1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Text;
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25 | using System.Linq;
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26 | using System.Threading;
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27 | using System.ServiceModel;
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28 | using System.Data.Common;
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29 |
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30 | namespace HeuristicLab.Grid {
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31 | [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple, UseSynchronizationContext = false)]
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32 | public class EngineStore : IEngineStore {
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33 | private Database database;
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34 |
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35 | private static readonly string dbFile = AppDomain.CurrentDomain.BaseDirectory + "/enginestore.db3";
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36 | private static readonly string connectionString = "Data Source=\"" + dbFile + "\";Pooling=False";
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37 |
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38 | private int waitingJobs;
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39 | public int WaitingJobs {
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40 | get {
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41 | return waitingJobs;
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42 | }
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43 | }
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44 | private int runningJobs;
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45 | public int RunningJobs {
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46 | get {
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47 | return runningJobs;
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48 | }
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49 | }
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50 | private int results;
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51 | public int WaitingResults {
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52 | get {
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53 | return results;
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54 | }
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55 | }
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56 | private object locker = new object();
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57 | public EngineStore() {
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58 | DbProviderFactory fact;
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59 | fact = DbProviderFactories.GetFactory("System.Data.SQLite");
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60 | if(!System.IO.File.Exists(dbFile)) {
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61 | database = new Database(connectionString);
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62 | database.CreateNew();
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63 | } else {
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64 | database = new Database(connectionString);
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65 | }
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66 |
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67 | // init counters
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68 | waitingJobs = (int)database.GetJobCount(JobState.Waiting);
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69 | runningJobs = (int)database.GetJobCount(JobState.Busy);
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70 | results = (int)database.GetJobCount(JobState.Finished);
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71 | }
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72 |
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73 | public bool TryTakeEngine(out Guid guid, out byte[] engine) {
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74 | JobEntry nextWaitingJob = database.GetNextWaitingJob();
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75 | if(nextWaitingJob == null) {
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76 | guid = Guid.Empty; engine = null;
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77 | return false;
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78 | } else {
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79 | guid = nextWaitingJob.Guid;
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80 | engine = nextWaitingJob.RawData;
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81 | lock(locker) {
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82 | runningJobs++;
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83 | waitingJobs--;
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84 | }
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85 | return true;
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86 | }
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87 | }
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88 |
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89 | public void StoreResult(Guid guid, byte[] result) {
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90 | database.DeleteExpiredResults();
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91 | // add the new result
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92 | database.SetJobResult(guid, result);
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93 | lock(locker) {
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94 | results++;
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95 | runningJobs--;
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96 | }
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97 | }
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98 |
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99 | internal void AddEngine(Guid guid, byte[] engine) {
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100 | database.InsertJob(guid, JobState.Waiting, engine);
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101 | lock(locker) {
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102 | waitingJobs++;
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103 | }
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104 | }
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105 |
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106 | internal byte[] GetResult(Guid guid) {
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107 | if(GetJobState(guid) == JobState.Finished) {
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108 | JobEntry entry = database.GetJob(guid);
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109 | return entry.RawData;
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110 | } else {
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111 | // JobState is Busy, Waiting or Unknown
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112 | // no result yet, check for which jobs we waited too long and requeue those jobs
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113 | database.RestartExpiredActiveJobs();
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114 | return null;
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115 | }
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116 | }
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117 |
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118 | internal JobState GetJobState(Guid guid) {
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119 | return database.GetJobState(guid);
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120 | }
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121 | }
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122 | }
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