1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | namespace HeuristicLab.Clients.Access.Administration {
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23 | partial class RoleView {
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24 | /// <summary>
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25 | /// Required designer variable.
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26 | /// </summary>
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27 | private System.ComponentModel.IContainer components = null;
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28 |
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29 | /// <summary>
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30 | /// Clean up any resources being used.
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31 | /// </summary>
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32 | /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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33 | protected override void Dispose(bool disposing) {
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34 | if (disposing && (components != null)) {
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35 | components.Dispose();
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36 | }
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37 | base.Dispose(disposing);
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38 | }
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39 |
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40 | #region Component Designer generated code
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41 |
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42 | /// <summary>
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43 | /// Required method for Designer support - do not modify
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44 | /// the contents of this method with the code editor.
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45 | /// </summary>
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46 | private void InitializeComponent() {
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47 | this.label2 = new System.Windows.Forms.Label();
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48 | this.roleNameTextBox = new System.Windows.Forms.TextBox();
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49 | this.SuspendLayout();
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50 | //
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51 | // label2
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52 | //
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53 | this.label2.AutoSize = true;
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54 | this.label2.Location = new System.Drawing.Point(3, 6);
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55 | this.label2.Name = "label2";
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56 | this.label2.Size = new System.Drawing.Size(63, 13);
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57 | this.label2.TabIndex = 1;
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58 | this.label2.Text = "Role Name:";
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59 | //
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60 | // roleNameTextBox
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61 | //
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62 | this.roleNameTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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63 | | System.Windows.Forms.AnchorStyles.Right)));
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64 | this.roleNameTextBox.Location = new System.Drawing.Point(75, 3);
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65 | this.roleNameTextBox.Name = "roleNameTextBox";
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66 | this.roleNameTextBox.Size = new System.Drawing.Size(289, 20);
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67 | this.roleNameTextBox.TabIndex = 3;
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68 | this.roleNameTextBox.TextChanged += new System.EventHandler(this.roleNameTextBox_TextChanged);
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69 | //
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70 | // RoleView
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71 | //
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72 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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73 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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74 | this.Controls.Add(this.roleNameTextBox);
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75 | this.Controls.Add(this.label2);
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76 | this.Name = "RoleView";
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77 | this.Size = new System.Drawing.Size(364, 27);
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78 | this.ResumeLayout(false);
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79 | this.PerformLayout();
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80 |
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81 | }
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82 |
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83 | #endregion
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84 |
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85 | private System.Windows.Forms.Label label2;
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86 | private System.Windows.Forms.TextBox roleNameTextBox;
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87 | }
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88 | }
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