[7128] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using System.Drawing;
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| 24 | using System.Linq;
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| 25 | using HeuristicLab.Common;
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| 26 | using HeuristicLab.Core;
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| 27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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[7202] | 28 | using HeuristicLab.Common.Resources;
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[7128] | 29 |
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| 30 | namespace HeuristicLab.Analysis.FitnessLandscape {
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| 31 |
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| 32 | [Item("HeatMap", "A heat map of 2D data")]
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| 33 | [StorableClass]
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| 34 | public class HeatMap : NamedItem {
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| 35 |
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[7202] | 36 | public static new Image StaticItemImage { get { return VSImageLibrary.Image; } }
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[7128] | 37 |
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| 38 | #region Persistence
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| 39 |
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| 40 | private IEnumerable<float> GetPointCoordinates() {
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| 41 | foreach (var p in points) {
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| 42 | yield return p.X;
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| 43 | yield return p.Y;
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| 44 | }
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| 45 | }
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| 46 |
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| 47 | [Storable(Name = "Points")]
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| 48 | private List<float> PointsPersistence {
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| 49 | get {
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| 50 | return new List<float>(GetPointCoordinates());
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| 51 | }
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| 52 | set {
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| 53 | points = new List<PointF>();
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| 54 | var iter = value.GetEnumerator();
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| 55 | while (iter.MoveNext()) {
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| 56 | float x = iter.Current;
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| 57 | iter.MoveNext();
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| 58 | float y = iter.Current;
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| 59 | points.Add(new PointF(x, y));
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| 60 | }
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| 61 | }
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| 62 | }
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| 63 | #endregion
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| 64 |
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| 65 | private List<PointF> points;
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| 66 | public IEnumerable<PointF> Points {
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| 67 | get { return points; }
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| 68 | }
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| 69 |
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| 70 | public void Add(IEnumerable<PointF> points) {
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| 71 | this.points.AddRange(points);
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| 72 | }
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| 73 |
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| 74 | [StorableConstructor]
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| 75 | protected HeatMap(bool deserializing) : base(deserializing) { }
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| 76 | protected HeatMap(HeatMap original, Cloner cloner)
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| 77 | : base(original, cloner) {
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| 78 | points = new List<PointF>(original.points.Select(p => new PointF(p.X, p.Y)));
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| 79 | }
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| 80 |
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| 81 |
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| 82 | public HeatMap() {
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| 83 | points = new List<PointF>();
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| 84 | Name = "Heat Map";
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| 85 | }
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| 86 |
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| 87 | public override IDeepCloneable Clone(Cloner cloner) {
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| 88 | return new HeatMap(this, cloner);
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| 89 | }
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| 90 |
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| 91 |
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| 92 | internal void Clear() {
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| 93 | var oldPoints = points;
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| 94 | points = new List<PointF>();
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| 95 | }
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| 96 | }
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| 97 | }
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