1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Encodings.RealVectorEncoding;
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29 | using HeuristicLab.Operators;
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30 | using HeuristicLab.Parameters;
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31 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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32 |
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33 | namespace HeuristicLab.Analysis.FitnessLandscape {
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34 |
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35 | [Item("GridRealVectorsCreator", "An operator that creates solutions on a grid accross the whole solution space.")]
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36 | [StorableClass]
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37 | public sealed class GridRealVectorCreator : SingleSuccessorOperator {
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38 |
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39 | #region Parameters
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40 | public ValueLookupParameter<IntValue> NumberOfSolutionsParameter {
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41 | get { return (ValueLookupParameter<IntValue>)Parameters["NumberOfSolutions"]; }
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42 | }
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43 | public LookupParameter<IntValue> ProblemSizeParameter {
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44 | get { return (LookupParameter<IntValue>)Parameters["ProblemSize"]; }
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45 | }
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46 | public ValueLookupParameter<DoubleMatrix> BoundsParameter {
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47 | get { return (ValueLookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
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48 | }
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49 | private ScopeParameter CurrentScopeParameter {
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50 | get { return (ScopeParameter)Parameters["CurrentScope"]; }
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51 | }
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52 | public LookupParameter<IRandom> RandomParameter {
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53 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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54 | }
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55 | public LookupParameter<RealVector> RealVectorParameter {
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56 | get { return (LookupParameter<RealVector>)Parameters["RealVector"]; }
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57 | }
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58 | #endregion
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59 |
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60 | #region Parameter Values
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61 | public IScope CurrentScope {
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62 | get { return CurrentScopeParameter.ActualValue; }
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63 | }
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64 | public int NumberOfSolutions {
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65 | get { return NumberOfSolutionsParameter.ActualValue.Value; }
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66 | }
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67 | public DoubleMatrix Bounds {
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68 | get { return BoundsParameter.ActualValue; }
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69 | }
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70 | public IRandom Random {
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71 | get { return RandomParameter.ActualValue; }
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72 | }
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73 | public int ProblemSize {
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74 | get { return ProblemSizeParameter.ActualValue.Value; }
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75 | }
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76 | #endregion
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77 |
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78 | #region Construction & Cloning
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79 | [StorableConstructor]
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80 | private GridRealVectorCreator(bool deserializing) : base(deserializing) { }
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81 | private GridRealVectorCreator(GridRealVectorCreator original, Cloner cloner) : base(original, cloner) { }
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82 | public GridRealVectorCreator()
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83 | : base() {
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84 | Parameters.Add(new ValueLookupParameter<IntValue>("NumberOfSolutions", "The number of solutions that should be created."));
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85 | Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "The minimum and maximum values in each dimension."));
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86 | Parameters.Add(new ScopeParameter("CurrentScope", "The current scope to which the new solutions are added as sub-scopes."));
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87 | Parameters.Add(new LookupParameter<IRandom>("Random", "Random number generator for sampling large grids."));
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88 | Parameters.Add(new LookupParameter<IntValue>("ProblemSize", "The number of dimensions"));
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89 | Parameters.Add(new LookupParameter<RealVector>("RealVector", "The real vector to be created in every scope."));
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90 | RealVectorParameter.ActualName = "Point";
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91 | }
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92 |
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93 | public override IDeepCloneable Clone(Cloner cloner) {
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94 | return new GridRealVectorCreator(this, cloner);
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95 | }
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96 | #endregion
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97 |
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98 | public override IOperation Apply() {
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99 | string realVectorName = RealVectorParameter.TranslatedName;
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100 | int current = CurrentScope.SubScopes.Count;
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101 | for (int i = 0; i < NumberOfSolutions; i++)
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102 | CurrentScope.SubScopes.Add(new Scope((current + i).ToString()));
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103 | double[] ranges = Enumerable.Range(0, Bounds.Rows).Select(i => Math.Abs(Bounds[i, 0]-Bounds[i, 1])).ToArray();
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104 | double[] offsets = Enumerable.Range(0, Bounds.Rows).Select(i => Math.Min(Bounds[i, 0], Bounds[i, 1])).ToArray();
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105 | foreach (RealVector vector in GenerateGridSample(ProblemSize, NumberOfSolutions)) {
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106 | for (int i = 0; i<ProblemSize; i++) {
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107 | vector[i] = vector[i] * ranges[i % ranges.Length] + offsets[i % ranges.Length];
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108 | }
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109 | CurrentScope.SubScopes[current].Variables.Add(new Variable(realVectorName, vector));
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110 | current++;
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111 | }
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112 | return base.Apply();
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113 | }
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114 |
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115 | public IEnumerable<RealVector> GenerateGridSample(int nDim, int nVectors) {
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116 | int nPoints = (int)Math.Max(Math.Ceiling(Math.Pow(nVectors, 1.0/nDim)), 3);
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117 | double nPossibleSamples = Math.Pow(nPoints, nDim);
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118 | if (nVectors > nPossibleSamples)
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119 | throw new InvalidOperationException(string.Format("Number of samples ({0}) exceeds number of possible samples ({1})", nVectors, nPossibleSamples));
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120 | if (nPossibleSamples < nVectors * 2) {
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121 | if (nPossibleSamples > (double)int.MaxValue)
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122 | throw new InvalidOperationException("Cannot exhaustivly generate more than int.MaxValue samples");
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123 | List<RealVector> vectors = new List<RealVector>();
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124 | for (int i = 0; i<nPossibleSamples; i++) {
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125 | RealVector newVector = new RealVector(nDim);
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126 | int index = i;
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127 | for (int j = 0; j<nDim; j++) {
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128 | newVector[j] = 1.0 * (index % nPoints) / (nPoints-1);
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129 | index /= nPoints;
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130 | }
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131 | vectors.Add(newVector);
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132 | }
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133 | while (vectors.Count > nVectors) {
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134 | vectors.RemoveAt(Random.Next(vectors.Count));
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135 | }
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136 | return vectors;
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137 | } else {
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138 | HashSet<RealVector> vectors = new HashSet<RealVector>();
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139 | while (vectors.Count < nVectors) {
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140 | RealVector newVector = new RealVector(nDim);
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141 | for (int i = 0; i<nDim; i++) {
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142 | newVector[i] = 1.0 * Random.Next(nPoints) / (nPoints-1);
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143 | }
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144 | vectors.Add(newVector);
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145 | }
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146 | return vectors;
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147 | }
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148 | }
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149 | }
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150 | }
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