1 | namespace MIConvexHull
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2 | {
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3 | using System.Collections.Generic;
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4 |
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5 | /// <summary>
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6 | /// Wraps each IVertex to allow marking of nodes.
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7 | /// </summary>
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8 | sealed class VertexWrap
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9 | {
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10 | /// <summary>
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11 | /// Ref. to the original vertex.
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12 | /// </summary>
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13 | public IVertex Vertex;
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14 |
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15 | /// <summary>
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16 | /// Direct reference to PositionData makes IsVertexOverFace faster.
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17 | /// </summary>
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18 | public double[] PositionData;
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19 |
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20 | /// <summary>
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21 | /// Vertex index.
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22 | /// </summary>
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23 | public int Index;
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24 |
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25 | /// <summary>
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26 | /// Used mostly to enumerate unique vertices.
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27 | /// </summary>
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28 | public bool Marked;
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29 | }
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30 |
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31 | /// <summary>
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32 | /// Compare vertices based on their indices.
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33 | /// </summary>
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34 | class VertexWrapComparer : IComparer<VertexWrap>
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35 | {
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36 | public static readonly VertexWrapComparer Instance = new VertexWrapComparer();
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37 |
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38 | public int Compare(VertexWrap x, VertexWrap y)
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39 | {
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40 | return x.Index.CompareTo(y.Index);
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41 | }
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42 | }
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43 |
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44 | /// <summary>
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45 | /// For deferred face addition.
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46 | /// </summary>
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47 | sealed class DeferredFace
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48 | {
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49 | /// <summary>
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50 | /// The faces.
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51 | /// </summary>
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52 | public ConvexFaceInternal Face, Pivot, OldFace;
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53 |
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54 | /// <summary>
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55 | /// The indices.
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56 | /// </summary>
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57 | public int FaceIndex, PivotIndex;
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58 | }
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59 |
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60 | /// <summary>
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61 | /// A helper class used to connect faces.
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62 | /// </summary>
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63 | sealed class FaceConnector
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64 | {
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65 | /// <summary>
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66 | /// The face.
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67 | /// </summary>
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68 | public ConvexFaceInternal Face;
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69 |
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70 | /// <summary>
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71 | /// The edge to be connected.
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72 | /// </summary>
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73 | public int EdgeIndex;
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74 |
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75 | /// <summary>
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76 | /// The vertex indices.
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77 | /// </summary>
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78 | public int[] Vertices;
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79 |
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80 | /// <summary>
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81 | /// The hash code computed from indices.
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82 | /// </summary>
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83 | public uint HashCode;
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84 |
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85 | /// <summary>
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86 | /// Prev node in the list.
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87 | /// </summary>
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88 | public FaceConnector Previous;
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89 |
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90 | /// <summary>
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91 | /// Next node in the list.
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92 | /// </summary>
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93 | public FaceConnector Next;
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94 |
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95 | /// <summary>
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96 | /// Ctor.
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97 | /// </summary>
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98 | /// <param name="dimension"></param>
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99 | public FaceConnector(int dimension)
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100 | {
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101 | Vertices = new int[dimension - 1];
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102 | }
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103 |
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104 | /// <summary>
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105 | /// Updates the connector.
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106 | /// </summary>
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107 | /// <param name="face"></param>
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108 | /// <param name="edgeIndex"></param>
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109 | /// <param name="dim"></param>
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110 | public void Update(ConvexFaceInternal face, int edgeIndex, int dim)
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111 | {
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112 | this.Face = face;
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113 | this.EdgeIndex = edgeIndex;
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114 |
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115 | uint hashCode = 31;
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116 |
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117 | var vs = face.Vertices;
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118 | for (int i = 0, c = 0; i < dim; i++)
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119 | {
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120 | if (i != edgeIndex)
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121 | {
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122 | var v = vs[i].Index;
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123 | this.Vertices[c++] = v;
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124 | hashCode += unchecked(23 * hashCode + (uint)v);
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125 | }
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126 | }
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127 |
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128 | this.HashCode = hashCode;
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129 | }
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130 |
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131 | /// <summary>
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132 | /// Can two faces be connected.
