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1 | namespace MIConvexHull
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2 | {
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3 | /// <summary>
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4 | /// Representation of the triangulation cell. Pretty much the same as ConvexFace,
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5 | /// just wanted to distinguish the two.
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6 | /// To declare your own face type, use class Face : DelaunayFace(of Vertex, of Face)
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7 | /// </summary>
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8 | /// <typeparam name="TVertex"></typeparam>
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9 | /// <typeparam name="TCell"></typeparam>
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10 | public abstract class TriangulationCell<TVertex, TCell> : ConvexFace<TVertex, TCell>
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11 | where TVertex : IVertex
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12 | where TCell : ConvexFace<TVertex, TCell>
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13 | {
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14 |
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15 | }
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16 |
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17 | /// <summary>
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18 | /// Default triangulation cell.
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19 | /// </summary>
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20 | /// <typeparam name="TVertex"></typeparam>
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21 | public class DefaultTriangulationCell<TVertex> : TriangulationCell<TVertex, DefaultTriangulationCell<TVertex>>
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22 | where TVertex : IVertex
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23 | {
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24 | }
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25 | }
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