1 | namespace MIConvexHull
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2 | {
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3 | using System.Collections.Generic;
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4 | using System.Linq;
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5 |
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6 | /// <summary>
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7 | /// Simple interface to unify different types of triangulations in the future.
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8 | /// </summary>
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9 | /// <typeparam name="TVertex"></typeparam>
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10 | /// <typeparam name="TCell"></typeparam>
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11 | public interface ITriangulation<TVertex, TCell>
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12 | where TCell : TriangulationCell<TVertex, TCell>, new()
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13 | where TVertex : IVertex
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14 | {
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15 | IEnumerable<TCell> Cells { get; }
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16 | }
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17 |
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18 | /// <summary>
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19 | /// Factory class for creating triangulations.
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20 | /// </summary>
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21 | public static class Triangulation
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22 | {
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23 | /// <summary>
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24 | /// Creates the Delaunay triangulation of the input data.
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25 | /// </summary>
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26 | /// <typeparam name="TVertex"></typeparam>
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27 | /// <param name="data"></param>
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28 | /// <returns></returns>
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29 | public static ITriangulation<TVertex, DefaultTriangulationCell<TVertex>> CreateDelaunay<TVertex>(IEnumerable<TVertex> data)
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30 | where TVertex : IVertex
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31 | {
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32 | return DelaunayTriangulation<TVertex, DefaultTriangulationCell<TVertex>>.Create(data);
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33 | }
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34 |
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35 | /// <summary>
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36 | /// Creates the Delaunay triangulation of the input data.
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37 | /// </summary>
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38 | /// <param name="data"></param>
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39 | /// <returns></returns>
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40 | public static ITriangulation<DefaultVertex, DefaultTriangulationCell<DefaultVertex>> CreateDelaunay(IEnumerable<double[]> data)
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41 | {
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42 | var points = data.Select(p => new DefaultVertex { Position = p.ToArray() });
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43 | return DelaunayTriangulation<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>.Create(points);
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44 | }
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45 |
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46 | /// <summary>
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47 | /// Creates the Delaunay triangulation of the input data.
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48 | /// </summary>
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49 | /// <typeparam name="TVertex"></typeparam>
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50 | /// <typeparam name="TFace"></typeparam>
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51 | /// <param name="data"></param>
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52 | /// <returns></returns>
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53 | public static ITriangulation<TVertex, TFace> CreateDelaunay<TVertex, TFace>(IEnumerable<TVertex> data)
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54 | where TVertex : IVertex
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55 | where TFace : TriangulationCell<TVertex, TFace>, new()
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56 | {
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57 | return DelaunayTriangulation<TVertex, TFace>.Create(data);
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58 | }
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59 | }
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60 | }
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