1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Linq;
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23 | using HeuristicLab.Analysis.SolutionCaching;
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24 | using HeuristicLab.Analysis.SolutionCaching.RealVectorEncoding;
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25 | using HeuristicLab.Encodings.RealVectorEncoding;
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26 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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27 |
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28 | namespace AlgorithmBehaviorUnitTests {
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29 | [TestClass]
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30 | public class RealVectorSolutionCacheTest {
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31 | [TestMethod]
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32 | public void TestCache() {
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33 | var rand = new HeuristicLab.Random.FastRandom();
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34 | int nrOfVectors = 200;
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35 | int vectorLength = 50;
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36 |
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37 | RealVectorSolutionCache solutionCache = new RealVectorSolutionCache();
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38 | RealVectorEqualityComparer comp = new RealVectorEqualityComparer();
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39 |
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40 | for (int i = 0; i < nrOfVectors; i++) {
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41 | RealVector vector = new RealVector(vectorLength, rand, -20, 30);
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42 | RealVectorSolutionInformation info = new RealVectorSolutionInformation();
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43 |
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44 | //should be added
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45 | info.ProducedBy = ProducedBy.Crossover;
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46 | solutionCache.Add(vector, info);
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47 |
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48 | //should be added
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49 | info = new RealVectorSolutionInformation();
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50 | info.ProducedBy = ProducedBy.Move;
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51 | solutionCache.Add(vector, info);
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52 |
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53 | //should be added
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54 | info = new RealVectorSolutionInformation();
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55 | info.ProducedBy = ProducedBy.Move;
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56 | info.Iteration = 20;
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57 | solutionCache.Add(vector, info);
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58 |
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59 | //should not be added
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60 | info = new RealVectorSolutionInformation();
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61 | info.ProducedBy = ProducedBy.Crossover;
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62 | solutionCache.Add(vector, info);
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63 | }
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64 |
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65 | foreach (var value in solutionCache.Values()) {
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66 | Assert.AreEqual(3, value.Count);
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67 | }
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68 |
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69 | foreach (var key in solutionCache.Keys()) {
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70 | int cnt = solutionCache.Keys().Count(x => comp.Equals(key, x));
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71 | Assert.AreEqual(1, cnt);
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72 | }
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73 | }
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74 | }
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75 | }
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