1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
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29 | using HeuristicLab.Problems.VehicleRouting.Encodings;
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30 | using HeuristicLab.Problems.VehicleRouting;
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31 | using HeuristicLab.Problems.VehicleRouting.Interfaces;
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32 |
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33 | namespace HeuristicLab.Analysis.FitnessLandscape.VRP {
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34 | [Item("TwoOptStarManipulator", "Two opt star manipulation")]
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35 | [StorableClass]
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36 | public sealed class TwoOptStarManipulator : PotvinManipulator {
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37 | [StorableConstructor]
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38 | private TwoOptStarManipulator(bool deserializing) : base(deserializing) { }
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39 | private TwoOptStarManipulator(TwoOptStarManipulator original, Cloner cloner)
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40 | : base(original, cloner) {
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41 | }
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42 | public override IDeepCloneable Clone(Cloner cloner) {
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43 | return new TwoOptStarManipulator(this, cloner);
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44 | }
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45 | public TwoOptStarManipulator()
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46 | : base() {
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47 | }
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48 |
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49 | public static void Apply(IRandom random, PotvinEncoding individual, IVRPProblemInstance problemInstance, bool allowInfeasible) {
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50 | bool feasible;
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51 | int count = 0;
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52 |
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53 | //consider creating new tour
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54 | individual.Tours.Add(new Tour());
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55 |
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56 | do {
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57 | feasible = true;
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58 |
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59 | int route1Idx = random.Next(individual.Tours.Count);
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60 | int route2Idx = random.Next(individual.Tours.Count - 1);
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61 | if (route2Idx >= route1Idx)
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62 | route2Idx++;
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63 |
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64 | Tour route1 = individual.Tours[route1Idx];
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65 | Tour route2 = individual.Tours[route2Idx];
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66 |
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67 | int x1 = random.Next(route1.Stops.Count + 1);
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68 | int x2 = random.Next(route2.Stops.Count + 1);
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69 |
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70 | var originalFeasible =
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71 | problemInstance.TourFeasible(route1, individual) &&
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72 | problemInstance.TourFeasible(route2, individual);
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73 |
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74 | SwapSegments(x1, route1, x2, route2);
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75 |
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76 | if (!allowInfeasible && originalFeasible) {
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77 | feasible = problemInstance.TourFeasible(route1, individual) &&
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78 | problemInstance.TourFeasible(route2, individual);
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79 | if (!feasible) SwapSegments(x1, route1, x2, route2);
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80 | }
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81 | } while (!feasible && count++ < 100);
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82 |
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83 | individual.Tours.RemoveAll(t => t.Stops.Count == 0);
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84 | }
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85 |
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86 | private static void SwapSegments(int x1, Tour route1, int x2, Tour route2) {
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87 | int count = route1.Stops.Count - x1;
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88 | List<int> segmentX1 = new List<int>();
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89 | if (count > 0) {
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90 | segmentX1 = route1.Stops.GetRange(x1, count);
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91 | route1.Stops.RemoveRange(x1, count);
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92 | }
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93 | count = route2.Stops.Count - x2;
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94 | List<int> segmentX2 = new List<int>();
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95 | if (count > 0) {
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96 | segmentX2 = route2.Stops.GetRange(x2, count);
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97 | route2.Stops.RemoveRange(x2, count);
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98 | }
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99 | route1.Stops.AddRange(segmentX2);
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100 | route2.Stops.AddRange(segmentX1);
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101 | }
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102 |
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103 | protected override void Manipulate(IRandom random, PotvinEncoding individual) {
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104 | bool allowInfeasible = AllowInfeasibleSolutions.Value.Value;
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105 | Apply(random, individual, ProblemInstance, allowInfeasible);
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106 | }
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107 | }
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108 | }
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