1 | namespace MIConvexHull
|
---|
2 | {
|
---|
3 | using System.Collections.Generic;
|
---|
4 |
|
---|
5 | /// <summary>
|
---|
6 | /// Wraps each IVertex to allow marking of nodes.
|
---|
7 | /// </summary>
|
---|
8 | sealed class VertexWrap
|
---|
9 | {
|
---|
10 | /// <summary>
|
---|
11 | /// Ref. to the original vertex.
|
---|
12 | /// </summary>
|
---|
13 | public IVertex Vertex;
|
---|
14 |
|
---|
15 | /// <summary>
|
---|
16 | /// Direct reference to PositionData makes IsVertexOverFace faster.
|
---|
17 | /// </summary>
|
---|
18 | public double[] PositionData;
|
---|
19 |
|
---|
20 | /// <summary>
|
---|
21 | /// Vertex index.
|
---|
22 | /// </summary>
|
---|
23 | public int Index;
|
---|
24 |
|
---|
25 | /// <summary>
|
---|
26 | /// Used mostly to enumerate unique vertices.
|
---|
27 | /// </summary>
|
---|
28 | public bool Marked;
|
---|
29 | }
|
---|
30 |
|
---|
31 | /// <summary>
|
---|
32 | /// Compare vertices based on their indices.
|
---|
33 | /// </summary>
|
---|
34 | class VertexWrapComparer : IComparer<VertexWrap>
|
---|
35 | {
|
---|
36 | public static readonly VertexWrapComparer Instance = new VertexWrapComparer();
|
---|
37 |
|
---|
38 | public int Compare(VertexWrap x, VertexWrap y)
|
---|
39 | {
|
---|
40 | return x.Index.CompareTo(y.Index);
|
---|
41 | }
|
---|
42 | }
|
---|
43 |
|
---|
44 | /// <summary>
|
---|
45 | /// A helper class used to connect faces.
|
---|
46 | /// </summary>
|
---|
47 | sealed class FaceConnector
|
---|
48 | {
|
---|
49 | /// <summary>
|
---|
50 | /// The face.
|
---|
51 | /// </summary>
|
---|
52 | public ConvexFaceInternal Face;
|
---|
53 |
|
---|
54 | /// <summary>
|
---|
55 | /// The edge to be connected.
|
---|
56 | /// </summary>
|
---|
57 | public int EdgeIndex;
|
---|
58 |
|
---|
59 | /// <summary>
|
---|
60 | /// The vertex indices.
|
---|
61 | /// </summary>
|
---|
62 | public int[] Vertices;
|
---|
63 |
|
---|
64 | /// <summary>
|
---|
65 | /// The hash code computed from indices.
|
---|
66 | /// </summary>
|
---|
67 | public uint HashCode;
|
---|
68 |
|
---|
69 | /// <summary>
|
---|
70 | /// Prev node in the list.
|
---|
71 | /// </summary>
|
---|
72 | public FaceConnector Previous;
|
---|
73 |
|
---|
74 | /// <summary>
|
---|
75 | /// Next node in the list.
|
---|
76 | /// </summary>
|
---|
77 | public FaceConnector Next;
|
---|
78 |
|
---|
79 | /// <summary>
|
---|
80 | /// Ctor.
|
---|
81 | /// </summary>
|
---|
82 | /// <param name="dimension"></param>
|
---|
83 | public FaceConnector(int dimension)
|
---|
84 | {
|
---|
85 | Vertices = new int[dimension - 1];
|
---|
86 | }
|
---|
87 |
|
---|
88 | /// <summary>
|
---|
89 | /// Updates the connector.
|
---|
90 | /// </summary>
|
---|
91 | /// <param name="face"></param>
|
---|
92 | /// <param name="edgeIndex"></param>
|
---|
93 | /// <param name="dim"></param>
|
---|
94 | public void Update(ConvexFaceInternal face, int edgeIndex, int dim)
|
---|
95 | {
|
---|
96 | this.Face = face;
|
---|
97 | this.EdgeIndex = edgeIndex;
|
---|
98 |
|
---|
99 | uint hashCode = 31;
|
---|
100 |
|
---|
101 | var vs = face.Vertices;
|
---|
102 | for (int i = 0, c = 0; i < dim; i++)
|
---|
103 | {
|
---|
104 | if (i != edgeIndex)
|
---|
105 | {
|
---|
106 | var v = vs[i].Index;
|
---|
107 | this.Vertices[c++] = v;
|
---|
108 | hashCode += unchecked(23 * hashCode + (uint)v);
|
---|
109 | }
|
---|
110 | }
|
---|
111 |
|
---|
112 | this.HashCode = hashCode;
|
---|
113 | }
|
---|
114 |
|
---|
115 | /// <summary>
|
---|
116 | /// Can two faces be connected.
