1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Linq;
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23 | using HeuristicLab.Analysis.SolutionCaching;
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24 | using HeuristicLab.Analysis.SolutionCaching.RealVectorEncoding;
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25 | using HeuristicLab.Encodings.RealVectorEncoding;
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26 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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27 |
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28 | namespace AlgorithmBehaviorUnitTests {
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29 | [TestClass]
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30 | public class RealVectorSolutionCacheTest {
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31 | [TestMethod]
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32 | public void TestComparer() {
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33 | var rand = new HeuristicLab.Random.FastRandom();
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34 | int nrOfVectors = 500000;
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35 | int vectorLength = 4;
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36 |
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37 | RealVectorEqualityComparer comp = new RealVectorEqualityComparer();
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38 |
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39 | for (int i = 0; i < nrOfVectors; i++) {
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40 | RealVector vector1 = new RealVector(vectorLength, rand, -20, 30);
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41 | RealVector vector2 = new RealVector(vectorLength, rand, -20, 30);
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42 | RealVector vector3 = SinglePointCrossover.Apply(rand, vector1, vector2);
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43 |
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44 | bool result = comp.Equals(vector1, vector2);
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45 | Assert.AreEqual(result, comp.GetHashCode(vector1) == comp.GetHashCode(vector2));
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46 |
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47 | result = comp.Equals(vector1, vector3);
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48 | Assert.AreEqual(result, comp.GetHashCode(vector1) == comp.GetHashCode(vector3));
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49 |
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50 | result = comp.Equals(vector3, vector2);
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51 | Assert.AreEqual(result, comp.GetHashCode(vector3) == comp.GetHashCode(vector2));
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52 |
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53 | result = comp.Equals(vector3, vector3);
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54 | Assert.AreEqual(result, comp.GetHashCode(vector3) == comp.GetHashCode(vector3));
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55 |
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56 |
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57 | }
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58 | }
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59 |
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60 | [TestMethod]
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61 | public void TestCache() {
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62 | var rand = new HeuristicLab.Random.FastRandom();
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63 | int nrOfVectors = 200;
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64 | int vectorLength = 50;
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65 |
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66 | RealVectorSolutionCache solutionCache = new RealVectorSolutionCache();
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67 | RealVectorEqualityComparer comp = new RealVectorEqualityComparer();
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68 |
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69 | for (int i = 0; i < nrOfVectors; i++) {
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70 | RealVector vector = new RealVector(vectorLength, rand, -20, 30);
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71 | RealVectorSolutionInformation info = new RealVectorSolutionInformation();
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72 |
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73 | //should be added
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74 | info.ProducedBy = ProducedBy.Crossover;
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75 | solutionCache.Add(vector, info);
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76 |
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77 | //should be added
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78 | info = new RealVectorSolutionInformation();
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79 | info.ProducedBy = ProducedBy.Move;
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80 | solutionCache.Add(vector, info);
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81 |
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82 | //should be added
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83 | info = new RealVectorSolutionInformation();
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84 | info.ProducedBy = ProducedBy.Move;
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85 | info.Iteration = 20;
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86 | solutionCache.Add(vector, info);
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87 |
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88 | //should not be added
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89 | info = new RealVectorSolutionInformation();
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90 | info.ProducedBy = ProducedBy.Crossover;
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91 | solutionCache.Add(vector, info);
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92 | }
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93 |
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94 | foreach (var value in solutionCache.Values()) {
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95 | Assert.AreEqual(3, value.Count);
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96 | }
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97 |
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98 | foreach (var key in solutionCache.Keys()) {
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99 | int cnt = solutionCache.Keys().Count(x => comp.Equals(key, x));
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100 | Assert.AreEqual(1, cnt);
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101 | }
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102 | }
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103 | }
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104 | }
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