1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 |
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24 | namespace HeuristicLab.Analysis.AlgorithmBehavior.Analyzers {
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25 | public static class DoubleArrayExtensions {
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26 | public static double EuclideanDistance(this double[] p1, double[] p2) {
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27 | double result = 0.0;
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28 | for (int i = 0; i < p1.Length; i++) {
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29 | result += Math.Pow(p1[i] - p2[i], 2);
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30 | }
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31 | return Math.Sqrt(result);
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32 | }
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33 |
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34 | public static double EuclideanNorm(this double[] p) {
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35 | double norm = 0.0;
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36 | for (int i = 0; i < p.Length; i++) {
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37 | norm += p[i] * p[i];
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38 | }
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39 | return Math.Sqrt(norm);
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40 | }
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41 |
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42 | public static double DotProduct(this double[] p1, double[] p2) {
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43 | double sum = 0.0;
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44 | for (int i = 0; i < p1.Length; i++) {
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45 | sum += p1[i] * p2[i];
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46 | }
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47 | return sum;
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48 | }
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49 | }
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50 | }
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