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source: branches/HL-3.2-MonoMigration/HeuristicLab.Permutation/ScrambleManipulator.cs @ 1009

Last change on this file since 1009 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 2.7 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.Permutation {
28  public class ScrambleManipulator : PermutationManipulatorBase {
29    public override string Description {
30      get { return @"TODO\r\nOperator description still missing ..."; }
31    }
32
33    public static int[] Apply(IRandom random, int[] permutation) {
34      int[] result = (int[])permutation.Clone();
35      int breakPoint1, breakPoint2;
36      int[] scrambledIndices, remainingIndices, temp;
37      int selectedIndex, index;
38
39      breakPoint1 = random.Next(permutation.Length - 1);
40      breakPoint2 = random.Next(breakPoint1 + 1, permutation.Length);
41
42      scrambledIndices = new int[breakPoint2 - breakPoint1 + 1];
43      remainingIndices = new int[breakPoint2 - breakPoint1 + 1];
44      for (int i = 0; i < remainingIndices.Length; i++) {  // initialise indices
45        remainingIndices[i] = i;
46      }
47      for (int i = 0; i < scrambledIndices.Length; i++) {  // generate permutation of indices
48        selectedIndex = random.Next(remainingIndices.Length);
49        scrambledIndices[i] = remainingIndices[selectedIndex];
50
51        temp = remainingIndices;
52        remainingIndices = new int[temp.Length - 1];
53        index = 0;
54        for (int j = 0; j < remainingIndices.Length; j++) {
55          if (index == selectedIndex) {
56            index++;
57          }
58          remainingIndices[j] = temp[index];
59          index++;
60        }
61      }
62
63      for (int i = 0; i <= (breakPoint2 - breakPoint1); i++) {  // scramble permutation between breakpoints
64        result[breakPoint1 + i] = permutation[breakPoint1 + scrambledIndices[i]];
65      }
66      return result;
67    }
68
69    protected override int[] Manipulate(IScope scope, IRandom random, int[] permutation) {
70      return Apply(random, permutation);
71    }
72  }
73}
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