1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Linq;
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23 | using System.Windows.Forms;
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24 | using HeuristicLab.Core.Views;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using HeuristicLab.MainForm;
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27 | using HeuristicLab.MainForm.WindowsForms;
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28 | using MIConvexHull;
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29 |
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30 | namespace HeuristicLab.Analysis.AlgorithmBehavior.Analyzers.Views {
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31 | [View("ConvexHull View")]
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32 | [Content(typeof(PermutationSolutionDictionary), false)]
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33 | public partial class ConvexHullView : ItemView {
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34 | public ConvexHullView() {
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35 | InitializeComponent();
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36 | }
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37 |
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38 | public new PermutationSolutionDictionary Content {
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39 | get { return (PermutationSolutionDictionary)base.Content; }
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40 | set { base.Content = value; }
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41 | }
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42 |
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43 | protected override void OnContentChanged() {
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44 | base.OnContentChanged();
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45 |
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46 | if (Content != null) { }
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47 | }
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48 |
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49 | private void testConvexHullButton_Click(object sender, System.EventArgs e) {
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50 | var sols = Content.GetSolutionsFromGeneration(1);
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51 | var input = sols.Select(x => ConvertPermutationToVertex(x.GetPermutation()));
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52 | var result = ConvexHull.Create(input);
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53 | //TODO
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54 | }
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55 |
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56 | private DefaultVertex ConvertPermutationToVertex(Permutation p) {
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57 | DefaultVertex vertex = new DefaultVertex();
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58 | vertex.Position = p.Select(x => (double)x).ToArray();
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59 | return vertex;
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60 | }
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61 | }
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62 | }
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