[7128] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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| 24 | using System.Linq;
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| 25 | using HeuristicLab.Common;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Data;
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| 28 | using HeuristicLab.Encodings.RealVectorEncoding;
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| 29 | using HeuristicLab.Operators;
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| 30 | using HeuristicLab.Parameters;
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| 31 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 32 |
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| 33 | namespace HeuristicLab.Analysis.FitnessLandscape {
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| 34 |
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| 35 | [Item("GridRealVectorsCreator", "An operator that creates solutions on a grid accross the whole solution space.")]
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| 36 | [StorableClass]
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| 37 | public sealed class GridRealVectorCreator : SingleSuccessorOperator {
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| 38 |
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| 39 | #region Parameters
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| 40 | public ValueLookupParameter<IntValue> NumberOfSolutionsParameter {
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| 41 | get { return (ValueLookupParameter<IntValue>)Parameters["NumberOfSolutions"]; }
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| 42 | }
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| 43 | public LookupParameter<IntValue> ProblemSizeParameter {
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| 44 | get { return (LookupParameter<IntValue>)Parameters["ProblemSize"]; }
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| 45 | }
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| 46 | public ValueLookupParameter<DoubleMatrix> BoundsParameter {
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| 47 | get { return (ValueLookupParameter<DoubleMatrix>)Parameters["Bounds"]; }
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| 48 | }
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| 49 | private ScopeParameter CurrentScopeParameter {
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| 50 | get { return (ScopeParameter)Parameters["CurrentScope"]; }
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| 51 | }
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| 52 | public LookupParameter<IRandom> RandomParameter {
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| 53 | get { return (LookupParameter<IRandom>)Parameters["Random"]; }
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| 54 | }
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| 55 | public LookupParameter<RealVector> RealVectorParameter {
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| 56 | get { return (LookupParameter<RealVector>)Parameters["RealVector"]; }
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| 57 | }
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| 58 | #endregion
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| 59 |
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| 60 | #region Parameter Values
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| 61 | public IScope CurrentScope {
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| 62 | get { return CurrentScopeParameter.ActualValue; }
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| 63 | }
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| 64 | public int NumberOfSolutions {
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| 65 | get { return NumberOfSolutionsParameter.ActualValue.Value; }
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| 66 | }
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| 67 | public DoubleMatrix Bounds {
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| 68 | get { return BoundsParameter.ActualValue; }
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| 69 | }
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| 70 | public IRandom Random {
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| 71 | get { return RandomParameter.ActualValue; }
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| 72 | }
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| 73 | public int ProblemSize {
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| 74 | get { return ProblemSizeParameter.ActualValue.Value; }
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| 75 | }
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| 76 | #endregion
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| 77 |
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| 78 | #region Construction & Cloning
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| 79 | [StorableConstructor]
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| 80 | private GridRealVectorCreator(bool deserializing) : base(deserializing) { }
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| 81 | private GridRealVectorCreator(GridRealVectorCreator original, Cloner cloner) : base(original, cloner) { }
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| 82 | public GridRealVectorCreator()
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| 83 | : base() {
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| 84 | Parameters.Add(new ValueLookupParameter<IntValue>("NumberOfSolutions", "The number of solutions that should be created."));
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| 85 | Parameters.Add(new ValueLookupParameter<DoubleMatrix>("Bounds", "The minimum and maximum values in each dimension."));
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| 86 | Parameters.Add(new ScopeParameter("CurrentScope", "The current scope to which the new solutions are added as sub-scopes."));
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| 87 | Parameters.Add(new LookupParameter<IRandom>("Random", "Random number generator for sampling large grids."));
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| 88 | Parameters.Add(new LookupParameter<IntValue>("ProblemSize", "The number of dimensions"));
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| 89 | Parameters.Add(new LookupParameter<RealVector>("RealVector", "The real vector to be created in every scope."));
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| 90 | RealVectorParameter.ActualName = "Point";
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| 91 | }
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| 92 |
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| 93 | public override IDeepCloneable Clone(Cloner cloner) {
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| 94 | return new GridRealVectorCreator(this, cloner);
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| 95 | }
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| 96 | #endregion
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| 97 |
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| 98 | public override IOperation Apply() {
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| 99 | string realVectorName = RealVectorParameter.TranslatedName;
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| 100 | int current = CurrentScope.SubScopes.Count;
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| 101 | for (int i = 0; i < NumberOfSolutions; i++)
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| 102 | CurrentScope.SubScopes.Add(new Scope((current + i).ToString()));
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| 103 | double[] ranges = Enumerable.Range(0, Bounds.Rows).Select(i => Math.Abs(Bounds[i, 0]-Bounds[i, 1])).ToArray();
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| 104 | double[] offsets = Enumerable.Range(0, Bounds.Rows).Select(i => Math.Min(Bounds[i, 0], Bounds[i, 1])).ToArray();
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| 105 | foreach (RealVector vector in GenerateGridSample(ProblemSize, NumberOfSolutions)) {
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| 106 | for (int i = 0; i<ProblemSize; i++) {
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| 107 | vector[i] = vector[i] * ranges[i % ranges.Length] + offsets[i % ranges.Length];
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| 108 | }
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| 109 | CurrentScope.SubScopes[current].Variables.Add(new Variable(realVectorName, vector));
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| 110 | current++;
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| 111 | }
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| 112 | return base.Apply();
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| 113 | }
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| 114 |
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| 115 | public IEnumerable<RealVector> GenerateGridSample(int nDim, int nVectors) {
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| 116 | int nPoints = (int)Math.Max(Math.Ceiling(Math.Pow(nVectors, 1.0/nDim)), 3);
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| 117 | double nPossibleSamples = Math.Pow(nPoints, nDim);
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| 118 | if (nVectors > nPossibleSamples)
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| 119 | throw new InvalidOperationException(string.Format("Number of samples ({0}) exceeds number of possible samples ({1})", nVectors, nPossibleSamples));
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| 120 | if (nPossibleSamples < nVectors * 2) {
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| 121 | if (nPossibleSamples > (double)int.MaxValue)
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| 122 | throw new InvalidOperationException("Cannot exhaustivly generate more than int.MaxValue samples");
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| 123 | List<RealVector> vectors = new List<RealVector>();
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| 124 | for (int i = 0; i<nPossibleSamples; i++) {
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| 125 | RealVector newVector = new RealVector(nDim);
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| 126 | int index = i;
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| 127 | for (int j = 0; j<nDim; j++) {
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| 128 | newVector[j] = 1.0 * (index % nPoints) / (nPoints-1);
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| 129 | index /= nPoints;
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| 130 | }
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| 131 | vectors.Add(newVector);
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| 132 | }
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| 133 | while (vectors.Count > nVectors) {
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| 134 | vectors.RemoveAt(Random.Next(vectors.Count));
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| 135 | }
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| 136 | return vectors;
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| 137 | } else {
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| 138 | HashSet<RealVector> vectors = new HashSet<RealVector>();
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| 139 | while (vectors.Count < nVectors) {
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| 140 | RealVector newVector = new RealVector(nDim);
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| 141 | for (int i = 0; i<nDim; i++) {
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| 142 | newVector[i] = 1.0 * Random.Next(nPoints) / (nPoints-1);
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| 143 | }
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| 144 | vectors.Add(newVector);
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| 145 | }
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| 146 | return vectors;
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| 147 | }
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| 148 | }
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| 149 | }
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| 150 | }
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