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source: branches/HeuristicLab.Analysis.AlgorithmBehavior/HeuristicLab.Analysis.SolutionCaching/3.3/RealVectorEncoding/RealVectorEqualityComparer.cs @ 10104

Last change on this file since 10104 was 10104, checked in by ascheibe, 11 years ago

#1886 fixed RealVectorEqualityComparer and added unit tests for caches

File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Encodings.RealVectorEncoding;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.PluginInfrastructure;
27
28namespace HeuristicLab.Analysis.SolutionCaching.RealVectorEncoding {
29  [NonDiscoverableType]
30  [StorableClass]
31  public class RealVectorEqualityComparer : EqualityComparer<RealVector> {
32    public RealVectorEqualityComparer() { }
33    [StorableConstructor]
34    protected RealVectorEqualityComparer(bool deserializing) { }
35
36    public override bool Equals(RealVector x, RealVector y) {
37      for (int i = 0; i < x.Length; i++) {
38        if (!x[i].IsAlmost(y[i])) return false;
39      }
40      return true;
41    }
42
43    public override int GetHashCode(RealVector obj) {
44      unchecked {
45        int hash = 17;
46        for (int i = 0; i < obj.Length; i++) {
47          hash = hash * 23 + obj[i].GetHashCode();
48        }
49        return hash;
50      }
51    }
52  }
53}
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