1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Threading;
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26 | using HeuristicLab.Common;
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27 | using HeuristicLab.Core;
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28 | using HeuristicLab.Data;
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29 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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30 | using HeuristicLab.Parameters;
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31 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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32 | using HeuristicLab.Random;
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33 |
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34 | namespace HeuristicLab.Problems.GeneralizedQuadraticAssignment {
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35 | [Item("SlackMinimizationSolutionCreator", "A heuristic that creates a solution to the Generalized Quadratic Assignment Problem by minimizing the amount of slack.")]
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36 | [StorableClass]
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37 | public class SlackMinimizationSolutionCreator : GQAPStochasticSolutionCreator {
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38 |
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39 | public IValueLookupParameter<IntValue> MaximumTriesParameter {
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40 | get { return (IValueLookupParameter<IntValue>)Parameters["MaximumTries"]; }
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41 | }
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42 | public IValueLookupParameter<BoolValue> CreateMostFeasibleSolutionParameter {
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43 | get { return (IValueLookupParameter<BoolValue>)Parameters["CreateMostFeasibleSolution"]; }
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44 | }
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45 | public IValueLookupParameter<IntValue> DepthParameter {
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46 | get { return (IValueLookupParameter<IntValue>)Parameters["Depth"]; }
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47 | }
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48 | public IValueLookupParameter<IntValue> RandomWalkLengthParameter {
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49 | get { return (IValueLookupParameter<IntValue>)Parameters["RandomWalkLength"]; }
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50 | }
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51 |
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52 | [StorableConstructor]
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53 | protected SlackMinimizationSolutionCreator(bool deserializing) : base(deserializing) { }
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54 | protected SlackMinimizationSolutionCreator(SlackMinimizationSolutionCreator original, Cloner cloner) : base(original, cloner) { }
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55 | public SlackMinimizationSolutionCreator()
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56 | : base() {
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57 | Parameters.Add(new ValueLookupParameter<IntValue>("MaximumTries", "The maximum number of tries to create a feasible solution after which an exception is thrown. If it is set to 0 or a negative value there will be an infinite number of attempts to create a feasible solution.", new IntValue(100000)));
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58 | Parameters.Add(new ValueLookupParameter<BoolValue>("CreateMostFeasibleSolution", "If this is set to true the operator will always succeed, and outputs the solution with the least violation instead of throwing an exception.", new BoolValue(false)));
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59 | Parameters.Add(new ValueLookupParameter<IntValue>("Depth", "How deep the algorithm should look forward.", new IntValue(3)));
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60 | Parameters.Add(new ValueLookupParameter<IntValue>("RandomWalkLength", "The length of the random walk in the feasible region that is used to diversify the found assignments.", new IntValue(10)));
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61 | }
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62 |
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63 | public override IDeepCloneable Clone(Cloner cloner) {
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64 | return new SlackMinimizationSolutionCreator(this, cloner);
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65 | }
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66 |
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67 | public static IntegerVector CreateSolution(IRandom random, GQAPInstance problemInstance,
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68 | int depth, int maximumTries, bool createMostFeasibleSolution, int randomWalkLength, CancellationToken cancel) {
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69 | var capacities = problemInstance.Capacities;
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70 | var demands = problemInstance.Demands;
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71 |
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72 | IntegerVector result = null;
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73 | bool isFeasible = false;
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74 | int counter = 0;
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75 | double minViolation = double.MaxValue;
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76 | var slack = new double[capacities.Length];
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77 | var assignment = new Dictionary<int, int>(demands.Length);
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78 |
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79 | while (!isFeasible) {
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80 | cancel.ThrowIfCancellationRequested();
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81 | if (maximumTries > 0) {
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82 | counter++;
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83 | if (counter > maximumTries) {
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84 | if (createMostFeasibleSolution) break;
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85 | else throw new InvalidOperationException("A feasible solution could not be obtained after " + maximumTries + " attempts.");
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86 | }
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87 | }
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88 | assignment.Clear();
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89 | for (int i = 0; i < capacities.Length; i++) slack[i] = capacities[i];
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90 | var remainingEquipment = new HashSet<int>(Enumerable.Range(0, demands.Length));
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91 | while (remainingEquipment.Any()) {
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92 | var minimumDemand = remainingEquipment.Min(x => demands[x]);
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93 | var possibleLocations = Enumerable.Range(0, capacities.Length).Where(x => slack[x] >= minimumDemand);
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94 | if (!possibleLocations.Any()) break;
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95 | foreach (var location in possibleLocations.Shuffle(random)) {
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96 | var group = FindBestGroup(location, slack[location], remainingEquipment, demands, depth);
