[7128] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Linq;
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| 4 | using System.Text;
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| 5 | using HeuristicLab.Core;
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| 6 | using HeuristicLab.Data;
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| 7 | using HeuristicLab.Common;
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| 8 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 9 | using HeuristicLab.Encodings.BinaryVectorEncoding;
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| 10 | using HeuristicLab.Parameters;
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| 11 | using HeuristicLab.PluginInfrastructure;
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| 12 |
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| 13 | namespace HeuristicLab.Problems.NK {
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| 14 |
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| 15 | [Item("IncreasingBlockSizeInteractionsInitializer", "Randomly assignes interactions across all bits but makes sure that different numbers of ineractions are applied to different bits.")]
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| 16 | [StorableClass]
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| 17 | public class IncreasingBlockSizeInteractionsInitializer : ParameterizedNamedItem, IInteractionInitializer {
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| 18 |
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| 19 | [StorableConstructor]
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| 20 | protected IncreasingBlockSizeInteractionsInitializer(bool serializing) : base(serializing) { }
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| 21 | protected IncreasingBlockSizeInteractionsInitializer(IncreasingBlockSizeInteractionsInitializer original, Cloner cloner) : base(original, cloner) { }
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| 22 | public IncreasingBlockSizeInteractionsInitializer() {
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| 23 | }
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| 24 |
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| 25 |
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| 26 | public override IDeepCloneable Clone(Cloner cloner) {
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| 27 | return new IncreasingBlockSizeInteractionsInitializer(this, cloner);
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| 28 | }
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| 29 |
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| 30 | #region IInteractionInitializer Members
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| 31 | public BoolMatrix InitializeInterations(int length, int nComponents, int nInteractions, IRandom random) {
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| 32 | Dictionary<int, int> bitInteractionCounts = new Dictionary<int, int>();
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| 33 | for (int i = 0; i<length; i++) {
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| 34 | int count = nInteractions*2*i/length;
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| 35 | if (count > 0)
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| 36 | bitInteractionCounts[i] = count;
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| 37 | }
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| 38 | List<BinaryVector> components = new List<BinaryVector>();
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| 39 | while (bitInteractionCounts.Count > 0) {
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| 40 | BinaryVector component = new BinaryVector(length);
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| 41 | for (int i = 0; i<nInteractions; i++) {
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| 42 | while (bitInteractionCounts.Count > 0) {
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| 43 | int bit = bitInteractionCounts.ElementAt(random.Next(bitInteractionCounts.Count)).Key;
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| 44 | if (bitInteractionCounts[bit]-- <= 0)
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| 45 | bitInteractionCounts.Remove(bit);
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| 46 | if (!component[bit]) {
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| 47 | component[bit] = true;
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| 48 | break;
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| 49 | }
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| 50 | }
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| 51 | }
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| 52 | components.Add(component);
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| 53 | }
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| 54 | BoolMatrix m = new BoolMatrix(length, components.Count);
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| 55 | foreach (var c in components.Select((v, j) => new {v, j})) {
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| 56 | for (int i = 0; i<c.v.Length; i++) {
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| 57 | m[i, c.j] = c.v[i];
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| 58 | }
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| 59 | }
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| 60 | return m;
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| 61 | }
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| 62 | #endregion
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| 63 | }
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| 64 | }
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