1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Linq;
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23 | using HeuristicLab.Analysis.SolutionCaching;
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24 | using HeuristicLab.Analysis.SolutionCaching.PermutationEncoding;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using Microsoft.VisualStudio.TestTools.UnitTesting;
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27 |
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28 | namespace AlgorithmBehaviorUnitTests {
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29 | [TestClass]
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30 | public class PermutationCacheTest {
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31 | [TestMethod]
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32 | public void TestPermutationSolutionDictionary() {
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33 | var rand = new HeuristicLab.Random.FastRandom();
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34 | PermutationEqualityComparer comp = new PermutationEqualityComparer();
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35 | PermutationSolutionCache dict = new PermutationSolutionCache();
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36 | int nrOfPermutations = 200;
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37 |
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38 |
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39 | for (int i = 0; i < nrOfPermutations; i++) {
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40 | var p = new Permutation(PermutationTypes.RelativeUndirected, 21, rand);
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41 |
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42 | //should be added
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43 | PermutationSolutionInformation pi = new PermutationSolutionInformation();
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44 | pi.Iteration = 9;
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45 | pi.ProducedBy = ProducedBy.Mutation;
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46 | dict.Add(p, pi);
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47 |
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48 | //should be added
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49 | pi = new PermutationSolutionInformation();
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50 | pi.Iteration = 10;
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51 | pi.ProducedBy = ProducedBy.Mutation;
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52 | dict.Add(p, pi);
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53 |
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54 | //should be added
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55 | pi = new PermutationSolutionInformation();
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56 | pi.Iteration = 10;
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57 | pi.ProducedBy = ProducedBy.Crossover;
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58 | dict.Add(p, pi);
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59 |
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60 | //should not be added
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61 | pi = new PermutationSolutionInformation();
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62 | pi.Iteration = 10;
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63 | pi.ProducedBy = ProducedBy.Mutation;
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64 | dict.Add(p, pi);
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65 | }
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66 |
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67 | foreach (var value in dict.Values()) {
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68 | Assert.AreEqual(3, value.Count);
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69 | }
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70 |
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71 | foreach (var key in dict.Keys()) {
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72 | int cnt = dict.Keys().Count(x => comp.Equals(key, x));
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73 | Assert.AreEqual(1, cnt);
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74 | }
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75 | }
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76 | }
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77 | }
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