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97 | foreach (var eq in group) {
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98 | remainingEquipment.Remove(eq);
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99 | assignment[eq] = location;
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100 | slack[location] -= demands[eq];
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101 | }
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102 | }
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103 | }
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104 | if (assignment.Count != demands.Length) {
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105 | // complete the solution
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106 | while (remainingEquipment.Any()) {
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107 | var f = remainingEquipment.MaxItems(x => demands[x]).SampleRandom(random);
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108 | var l = Enumerable.Range(0, capacities.Length).MaxItems(x => slack[x]).SampleRandom(random);
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109 | remainingEquipment.Remove(f);
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110 | assignment.Add(f, l);
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111 | slack[l] -= demands[f];
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112 | }
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113 | } else RandomFeasibleWalk(random, assignment, demands, slack, randomWalkLength);
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114 | double violation = slack.Select(x => x < 0 ? -x : 0).Sum();
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115 | isFeasible = violation == 0;
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116 | if (isFeasible || violation < minViolation) {
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117 | result = new IntegerVector(assignment.OrderBy(x => x.Key).Select(x => x.Value).ToArray());
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118 | minViolation = violation;
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119 | }
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120 | }
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121 | return result;
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122 | }
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123 |
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124 | private static IEnumerable<int> FindBestGroup(int location, double slack, HashSet<int> remainingEquipment, DoubleArray demands, int depth = 3) {
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125 | var feasibleEquipment = remainingEquipment.Where(x => demands[x] <= slack).ToArray();
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126 |
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127 | if (!feasibleEquipment.Any()) yield break;
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128 | if (depth == 0) {
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129 | var e = feasibleEquipment.MaxItems(x => demands[x]).First();
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130 | yield return e;
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131 | yield break;
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132 | }
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133 |
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134 | double bestSlack = slack;
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135 | int bestEquipment = -1;
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136 | int[] bestColleagues = new int[0];
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137 | foreach (var e in feasibleEquipment) {
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138 | remainingEquipment.Remove(e);
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139 | var colleagues = FindBestGroup(location, slack - demands[e], remainingEquipment, demands, depth - 1).ToArray();
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140 | var slackWithColleagues = slack - demands[e] - colleagues.Sum(x => demands[x]);
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141 | if (bestSlack > slackWithColleagues || (bestSlack == slackWithColleagues && colleagues.Length < bestColleagues.Length)) {
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142 | bestSlack = slackWithColleagues;
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143 | bestEquipment = e;
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144 | bestColleagues = colleagues;
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145 | }
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146 | remainingEquipment.Add(e);
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147 | }
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148 | yield return bestEquipment;
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149 | foreach (var a in bestColleagues) yield return a;
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150 | }
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151 |
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152 | private static void RandomFeasibleWalk(IRandom random, Dictionary<int, int> assignment, DoubleArray demands, double[] slack, int walkLength) {
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153 | for (int i = 0; i < walkLength; i++) {
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154 | var equipments = Enumerable.Range(0, demands.Length).Shuffle(random);
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155 | foreach (var e in equipments) {
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156 | var partners = Enumerable.Range(0, demands.Length)
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157 | .Where(x => slack[assignment[x]] + demands[x] - demands[e] >= 0
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158 | && slack[assignment[e]] + demands[e] - demands[x] >= 0);
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159 | if (!partners.Any()) continue;
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160 | var f = partners.SampleRandom(random);
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161 | int h = assignment[e];
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162 | assignment[e] = assignment[f];
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163 | assignment[f] = h;
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164 | slack[assignment[e]] += demands[f] - demands[e];
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165 | slack[assignment[f]] += demands[e] - demands[f];
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166 | break;
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167 | }
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168 | }
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169 | }
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170 |
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171 | protected override IntegerVector CreateRandomSolution(IRandom random, GQAPInstance problemInstance) {
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172 | return CreateSolution(random, problemInstance,
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173 | DepthParameter.ActualValue.Value,
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174 | MaximumTriesParameter.ActualValue.Value,
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175 | CreateMostFeasibleSolutionParameter.ActualValue.Value,
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176 | RandomWalkLengthParameter.ActualValue.Value,
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177 | CancellationToken);
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178 | }
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179 | }
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180 | }
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