1 | using System.Drawing;
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2 |
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3 | namespace HeuristicLab.Visualization {
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4 | public static class Transform {
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5 | // Screen to world transformations
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6 | public static RectangleD ToWorld(Rectangle rect, Rectangle viewport, RectangleD clippingArea) {
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7 | double x1 = ToWorldX(rect.Left, viewport, clippingArea);
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8 | double y1 = ToWorldY(rect.Bottom, viewport, clippingArea);
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9 | double x2 = ToWorldX(rect.Right, viewport, clippingArea);
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10 | double y2 = ToWorldY(rect.Top, viewport, clippingArea);
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11 | return new RectangleD(x1, y1, x2, y2);
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12 | }
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13 |
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14 | public static PointD ToWorld(Point point, Rectangle viewport, RectangleD clippingArea) {
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15 | double x = ToWorldX(point.X, viewport, clippingArea);
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16 | double y = ToWorldY(point.Y, viewport, clippingArea);
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17 | return new PointD(x, y);
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18 | }
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19 |
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20 | public static double ToWorldX(int x, Rectangle viewport, RectangleD clippingArea) {
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21 | return clippingArea.X1 + clippingArea.Width/viewport.Width*(x - viewport.Left);
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22 | }
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23 |
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24 | public static double ToWorldY(int y, Rectangle viewport, RectangleD clippingArea) {
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25 | return clippingArea.Y1 - clippingArea.Height/viewport.Height*(y - viewport.Bottom);
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26 | }
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27 |
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28 | // World to screen transformations
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29 | public static Rectangle ToScreen(RectangleD rect, Rectangle viewport, RectangleD clippingArea) {
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30 | int left = ToScreenX(rect.X1, viewport, clippingArea);
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31 | int bottom = ToScreenY(rect.Y1, viewport, clippingArea);
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32 | int right = ToScreenX(rect.X2, viewport, clippingArea);
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33 | int top = ToScreenY(rect.Y2, viewport, clippingArea);
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34 | return new Rectangle(left, top, right - left + 1, bottom - top + 1);
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35 | }
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36 |
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37 | public static Point ToScreen(PointD point, Rectangle viewport, RectangleD clippingArea) {
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38 | int x = ToScreenX(point.X, viewport, clippingArea);
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39 | int y = ToScreenY(point.Y, viewport, clippingArea);
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40 | return new Point(x, y);
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41 | }
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42 |
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43 | public static int ToScreenX(double x, Rectangle viewport, RectangleD clippingArea) {
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44 | return (int)(viewport.Left + viewport.Width/clippingArea.Width*(x - clippingArea.X1));
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45 | }
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46 |
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47 | public static int ToScreenY(double y, Rectangle viewport, RectangleD clippingArea) {
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48 | return (int)(viewport.Bottom - viewport.Height/clippingArea.Height*(y - clippingArea.Y1));
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49 | }
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50 | }
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51 | } |
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