[7128] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.ComponentModel;
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| 4 | using System.Drawing;
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| 5 | using System.Linq;
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| 6 | using System.Windows.Forms;
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| 7 |
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| 8 | namespace HeuristicLab.Analysis.FitnessLandscape.FDC {
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| 9 | public partial class HeatMapControl : Control {
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| 10 |
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| 11 | public const int N_BINS = 50;
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| 12 |
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| 13 | public HeatMapControl() {
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| 14 | InitializeComponent();
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| 15 | }
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| 16 |
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| 17 | private List<PointF> points = new List<PointF>();
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| 18 |
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| 19 | public void AddPoints(IEnumerable<PointF> points) {
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| 20 | this.points.AddRange(points);
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| 21 | ForceUpdate();
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| 22 | }
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| 23 |
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| 24 | public void Clear() {
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| 25 | points.Clear();
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| 26 | ForceUpdate();
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| 27 | }
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| 28 |
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| 29 | private Bitmap bitmap = null;
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| 30 |
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| 31 | protected override void OnPaint(PaintEventArgs pe) {
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| 32 | if (bitmap != null)
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| 33 | pe.Graphics.DrawImage(bitmap, new Rectangle(0, 0, Width, Height));
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| 34 | base.OnPaint(pe);
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| 35 | }
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| 36 |
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| 37 | public static RectangleF CreateBounds(IEnumerable<PointF> points, BackgroundWorker worker, DoWorkEventArgs a) {
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| 38 | if (points.Count() == 0)
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| 39 | return new RectangleF(0, 0, 1, 1);
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| 40 | double minX = points.Select(p => p.X).Min();
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| 41 | if (worker.CancellationPending) {
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| 42 | a.Cancel = true;
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| 43 | return new RectangleF(0, 0, 1, 1);
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| 44 | }
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| 45 | double maxX = points.Select(p => p.X).Max();
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| 46 | if (worker.CancellationPending) {
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| 47 | a.Cancel = true;
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| 48 | return new RectangleF(0, 0, 1, 1);
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| 49 | }
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| 50 | double minY = points.Select(p => p.Y).Min();
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| 51 | if (worker.CancellationPending) {
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| 52 | a.Cancel = true;
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| 53 | return new RectangleF(0, 0, 1, 1);
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| 54 | }
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| 55 | double maxY = points.Select(p => p.Y).Max();
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| 56 | if (worker.CancellationPending) {
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| 57 | a.Cancel = true;
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| 58 | return new RectangleF(0, 0, 1, 1);
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| 59 | }
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| 60 | return new RectangleF((float)minX, (float)minY, (float)(maxX - minX), (float)(maxY - minY));
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| 61 | }
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| 62 |
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| 63 | public static double[,] CreateHeapMap(IEnumerable<PointF> points, int hBins, int vBins, BackgroundWorker worker, DoWorkEventArgs a) {
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| 64 | RectangleF bounds = CreateBounds(points, worker, a);
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| 65 | MatrixBuffer<int> countMap = new MatrixBuffer<int>(hBins, vBins);
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| 66 | foreach (PointF p in points) {
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| 67 | if (worker.CancellationPending) {
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| 68 | a.Cancel = true;
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| 69 | return null;
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| 70 | }
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| 71 | int x = (int)Math.Round((hBins - 1) * (p.X - bounds.X) / bounds.Width);
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| 72 | int y = (int)Math.Round((vBins - 1) * (p.Y - bounds.Y) / bounds.Height);
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| 73 | countMap[x, y] += 1;
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| 74 | }
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| 75 | int maxCount = countMap.Max();
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| 76 | double[,] heatMap = new double[hBins, vBins];
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| 77 | if (maxCount > 0) {
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| 78 | for (int x = 0; x < hBins; x++) {
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| 79 | for (int y = 0; y < vBins; y++) {
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| 80 | if (worker.CancellationPending) {
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| 81 | a.Cancel = true;
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| 82 | return null;
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| 83 | }
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| 84 | heatMap[x, y] = 1.0 * countMap[x, y] / maxCount;
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| 85 | }
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| 86 | }
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| 87 | }
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| 88 | return heatMap;
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| 89 | }
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| 90 |
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| 91 | private static Bitmap CreateBitmap(IEnumerable<PointF> points, int width, int height, BackgroundWorker worker, DoWorkEventArgs a) {
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| 92 | ColorGradient gradient = new ColorGradient();
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| 93 | gradient[0.0] = Color.Blue;
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| 94 | gradient[0.5] = Color.Green;
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| 95 | gradient[1.0] = Color.Red;
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| 96 | var heatMap = CreateHeapMap(points, N_BINS, N_BINS, worker, a);
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| 97 | double binWidth = 1.0 * width / N_BINS;
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| 98 | double binHeight = 1.0 * height / N_BINS;
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| 99 | if (worker.CancellationPending) {
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| 100 | a.Cancel = true;
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| 101 | return new Bitmap(1, 1);
