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source: branches/FitnessLandscapeAnalysis/HeuristicLab.Problems.NK.Views/BoolMatrixBitmapView.cs @ 12574

Last change on this file since 12574 was 12574, checked in by ascheibe, 9 years ago

#2306 improved BoolMatrix View

File size: 3.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.ComponentModel;
24using System.Drawing;
25using HeuristicLab.Core.Views;
26using HeuristicLab.Data;
27using HeuristicLab.MainForm;
28
29namespace HeuristicLab.Problems.NK {
30
31  [View("BoolMatrixView")]
32  [Content(typeof(BoolMatrix), IsDefaultView = false)]
33  public sealed partial class BoolMatrixView : ItemView {
34    private BackgroundWorker worker;
35
36    public new BoolMatrix Content {
37      get { return (BoolMatrix)base.Content; }
38      set { base.Content = value; }
39    }
40
41    public BoolMatrixView() {
42      InitializeComponent();
43    }
44
45    protected override void DeregisterContentEvents() {
46      Content.ToStringChanged -= Content_ToStringChanged;
47      base.DeregisterContentEvents();
48    }
49
50    protected override void RegisterContentEvents() {
51      base.RegisterContentEvents();
52      Content.ToStringChanged += Content_ToStringChanged;
53    }
54
55    #region Event Handlers (Content)
56    void Content_ToStringChanged(object sender, EventArgs e) {
57      Rebuild();
58    }
59    #endregion
60
61    private void Rebuild() {
62      int width = pictureBox.Width;
63      int height = pictureBox.Height;
64      int tileWidth = width / Content.Columns;
65      int tileHeight = height / Content.Rows;
66      int border = (int)Math.Round((tileWidth + tileHeight) / 2.0 * 0.05);
67      var bitmap = new Bitmap(width, height);
68
69      if (worker != null)
70        worker.CancelAsync();
71
72      if (tileWidth == 0 || tileHeight == 0) {
73        using (Graphics g = Graphics.FromImage(bitmap)) {
74          g.DrawString("BoolMatrix is to big to draw.", DefaultFont, new SolidBrush(Color.Black), 10.0f, height / 2.0f);
75          g.Flush();
76        }
77        pictureBox.Image = bitmap;
78        return;
79      }
80
81      worker = new BackgroundWorker();
82      worker.WorkerSupportsCancellation = true;
83      worker.DoWork += (s, a) => {
84        using (Graphics g = Graphics.FromImage(bitmap)) {
85          for (int i = 0; i < Content.Rows; i++) {
86            for (int j = 0; j < Content.Columns; j++) {
87              if (worker.CancellationPending) {
88                a.Cancel = true;
89                break;
90              }
91              g.FillRectangle(Content[i, j] ? Brushes.Black : Brushes.White, i * tileWidth, j * tileHeight,
92                                                                    tileWidth - border, tileHeight - border);
93            }
94          }
95          g.Flush();
96        }
97      };
98      worker.RunWorkerCompleted += (s, a) => {
99        if (!a.Cancelled)
100          pictureBox.Image = bitmap;
101        if (!worker.CancellationPending)
102          worker = null;
103      };
104      worker.RunWorkerAsync();
105    }
106
107    protected override void OnContentChanged() {
108      base.OnContentChanged();
109      if (Content == null) {
110        pictureBox.Image = new Bitmap(1, 1);
111      } else {
112        Rebuild();
113      }
114    }
115  }
116}
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