[10104] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Linq;
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| 23 | using HeuristicLab.Analysis.SolutionCaching;
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| 24 | using HeuristicLab.Analysis.SolutionCaching.RealVectorEncoding;
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| 25 | using HeuristicLab.Encodings.RealVectorEncoding;
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| 26 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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| 27 |
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| 28 | namespace AlgorithmBehaviorUnitTests {
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| 29 | [TestClass]
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| 30 | public class RealVectorSolutionCacheTest {
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| 31 | [TestMethod]
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| 32 | public void TestCache() {
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| 33 | var rand = new HeuristicLab.Random.FastRandom();
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| 34 | int nrOfVectors = 200;
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| 35 | int vectorLength = 50;
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| 36 |
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| 37 | RealVectorSolutionCache solutionCache = new RealVectorSolutionCache();
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| 38 | RealVectorEqualityComparer comp = new RealVectorEqualityComparer();
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| 39 |
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| 40 | for (int i = 0; i < nrOfVectors; i++) {
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| 41 | RealVector vector = new RealVector(vectorLength, rand, -20, 30);
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| 42 | RealVectorSolutionInformation info = new RealVectorSolutionInformation();
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| 43 |
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| 44 | //should be added
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| 45 | info.ProducedBy = ProducedBy.Crossover;
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| 46 | solutionCache.Add(vector, info);
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| 47 |
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| 48 | //should be added
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| 49 | info = new RealVectorSolutionInformation();
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| 50 | info.ProducedBy = ProducedBy.Move;
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| 51 | solutionCache.Add(vector, info);
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| 52 |
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| 53 | //should be added
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| 54 | info = new RealVectorSolutionInformation();
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| 55 | info.ProducedBy = ProducedBy.Move;
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[10105] | 56 | info.Iteration = 20;
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[10104] | 57 | solutionCache.Add(vector, info);
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| 58 |
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| 59 | //should not be added
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| 60 | info = new RealVectorSolutionInformation();
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| 61 | info.ProducedBy = ProducedBy.Crossover;
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| 62 | solutionCache.Add(vector, info);
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| 63 | }
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| 64 |
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| 65 | foreach (var value in solutionCache.Values()) {
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| 66 | Assert.AreEqual(3, value.Count);
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| 67 | }
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| 68 |
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| 69 | foreach (var key in solutionCache.Keys()) {
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| 70 | int cnt = solutionCache.Keys().Count(x => comp.Equals(key, x));
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| 71 | Assert.AreEqual(1, cnt);
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| 72 | }
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| 73 | }
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| 74 | }
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| 75 | }
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