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| 102 | }
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| 103 | Bitmap bitmap = new Bitmap(width, height);
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| 104 | using (Graphics g = Graphics.FromImage(bitmap)) {
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| 105 | for (int x = 0; x < heatMap.GetLength(0); x++) {
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| 106 | for (int y = 0; y < heatMap.GetLength(1); y++) {
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| 107 | if (worker.CancellationPending) {
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| 108 | a.Cancel = true;
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| 109 | break;
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| 110 | }
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| 111 | using (Brush b = new SolidBrush(gradient[heatMap[x, y]])) {
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| 112 | g.FillRectangle(b, (float)(x * binWidth), (float)(y * binHeight), (float)binWidth, (float)binHeight);
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| 113 | }
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| 114 | }
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| 115 | }
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| 116 | g.Flush();
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| 117 | }
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| 118 | return bitmap;
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| 119 | }
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| 120 |
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| 121 | private void HeatMapControl_Resize(object sender, EventArgs e) {
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| 122 | if (bitmap == null || bitmap.Width < Width || bitmap.Height < bitmap.Height)
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| 123 | ForceUpdate();
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| 124 | }
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| 125 |
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| 126 | BackgroundWorker worker;
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| 127 | object workerLock = new object();
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| 128 |
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| 129 | public void ForceUpdate() {
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| 130 | lock (workerLock) {
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| 131 | if (worker != null)
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| 132 | worker.CancelAsync();
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| 133 | worker = new BackgroundWorker() {
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| 134 | WorkerSupportsCancellation = true
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| 135 | };
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| 136 | Bitmap bitmap = null;
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| 137 | IEnumerable<PointF> points = this.points.ToList();
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| 138 | int width, height;
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| 139 | width = height = Math.Min(Width, Height);
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| 140 | worker.DoWork += (s, a) => {
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| 141 | bitmap = CreateBitmap(points, width, height, worker, a);
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| 142 | };
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| 143 | worker.RunWorkerCompleted += (s, a) => {
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| 144 | if (!a.Cancelled) {
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| 145 | SetBitmap(bitmap);
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| 146 | lock (workerLock) {
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| 147 | this.worker = null;
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| 148 | }
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| 149 | }
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| 150 | };
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| 151 | worker.RunWorkerAsync();
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| 152 | }
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| 153 | }
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| 154 |
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| 155 | private void SetBitmap(Bitmap bitmap) {
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| 156 | if (InvokeRequired) {
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| 157 | Invoke(new Action<Bitmap>(SetBitmap));
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| 158 | } else {
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| 159 | this.bitmap = bitmap;
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| 160 | Invalidate();
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| 161 | }
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| 162 | }
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| 163 |
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| 164 | }
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| 165 |
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| 166 | public class MatrixBuffer<T> : IEnumerable<T> {
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| 167 |
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| 168 | private T[,] matrix;
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| 169 |
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| 170 | public MatrixBuffer(int x, int y) {
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| 171 | matrix = new T[x, y];
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| 172 | }
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| 173 |
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| 174 | public T this[int x, int y] {
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| 175 | get {
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| 176 | if (IsInside(x, y))
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| 177 | return matrix[x, y];
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| 178 | else
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| 179 | return default(T);
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| 180 | }
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| 181 | set {
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| 182 | if (IsInside(x, y))
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| 183 | matrix[x, y] = value;
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| 184 | }
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| 185 | }
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| 186 |
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| 187 | public bool IsInside(int x, int y) {
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| 188 | return x >= 0 && x < matrix.GetLength(0) && y >= 0 && y < matrix.GetLength(1);
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| 189 | }
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| 190 |
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| 191 |
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| 192 | #region IEnumerable<T> Members
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| 193 |
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| 194 | public IEnumerator<T> GetEnumerator() {
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| 195 | foreach (T e in matrix)
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| 196 | yield return e;
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| 197 | }
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| 198 |
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| 199 | #endregion
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| 200 |
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| 201 | #region IEnumerable Members
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| 202 |
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| 203 | System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
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| 204 | return matrix.GetEnumerator();
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| 205 | }
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| 206 |
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| 207 | #endregion
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| 208 | }
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| 209 | }
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