1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Diagnostics;
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25 | using System.IO;
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26 | using System.Text;
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27 | using System.Xml;
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28 | using HeuristicLab.Core;
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29 | using HeuristicLab.Data;
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30 |
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31 | namespace HeuristicLab.Communication.Data {
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32 | public class ProcessData : ItemBase, IDataStream {
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33 | private LocalProcessDriverConfiguration config;
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34 | public IDriverConfiguration Configuration {
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35 | get { return config; }
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36 | set { config = (LocalProcessDriverConfiguration)value; }
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37 | }
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38 | private Process process;
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39 | public Process Process {
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40 | get { return process; }
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41 | set { process = value; }
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42 | }
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43 |
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44 | public ProcessData() {
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45 | process = null;
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46 | config = null;
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47 | }
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48 |
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49 | // A process cannot be cloned
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50 | public override object Clone(IDictionary<Guid, object> clonedObjects) {
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51 | ProcessData clone = new ProcessData();
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52 | clonedObjects.Add(Guid, clone);
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53 | clone.process = process;
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54 | clone.config = (LocalProcessDriverConfiguration)Auxiliary.Clone(config, clonedObjects);
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55 | return clone;
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56 | }
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57 |
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58 | #region persistence
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59 | // A process cannot be persisted
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60 | // but information can be persisted that will allow it to be recreated
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61 | public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary<Guid, IStorable> persistedObjects) {
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62 | XmlNode node = base.GetXmlNode(name, document, persistedObjects);
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63 | XmlNode configNode = PersistenceManager.Persist("Configuration", config, document, persistedObjects);
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64 | node.AppendChild(configNode);
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65 | return node;
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66 | }
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67 |
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68 | // A process cannot be persisted
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69 | // but information can be persisted that will allow it to be recreated
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70 | public override void Populate(XmlNode node, IDictionary<Guid, IStorable> restoredObjects) {
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71 | base.Populate(node, restoredObjects);
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72 | Configuration = (LocalProcessDriverConfiguration)PersistenceManager.Restore(node.SelectSingleNode("Configuration"), restoredObjects);
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73 | StartProcess();
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74 | }
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75 | #endregion
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76 |
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77 | private void StartProcess() {
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78 | process = new Process();
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79 | process.StartInfo.FileName = config.ExecutablePath.Data;
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80 | process.StartInfo.Arguments = config.Arguments.Data;
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81 | process.StartInfo.UseShellExecute = false;
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82 | process.StartInfo.RedirectStandardInput = true;
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83 | process.StartInfo.RedirectStandardError = true;
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84 | process.StartInfo.RedirectStandardOutput = true;
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85 | process.Start();
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86 | }
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87 |
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88 | public void Initialize(IDriverConfiguration configuration) {
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89 | Configuration = configuration;
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90 | StartProcess();
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91 | }
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92 |
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93 | public bool Connect() {
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94 | return true;
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95 | }
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96 |
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97 | public void Close() {
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98 | if (!process.HasExited) process.Kill();
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99 | process.Close();
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100 | process = null;
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101 | }
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102 |
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103 | public void Write(string s) {
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104 | StreamWriter writer = process.StandardInput;
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105 | writer.WriteLine(s);
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106 | writer.WriteLine(".");
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107 | }
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108 |
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109 | public string Read() {
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110 | StreamReader reader = process.StandardOutput;
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111 | StringBuilder buffer = new StringBuilder();
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112 | string line = "";
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113 | do {
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114 | line = reader.ReadLine();
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115 | if (line.Equals(".")) break;
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116 | buffer.AppendLine(line);
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117 | } while (true);
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118 | return buffer.ToString();
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119 | }
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120 | }
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121 | } |
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