
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| 136 | /// <summary>
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| 137 | /// Can only be created using a factory method.
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| 138 | /// </summary>
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| 139 | private VoronoiMesh()
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| 140 | {
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| 141 |
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| 142 | }
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| 143 | }
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| 144 | }
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