[7145] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Parameters;
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| 28 | using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
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| 29 | using HeuristicLab.Problems.VehicleRouting.Encodings;
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| 30 | using HeuristicLab.Problems.VehicleRouting;
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| 31 |
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[7159] | 32 | namespace HeuristicLab.Analysis.FitnessLandscape.VRP {
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| 33 | [Item("TwoOptStarManipulator", "Two opt star manipulation")]
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[7145] | 34 | [StorableClass]
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[7159] | 35 | public sealed class TwoOptStarManipulator : PotvinManipulator {
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[7145] | 36 | [StorableConstructor]
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[7159] | 37 | private TwoOptStarManipulator(bool deserializing) : base(deserializing) { }
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| 38 | private TwoOptStarManipulator(TwoOptStarManipulator original, Cloner cloner)
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[7145] | 39 | : base(original, cloner) {
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| 40 | }
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| 41 | public override IDeepCloneable Clone(Cloner cloner) {
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[7159] | 42 | return new TwoOptStarManipulator(this, cloner);
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[7145] | 43 | }
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[7159] | 44 | public TwoOptStarManipulator()
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[7145] | 45 | : base() {
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| 46 | }
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| 47 |
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| 48 | private static bool RouteFeasible(Tour tour, DoubleArray demand, DoubleValue capacity) {
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| 49 | double routeLoad = 0;
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| 50 | for (int i = 0; i < tour.Cities.Count; i++) {
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| 51 | routeLoad += demand[tour.Cities[i]];
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| 52 | }
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| 53 |
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| 54 | return routeLoad <= capacity.Value;
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| 55 | }
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| 56 |
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| 57 | public static void Apply(IRandom random, PotvinEncoding individual, DoubleArray demand, DoubleValue capacity, bool allowInfeasible) {
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| 58 | bool feasible;
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| 59 |
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[7151] | 60 | //consider creating new tour
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| 61 | individual.Tours.Add(new Tour());
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| 62 |
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[7145] | 63 | do {
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| 64 | feasible = true;
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| 65 |
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[7151] | 66 | int route1Idx = random.Next(individual.Tours.Count);
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| 67 | int route2Idx = random.Next(individual.Tours.Count - 1);
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| 68 | if (route2Idx >= route1Idx)
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| 69 | route2Idx++;
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[7145] | 70 |
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[7151] | 71 | Tour route1 = individual.Tours[route1Idx];
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| 72 | Tour route2 = individual.Tours[route2Idx];
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[7145] | 73 |
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[7151] | 74 | int x1 = random.Next(route1.Cities.Count + 1);
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| 75 | int x2 = random.Next(route2.Cities.Count + 1);
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[7145] | 76 |
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[7151] | 77 | if (!allowInfeasible) {
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| 78 | bool originalFeasible =
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| 79 | RouteFeasible(route1, demand, capacity) &&
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| 80 | RouteFeasible(route2, demand, capacity);
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[7145] | 81 |
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[7151] | 82 | if (originalFeasible) {
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| 83 | double routeLoad = 0;
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| 84 | for (int i = 0; i < x1; i++)
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| 85 | routeLoad += demand[route1.Cities[i]];
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| 86 | for (int i = x2; i < route2.Cities.Count; i++)
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| 87 | routeLoad += demand[route2.Cities[i]];
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| 88 |
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| 89 | if (routeLoad > capacity.Value) {
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| 90 | feasible = false;
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| 91 | } else {
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| 92 | routeLoad = 0;
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| 93 | for (int i = 0; i < x2; i++)
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| 94 | routeLoad += demand[route2.Cities[i]];
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| 95 | for (int i = x1; i < route1.Cities.Count; i++)
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[7145] | 96 | routeLoad += demand[route1.Cities[i]];
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| 97 |
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| 98 | if (routeLoad > capacity.Value) {
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| 99 | feasible = false;
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| 100 | }
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| 101 | }
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| 102 | }
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[7151] | 103 | }
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[7145] | 104 |
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[7151] | 105 | if (feasible) {
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| 106 | int count = route1.Cities.Count - x1;
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| 107 | List<int> segmentX1 = new List<int>();
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| 108 | if (count > 0) {
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| 109 | segmentX1 = route1.Cities.GetRange(x1, count);
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| 110 | route1.Cities.RemoveRange(x1, count);
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| 111 | }
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[7145] | 112 |
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[7151] | 113 | count = route2.Cities.Count - x2;
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| 114 | List<int> segmentX2 = new List<int>();
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| 115 | if (count > 0) {
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| 116 | segmentX2 = route2.Cities.GetRange(x2, count);
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| 117 | route2.Cities.RemoveRange(x2, count);
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| 118 | }
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[7145] | 119 |
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[7151] | 120 | route1.Cities.AddRange(segmentX2);
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| 121 | route2.Cities.AddRange(segmentX1);
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[7145] | 122 | }
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| 123 | } while (!feasible);
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[7151] | 124 |
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| 125 | individual.Tours.RemoveAll(t => t.Cities.Count == 0);
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[7145] | 126 | }
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| 127 |
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| 128 | protected override void Manipulate(IRandom random, PotvinEncoding individual) {
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| 129 | BoolValue useDistanceMatrix = UseDistanceMatrixParameter.ActualValue;
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| 130 | DoubleMatrix coordinates = CoordinatesParameter.ActualValue;
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| 131 | DistanceMatrix distMatrix = VRPUtilities.GetDistanceMatrix(coordinates, DistanceMatrixParameter, useDistanceMatrix);
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| 132 | DoubleArray demand = DemandParameter.ActualValue;
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| 133 | DoubleValue capacity = CapacityParameter.ActualValue;
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| 134 |
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| 135 | bool allowInfeasible = AllowInfeasibleSolutions.Value.Value;
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| 136 | Apply(random, individual, demand, capacity, allowInfeasible);
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| 137 | }
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| 138 | }
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| 139 | }
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