1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Linq;
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23 | using HeuristicLab.Analysis.SolutionCaching;
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24 | using HeuristicLab.Analysis.SolutionCaching.PermutationEncoding;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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27 |
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28 | namespace AlgorithmBehaviorUnitTests {
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29 | [TestClass]
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30 | public class PermutationCacheTest {
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31 | [TestMethod]
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32 | public void TestPermutationSolutionDictionary() {
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33 | var rand = new HeuristicLab.Random.FastRandom();
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34 | PermutationEqualityComparer comp = new PermutationEqualityComparer();
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35 | PermutationSolutionCache dict = new PermutationSolutionCache();
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36 | int realDuplicates = 0;
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37 | int noDuplicates = 0;
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38 |
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39 | Permutation[] permutations = new Permutation[500];
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40 | for (int i = 0; i < permutations.Length; i += 2) {
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41 | var p = new Permutation(PermutationTypes.RelativeUndirected, 21, rand);
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42 | permutations[i] = p;
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43 | permutations[i + 1] = p;
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44 |
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45 | PermutationSolutionInformation pi = new PermutationSolutionInformation();
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46 | pi.Generation = rand.Next(0, 100);
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47 | pi.ProducedBy = ProducedBy.Mutation;
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48 |
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49 | dict.Add(p, pi);
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50 | }
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51 |
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52 | for (int i = 0; i < permutations.Length; i++) {
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53 | for (int j = i + 1; j < permutations.Length; j++) {
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54 | if (comp.Equals(permutations[i], permutations[j])) {
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55 | realDuplicates++;
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56 | break;
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57 | }
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58 | }
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59 | }
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60 |
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61 | for (int i = 0; i < dict.SolutionDictionary.Keys.Count; i++) {
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62 | for (int j = i + 1; j < dict.SolutionDictionary.Keys.Count; j++) {
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63 | if (comp.Equals(dict.SolutionDictionary.Keys.ElementAt(i), dict.SolutionDictionary.Keys.ElementAt(j))) {
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64 | noDuplicates++;
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65 | break;
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66 | }
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67 | }
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68 | }
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69 |
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70 | Assert.AreNotEqual(0, realDuplicates);
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71 | Assert.AreEqual(0, noDuplicates);
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72 | Assert.AreEqual(250, dict.SolutionDictionary.Keys.Count);
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73 | }
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74 | }
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75 | }
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