1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.CEDMA.DB;
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27 | using HeuristicLab.CEDMA.DB.Interfaces;
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28 | using HeuristicLab.Core;
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29 | using System.Threading;
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30 | using HeuristicLab.Grid;
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31 | using System.Diagnostics;
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32 | using HeuristicLab.Data;
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33 | using HeuristicLab.CEDMA.Core;
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34 | using HeuristicLab.Operators;
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35 |
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36 | namespace HeuristicLab.CEDMA.Server {
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37 | public class RunScheduler {
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38 | private class Job {
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39 | public long AgentId;
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40 | public WaitHandle WaitHandle;
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41 | public AtomicOperation Operation;
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42 | }
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43 | private string serverUri;
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44 | private Database database;
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45 | private JobManager jobManager;
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46 | private const int RELEASE_INTERVAL = 5;
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47 | private object remoteCommLock = new object();
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48 | private object queueLock = new object();
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49 | private Queue<Job> jobQueue;
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50 | private AutoResetEvent runningJobs = new AutoResetEvent(false);
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51 |
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52 | public RunScheduler(Database database, JobManager jobManager, string serverUri) {
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53 | this.database = database;
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54 | this.jobManager = jobManager;
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55 | this.serverUri = serverUri;
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56 | jobQueue = new Queue<Job>();
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57 | Thread resultsGatheringThread = new Thread(GatherResults);
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58 | resultsGatheringThread.Start();
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59 | }
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60 | public void Run() {
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61 | while(true) {
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62 | ReleaseWaitingRuns();
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63 | Thread.Sleep(TimeSpan.FromSeconds(RELEASE_INTERVAL));
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64 | }
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65 | }
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66 | private void ReleaseWaitingRuns() {
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67 | ICollection<AgentEntry> agents;
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68 | lock(remoteCommLock) {
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69 | agents = database.GetAgents(ProcessStatus.Waiting);
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70 | }
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71 | foreach(AgentEntry entry in agents) {
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72 | Scope scope = new Scope();
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73 | // initialize CEDMA variables for the execution of the agent
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74 | scope.AddVariable(new Variable("AgentId", new IntData((int)entry.Id)));
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75 | scope.AddVariable(new Variable("CedmaServerUri", new StringData(serverUri)));
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76 |
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77 | byte[] rawData = database.GetAgentRawData(entry.Id);
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78 | IOperatorGraph opGraph = (IOperatorGraph)PersistenceManager.RestoreFromGZip(rawData);
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79 |
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80 | PatchLinks(opGraph, new Dictionary<long, IOperator>());
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81 |
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82 | AtomicOperation operation = new AtomicOperation(opGraph.InitialOperator, scope);
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83 | WaitHandle wHandle;
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84 | lock(remoteCommLock) {
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85 | wHandle = jobManager.BeginExecuteOperation(operation.Scope, operation);
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86 | database.UpdateAgent(entry.Id, ProcessStatus.Active);
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87 | }
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88 |
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89 | Job job = new Job();
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90 | job.AgentId = entry.Id;
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91 | job.Operation = operation;
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92 | job.WaitHandle = wHandle;
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93 |
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94 | lock(queueLock) {
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95 | jobQueue.Enqueue(job);
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96 | runningJobs.Set();
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97 | }
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98 | }
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99 | }
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100 |
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101 | private void PatchLinks(IOperatorGraph opGraph, Dictionary<long, IOperator> patchedOperators) {
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102 | Dictionary<IOperator, IOperator> patchDictionary = new Dictionary<IOperator, IOperator>();
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103 | foreach(IOperator op in opGraph.Operators) {
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104 | IOperator patched = PatchLinks(op, patchedOperators);
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105 | patchDictionary.Add(op, patched);
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106 | }
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107 | foreach(KeyValuePair<IOperator, IOperator> p in patchDictionary) {
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108 | IOperator original = p.Key;
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109 | IOperator patch = p.Value;
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110 | if(original != patch) {
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111 | foreach(IOperator subOperator in original.SubOperators) {
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112 | patch.AddSubOperator(subOperator);
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113 | }
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114 | if(opGraph.InitialOperator == original)
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115 | opGraph.InitialOperator = patch;
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116 | opGraph.RemoveOperator(original.Guid);
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117 | opGraph.AddOperator(patch);
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118 | }
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119 | }
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120 | }
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121 |
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122 | private IOperator PatchLinks(IOperator op, Dictionary<long, IOperator> patchedOperators) {
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123 | if(op is OperatorLink) {
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124 | OperatorLink link = op as OperatorLink;
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125 | if(patchedOperators.ContainsKey(link.Id)) {
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126 | return patchedOperators[link.Id];
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127 | } else {
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128 | OperatorEntry targetEntry = database.GetOperator(link.Id);
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129 | IOperator target = (IOperator)PersistenceManager.RestoreFromGZip(targetEntry.RawData);
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130 | patchedOperators.Add(link.Id, target);
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131 | PatchLinks(target, patchedOperators);
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132 | return target;
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133 | }
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134 | } else if(op is CombinedOperator) {
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135 | PatchLinks(((CombinedOperator)op).OperatorGraph, patchedOperators);
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136 | return op;
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137 | }
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138 | return op;
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139 | }
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140 |
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141 | private void GatherResults() {
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142 | try {
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143 | while(true) {
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144 | Job job = null;
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145 | lock(queueLock) if(jobQueue.Count > 0) job = jobQueue.Dequeue();
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146 | if(job == null) runningJobs.WaitOne();
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147 | else {
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148 | job.WaitHandle.WaitOne();
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149 | job.WaitHandle.Close();
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150 | lock(remoteCommLock) {
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151 | try {
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152 | jobManager.EndExecuteOperation(job.Operation);
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153 | database.UpdateAgent(job.AgentId, ProcessStatus.Finished);
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154 | } catch(JobExecutionException ex) {
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155 | database.UpdateAgent(job.AgentId, ProcessStatus.Error);
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156 | }
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157 | }
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158 | }
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159 | }
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160 | } finally {
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161 | Debug.Assert(false); // make sure we are notified when this thread is killed while debugging
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162 | }
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163 | }
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164 | }
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165 | }
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