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source: branches/HeuristicLab.Analysis.AlgorithmBehavior/HeuristicLab.Analysis.AlgorithmBehavior.Analyzers/3.3/ConvexHullMeasures.cs @ 10198

Last change on this file since 10198 was 10198, checked in by ascheibe, 10 years ago

#1886

  • added liblrs and c# wrapper for vertex enumeration/volume calculation
  • use MIConvexHull for triangulation and volume calculation
  • fixed vertex conversion code for MIConvexHull lib
  • added a unit test for measuring performance of convex hull/volume calculation
File size: 3.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Linq;
25using MIConvexHull;
26
27namespace HeuristicLab.Analysis.AlgorithmBehavior.Analyzers {
28  public static class ConvexHullMeasures {
29    //Calculates the volumne of a d-simplex
30    private static double CalculateSimplexVolume(List<double[]> simplex) {
31      double[,] diffs = new double[simplex.Count, simplex.Count];
32
33      for (int i = 0; i < simplex.Count; i++) {
34        for (int j = 0; j < simplex.Count; j++) {
35          diffs[i, j] = simplex[i].EuclideanDistance(simplex[j]);
36        }
37      }
38
39      double det = alglib.rmatrixdet(diffs);
40      double result = det / simplex[0].Count().Fact();
41
42      return result;
43    }
44
45    //calculate center for boundary triangulation (slowwwww.....)
46    private static double[] CalculateInnerPoint(List<double[]> hyperHull) {
47      double[] result = new double[hyperHull[0].Count()];
48
49      for (int i = 0; i < hyperHull[0].Count(); i++) {
50        result[i] = (hyperHull.Max(x => x[i]) + hyperHull.Min(x => x[i])) / 2.0;
51      }
52
53      return result;
54    }
55
56    //calculates the volume of a convex d-polytope
57    //decomposition based on boundary triangulation
58    public static double CalculateVolume(List<double[]> convexHull) {
59      double[] innerPoint = CalculateInnerPoint(convexHull);
60      double volume = 0.0;
61
62      for (int i = 0; i < convexHull.Count - 1; i += 2) {
63        List<double[]> simplex = new List<double[]>();
64        simplex.Add(innerPoint);
65        simplex.Add(convexHull[i]);
66        simplex.Add(convexHull[i + 1]);
67        volume += CalculateSimplexVolume(simplex);
68      }
69      return volume;
70    }
71
72    public static double CalculateVolumeNew(List<double[]> convexHull) {
73      double volume = 0.0;
74
75      int dim = convexHull.First().Length;
76      if (dim > convexHull.Count)
77        throw new ArgumentException("Nr. of points for volume calculation must be greater than dimension", "convexHull");
78
79      var triangulation = Triangulation.CreateDelaunay(ConvertToVertex(convexHull));
80      var simplices = ConvertFromTriangulation(triangulation);
81      foreach (var simplex in simplices) {
82        volume += CalculateSimplexVolume(simplex.ToList());
83      }
84
85      return volume;
86    }
87
88    private static List<double[][]> ConvertFromTriangulation(ITriangulation<DefaultVertex, DefaultTriangulationCell<DefaultVertex>> triangulation) {
89      List<double[][]> results = new List<double[][]>();
90
91      foreach (var cell in triangulation.Cells) {
92        results.Add(cell.Vertices.Select(x => x.Position).ToArray());
93      }
94
95      return results;
96    }
97
98    private static List<DefaultVertex> ConvertToVertex(List<double[]> data) {
99      List<DefaultVertex> result = new List<DefaultVertex>();
100      for (int i = 0; i < data.Count(); i++) {
101        double[] d = data[i];
102        DefaultVertex vertex = new DefaultVertex();
103        vertex.Position = d;
104        result.Add(vertex);
105      }
106      return result;
107    }
108  }
109}
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