1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Operators;
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29 | using HeuristicLab.Functions;
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30 | using HeuristicLab.DataAnalysis;
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31 |
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32 | namespace HeuristicLab.StructureIdentification {
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33 | public class ClassificationMatrixEvaluator : GPEvaluatorBase {
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34 | private const double EPSILON = 1.0E-6;
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35 | private double[] classesArr;
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36 | private double[] thresholds;
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37 | private IntMatrixData matrix;
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38 | public override string Description {
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39 | get {
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40 | return @"Calculates the classifcation matrix of the model.";
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41 | }
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42 | }
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43 |
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44 | public ClassificationMatrixEvaluator()
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45 | : base() {
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46 | AddVariableInfo(new VariableInfo("ClassificationMatrix", "The resulting classification matrix of the model", typeof(IntMatrixData), VariableKind.New));
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47 | AddVariableInfo(new VariableInfo("TargetClassValues", "The original class values of target variable (for instance negative=0 and positive=1).", typeof(ItemList<DoubleData>), VariableKind.In));
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48 | }
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49 |
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50 | public override IOperation Apply(IScope scope) {
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51 | ItemList<DoubleData> classes = GetVariableValue<ItemList<DoubleData>>("TargetClassValues", scope, true);
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52 | classesArr = new double[classes.Count];
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53 | for(int i = 0; i < classesArr.Length; i++) classesArr[i] = classes[i].Data;
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54 | Array.Sort(classesArr);
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55 | thresholds = new double[classes.Count - 1];
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56 | for(int i = 0; i < classesArr.Length - 1; i++) {
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57 | thresholds[i] = (classesArr[i] + classesArr[i + 1]) / 2.0;
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58 | }
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59 |
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60 | matrix = GetVariableValue<IntMatrixData>("ClassificationMatrix", scope, false, false);
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61 | if(matrix == null) {
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62 | matrix = new IntMatrixData(new int[classesArr.Length, classesArr.Length]);
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63 | scope.AddVariable(new HeuristicLab.Core.Variable(scope.TranslateName("ClassificationMatrix"), matrix));
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64 | }
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65 | return base.Apply(scope);
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66 | }
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67 |
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68 | public override void Evaluate(int start, int end) {
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69 | int nSamples = end - start;
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70 | for(int sample = start; sample < end; sample++) {
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71 | double est = GetEstimatedValue(sample);
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72 | double origClass = GetOriginalValue(sample);
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73 | int estClassIndex = -1;
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74 | // if estimation is lower than the smallest threshold value -> estimated class is the lower class
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75 | if(est < thresholds[0]) estClassIndex = 0;
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76 | // if estimation is larger (or equal) than the largest threshold value -> estimated class is the upper class
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77 | else if(est >= thresholds[thresholds.Length - 1]) estClassIndex = classesArr.Length - 1;
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78 | else {
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79 | // otherwise the estimated class is the class which upper threshold is larger than the estimated value
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80 | for(int k = 0; k < thresholds.Length; k++) {
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81 | if(thresholds[k] > est) {
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82 | estClassIndex = k;
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83 | break;
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84 | }
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85 | }
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86 | }
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87 | SetOriginalValue(sample, classesArr[estClassIndex]);
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88 |
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89 | int origClassIndex = -1;
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90 | for(int i = 0; i < classesArr.Length; i++) {
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91 | if(IsEqual(origClass, classesArr[i])) origClassIndex = i;
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92 | }
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93 | matrix.Data[origClassIndex, estClassIndex]++;
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94 | }
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95 | }
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96 |
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97 | private bool IsEqual(double x, double y) {
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98 | return Math.Abs(x - y) < EPSILON;
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99 | }
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100 | }
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101 | }
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