[9730] | 1 | namespace MIConvexHull
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| 2 | {
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| 3 | using System.Collections.Generic;
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| 4 | using System.Linq;
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| 5 | using System;
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| 6 |
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| 7 | /// <summary>
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| 8 | /// Calculation and representation of Delaunay triangulation.
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| 9 | /// </summary>
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| 10 | /// <typeparam name="TVertex"></typeparam>
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| 11 | /// <typeparam name="TCell"></typeparam>
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| 12 | public class DelaunayTriangulation<TVertex, TCell> : ITriangulation<TVertex, TCell>
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| 13 | where TCell : TriangulationCell<TVertex, TCell>, new()
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| 14 | where TVertex : IVertex
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| 15 | {
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| 16 | /// <summary>
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| 17 | /// Cells of the triangulation.
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| 18 | /// </summary>
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| 19 | public IEnumerable<TCell> Cells { get; private set; }
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| 20 |
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| 21 | /// <summary>
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| 22 | /// Creates the Delaunay triangulation of the input data.
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| 23 | /// Be careful with concurrency, because during the computation, the vertex position arrays get resized.
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| 24 | /// </summary>
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| 25 | /// <param name="data"></param>
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| 26 | /// <returns></returns>
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| 27 | public static DelaunayTriangulation<TVertex, TCell> Create(IEnumerable<TVertex> data)
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| 28 | {
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| 29 | if (data == null) throw new ArgumentException("data can't be null.");
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| 30 | if (!(data is IList<TVertex>)) data = data.ToArray();
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| 31 | if (data.Count() == 0) return new DelaunayTriangulation<TVertex, TCell> { Cells = Enumerable.Empty<TCell>() };
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| 32 |
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| 33 | int dimension = data.First().Position.Length;
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| 34 |
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| 35 | // Resize the arrays and lift the data.
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| 36 | foreach (var p in data)
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| 37 | {
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| 38 | double lenSq = StarMath.norm2(p.Position, dimension, true);
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| 39 | var v = p.Position;
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| 40 | Array.Resize(ref v, dimension + 1);
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| 41 | p.Position = v;
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| 42 | p.Position[dimension] = lenSq;
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| 43 | }
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| 44 |
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| 45 | // Find the convex hull
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| 46 | var delaunayFaces = ConvexHullInternal.GetConvexFacesInternal<TVertex, TCell>(data);
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| 47 |
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| 48 | // Resize the data back
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| 49 | foreach (var p in data)
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| 50 | {
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| 51 | var v = p.Position;
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| 52 | Array.Resize(ref v, dimension);
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| 53 | p.Position = v;
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| 54 | }
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| 55 | // Remove the "upper" faces
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| 56 | for (var i = delaunayFaces.Count - 1; i >= 0; i--)
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| 57 | {
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| 58 | var candidate = delaunayFaces[i];
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| 59 | if (candidate.Normal[dimension] >= 0)
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| 60 | {
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| 61 | for (int fi = 0; fi < candidate.AdjacentFaces.Length; fi++)
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| 62 | {
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| 63 | var f = candidate.AdjacentFaces[fi];
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| 64 | if (f != null)
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| 65 | {
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| 66 | for (int j = 0; j < f.AdjacentFaces.Length; j++)
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| 67 | {
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| 68 | if (object.ReferenceEquals(f.AdjacentFaces[j], candidate))
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| 69 | {
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| 70 | f.AdjacentFaces[j] = null;
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| 71 | }
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| 72 | }
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| 73 | }
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| 74 | }
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| 75 | var li = delaunayFaces.Count - 1;
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| 76 | delaunayFaces[i] = delaunayFaces[li];
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| 77 | delaunayFaces.RemoveAt(li);
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| 78 | }
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| 79 | }
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| 80 |
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| 81 | // Create the "TCell" representation.
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| 82 | int cellCount = delaunayFaces.Count;
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| 83 | var cells = new TCell[cellCount];
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| 84 |
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| 85 | for (int i = 0; i < cellCount; i++)
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| 86 | {
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| 87 | var face = delaunayFaces[i];
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| 88 | var vertices = new TVertex[dimension + 1];
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| 89 | for (int j = 0; j <= dimension; j++) vertices[j] = (TVertex)face.Vertices[j].Vertex;
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| 90 | cells[i] = new TCell
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| 91 | {
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| 92 | Vertices = vertices,
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| 93 | Adjacency = new TCell[dimension + 1]
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| 94 | };
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| 95 | face.Tag = i;
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| 96 | }
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| 97 |
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| 98 | for (int i = 0; i < cellCount; i++)
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| 99 | {
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| 100 | var face = delaunayFaces[i];
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| 101 | var cell = cells[i];
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| 102 | for (int j = 0; j <= dimension; j++)
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| 103 | {
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| 104 | if (face.AdjacentFaces[j] == null) continue;
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| 105 | cell.Adjacency[j] = cells[face.AdjacentFaces[j].Tag];
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| 106 | }
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| 107 | }
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| 108 |
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| 109 | return new DelaunayTriangulation<TVertex, TCell> { Cells = cells };
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| 110 | }
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| 111 |
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| 112 | /// <summary>
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| 113 | /// Can only be created using a factory method.
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| 114 | /// </summary>
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| 115 | private DelaunayTriangulation()
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| 116 | {
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| 117 |
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| 118 | }
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| 119 | }
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| 120 | }
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