|
---|
117 | /// </summary>
|
---|
118 | /// <param name="a"></param>
|
---|
119 | /// <param name="b"></param>
|
---|
120 | /// <param name="dim"></param>
|
---|
121 | /// <returns></returns>
|
---|
122 | public static bool AreConnectable(FaceConnector a, FaceConnector b, int dim)
|
---|
123 | {
|
---|
124 | if (a.HashCode != b.HashCode) return false;
|
---|
125 |
|
---|
126 | var n = dim - 1;
|
---|
127 | var av = a.Vertices;
|
---|
128 | var bv = b.Vertices;
|
---|
129 | for (int i = 0; i < n; i++)
|
---|
130 | {
|
---|
131 | if (av[i] != bv[i]) return false;
|
---|
132 | }
|
---|
133 |
|
---|
134 | return true;
|
---|
135 | }
|
---|
136 |
|
---|
137 | /// <summary>
|
---|
138 | /// Connect two faces.
|
---|
139 | /// </summary>
|
---|
140 | /// <param name="a"></param>
|
---|
141 | /// <param name="b"></param>
|
---|
142 | public static void Connect(FaceConnector a, FaceConnector b)
|
---|
143 | {
|
---|
144 | a.Face.AdjacentFaces[a.EdgeIndex] = b.Face;
|
---|
145 | b.Face.AdjacentFaces[b.EdgeIndex] = a.Face;
|
---|
146 | }
|
---|
147 | }
|
---|
148 |
|
---|
149 | /// <summary>
|
---|
150 | /// This internal class manages the faces of the convex hull. It is a
|
---|
151 | /// separate class from the desired user class.
|
---|
152 | /// </summary>
|
---|
153 | sealed class ConvexFaceInternal
|
---|
154 | {
|
---|
155 | /// <summary>
|
---|
156 | /// Initializes a new instance of the <see cref="ConvexFaceInternal"/> class.
|
---|
157 | /// </summary>
|
---|
158 | public ConvexFaceInternal(int dimension, VertexBuffer beyondList)
|
---|
159 | {
|
---|
160 | AdjacentFaces = new ConvexFaceInternal[dimension];
|
---|
161 | VerticesBeyond = beyondList;
|
---|
162 | Normal = new double[dimension];
|
---|
163 | Vertices = new VertexWrap[dimension];
|
---|
164 | }
|
---|
165 |
|
---|
166 | /// <summary>
|
---|
167 | /// Gets or sets the adjacent face data.
|
---|
168 | /// </summary>
|
---|
169 | public ConvexFaceInternal[] AdjacentFaces;
|
---|
170 |
|
---|
171 | /// <summary>
|
---|
172 | /// Gets or sets the vertices beyond.
|
---|
173 | /// </summary>
|
---|
174 | public VertexBuffer VerticesBeyond;
|
---|
175 |
|
---|
176 | /// <summary>
|
---|
177 | /// The furthest vertex.
|
---|
178 | /// </summary>
|
---|
179 | public VertexWrap FurthestVertex;
|
---|
180 |
|
---|
181 | /////// <summary>
|
---|
182 | /////// Distance to the furthest vertex.
|
---|
183 | /////// </summary>
|
---|
184 | ////public double FurthestDistance;
|
---|
185 |
|
---|
186 | /// <summary>
|
---|
187 | /// Gets or sets the vertices.
|
---|
188 | /// </summary>
|
---|
189 | public VertexWrap[] Vertices;
|
---|
190 |
|
---|
191 | /// <summary>
|
---|
192 | /// Gets or sets the normal vector.
|
---|
193 | /// </summary>
|
---|
194 | public double[] Normal;
|
---|
195 |
|
---|
196 | /// <summary>
|
---|
197 | /// Is the normal flipped?
|
---|
198 | /// </summary>
|
---|
199 | public bool IsNormalFlipped;
|
---|
200 |
|
---|
201 | /// <summary>
|
---|
202 | /// Face plane constant element.
|
---|
203 | /// </summary>
|
---|
204 | public double Offset;
|
---|
205 |
|
---|
206 | /// <summary>
|
---|
207 | /// Used to traverse affected faces and create the Delaunay representation.
|
---|
208 | /// </summary>
|
---|
209 | public int Tag;
|
---|
210 |
|
---|
211 | /// <summary>
|
---|
212 | /// Prev node in the list.
|
---|
213 | /// </summary>
|
---|
214 | public ConvexFaceInternal Previous;
|
---|
215 |
|
---|
216 | /// <summary>
|
---|
217 | /// Next node in the list.
|
---|
218 | /// </summary>
|
---|
219 | public ConvexFaceInternal Next;
|
---|
220 |
|
---|
221 | /// <summary>
|
---|
222 | /// Is it present in the list.
|
---|
223 | /// </summary>
|
---|
224 | public bool InList;
|
---|
225 | }
|
---|
226 | }
|
---|