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133 | /// </summary>
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134 | /// <param name="a"></param>
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135 | /// <param name="b"></param>
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136 | /// <param name="dim"></param>
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137 | /// <returns></returns>
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138 | public static bool AreConnectable(FaceConnector a, FaceConnector b, int dim)
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139 | {
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140 | if (a.HashCode != b.HashCode) return false;
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141 |
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142 | var n = dim - 1;
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143 | var av = a.Vertices;
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144 | var bv = b.Vertices;
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145 | for (int i = 0; i < n; i++)
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146 | {
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147 | if (av[i] != bv[i]) return false;
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148 | }
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149 |
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150 | return true;
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151 | }
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152 |
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153 | /// <summary>
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154 | /// Connect two faces.
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155 | /// </summary>
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156 | /// <param name="a"></param>
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157 | /// <param name="b"></param>
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158 | public static void Connect(FaceConnector a, FaceConnector b)
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159 | {
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160 | a.Face.AdjacentFaces[a.EdgeIndex] = b.Face;
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161 | b.Face.AdjacentFaces[b.EdgeIndex] = a.Face;
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162 | }
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163 | }
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164 |
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165 | /// <summary>
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166 | /// This internal class manages the faces of the convex hull. It is a
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167 | /// separate class from the desired user class.
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168 | /// </summary>
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169 | sealed class ConvexFaceInternal
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170 | {
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171 | /// <summary>
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172 | /// Initializes a new instance of the <see cref="ConvexFaceInternal"/> class.
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173 | /// </summary>
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174 | public ConvexFaceInternal(int dimension, VertexBuffer beyondList)
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175 | {
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176 | AdjacentFaces = new ConvexFaceInternal[dimension];
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177 | VerticesBeyond = beyondList;
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178 | Normal = new double[dimension];
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179 | Vertices = new VertexWrap[dimension];
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180 | }
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181 |
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182 | /// <summary>
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183 | /// Gets or sets the adjacent face data.
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184 | /// </summary>
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185 | public ConvexFaceInternal[] AdjacentFaces;
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186 |
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187 | /// <summary>
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188 | /// Gets or sets the vertices beyond.
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189 | /// </summary>
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190 | public VertexBuffer VerticesBeyond;
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191 |
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192 | /// <summary>
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193 | /// The furthest vertex.
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194 | /// </summary>
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195 | public VertexWrap FurthestVertex;
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196 |
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197 | /////// <summary>
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198 | /////// Distance to the furthest vertex.
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199 | /////// </summary>
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200 | ////public double FurthestDistance;
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201 |
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202 | /// <summary>
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203 | /// Gets or sets the vertices.
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204 | /// </summary>
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205 | public VertexWrap[] Vertices;
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206 |
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207 | /// <summary>
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208 | /// Gets or sets the normal vector.
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209 | /// </summary>
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210 | public double[] Normal;
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211 |
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212 | /// <summary>
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213 | /// Is the normal flipped?
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214 | /// </summary>
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215 | public bool IsNormalFlipped;
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216 |
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217 | /// <summary>
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218 | /// Face plane constant element.
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219 | /// </summary>
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220 | public double Offset;
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221 |
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222 | /// <summary>
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223 | /// Used to traverse affected faces and create the Delaunay representation.
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224 | /// </summary>
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225 | public int Tag;
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226 |
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227 | /// <summary>
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228 | /// Prev node in the list.
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229 | /// </summary>
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230 | public ConvexFaceInternal Previous;
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231 |
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232 | /// <summary>
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233 | /// Next node in the list.
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234 | /// </summary>
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235 | public ConvexFaceInternal Next;
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236 |
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237 | /// <summary>
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238 | /// Is it present in the list.
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239 | /// </summary>
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240 | public bool InList;
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241 | }
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242 | }
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