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source: branches/HL-3.2-MonoMigration/HeuristicLab.BitVector/BitVectorManipulatorBase.cs @ 4075

Last change on this file since 4075 was 2, checked in by swagner, 17 years ago

Added HeuristicLab 3.0 sources from former SVN repository at revision 52

File size: 1.8 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using System.Text;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27
28namespace HeuristicLab.BitVector {
29  public abstract class BitVectorManipulatorBase : OperatorBase {
30    public BitVectorManipulatorBase() {
31      AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
32      AddVariableInfo(new VariableInfo("BitVector", "Bit vector to manipulate", typeof(BoolArrayData), VariableKind.In | VariableKind.Out));
33    }
34
35    public override IOperation Apply(IScope scope) {
36      IRandom random = GetVariableValue<IRandom>("Random", scope, true);
37      BoolArrayData vector = GetVariableValue<BoolArrayData>("BitVector", scope, false);
38      vector.Data = Manipulate(scope, random, vector.Data);
39      return null;
40    }
41
42    protected abstract bool[] Manipulate(IScope scope, IRandom random, bool[] vector);
43  }
44}
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