[7128] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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| 4 | using System.Text;
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| 5 | using HeuristicLab.Core;
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| 6 | using HeuristicLab.Data;
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| 7 | using HeuristicLab.Common;
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| 8 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 9 |
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| 10 | namespace HeuristicLab.Problems.NK {
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| 11 |
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| 12 | [Item("RandomInteractionsInitializer", "Randomly assignes interactions across all bits")]
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| 13 | [StorableClass]
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| 14 | public class RandomInteractionsInitializer : NamedItem, IInteractionInitializer {
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| 15 |
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| 16 | public override bool CanChangeName { get { return false; } }
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| 17 | public override bool CanChangeDescription { get { return false; } }
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| 18 |
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| 19 |
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| 20 | [StorableConstructor]
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| 21 | protected RandomInteractionsInitializer(bool serializing) : base(serializing) { }
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| 22 | protected RandomInteractionsInitializer(RandomInteractionsInitializer original, Cloner cloner) : base(original, cloner) { }
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| 23 | public RandomInteractionsInitializer() {
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| 24 | name = ItemName;
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| 25 | description = ItemDescription;
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| 26 | }
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| 27 | public override IDeepCloneable Clone(Cloner cloner) {
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| 28 | return new RandomInteractionsInitializer(this, cloner);
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| 29 | }
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| 30 |
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| 31 | #region IInteractionInitializer Members
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| 32 | public BoolMatrix InitializeInterations(int length, int nComponents, int nInteractions, IRandom random) {
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| 33 | BoolMatrix m = new BoolMatrix(length, nComponents);
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| 34 | for (int c = 0; c<m.Columns; c++) {
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| 35 | var indices = Enumerable.Range(0, length).ToList();
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| 36 | if (indices.Count > c) {
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| 37 | indices.RemoveAt(c);
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| 38 | m[c, c] = true;
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| 39 | }
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| 40 | while (indices.Count > nInteractions) {
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| 41 | indices.RemoveAt(random.Next(indices.Count));
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| 42 | }
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| 43 | foreach (var i in indices) {
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| 44 | m[i, c] = true;
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| 45 | }
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| 46 | }
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| 47 | return m;
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| 48 | }
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| 49 | #endregion
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| 50 | }
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| 51 | }
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