[7145] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Parameters;
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| 28 | using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
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| 29 | using HeuristicLab.Problems.VehicleRouting.Encodings;
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| 30 | using HeuristicLab.Problems.VehicleRouting;
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| 31 |
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[7159] | 32 | namespace HeuristicLab.Analysis.FitnessLandscape.VRP {
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| 33 | [Item("RelocateManipulator", "Relocate manipulation")]
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[7145] | 34 | [StorableClass]
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[7159] | 35 | public sealed class RelocateManipulator : PotvinManipulator {
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[7145] | 36 | [StorableConstructor]
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[7159] | 37 | private RelocateManipulator(bool deserializing) : base(deserializing) { }
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| 38 | private RelocateManipulator(RelocateManipulator original, Cloner cloner)
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[7145] | 39 | : base(original, cloner) {
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| 40 | }
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| 41 | public override IDeepCloneable Clone(Cloner cloner) {
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[7159] | 42 | return new RelocateManipulator(this, cloner);
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[7145] | 43 | }
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[7159] | 44 | public RelocateManipulator()
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[7145] | 45 | : base() {
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| 46 | }
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| 47 |
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| 48 | private static bool RouteFeasible(Tour tour, DoubleArray demand, DoubleValue capacity) {
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| 49 | double routeLoad = 0;
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| 50 | for (int i = 0; i < tour.Cities.Count; i++) {
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| 51 | routeLoad += demand[tour.Cities[i]];
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| 52 | }
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| 53 |
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| 54 | return routeLoad <= capacity.Value;
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| 55 | }
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| 56 |
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| 57 | public static void Apply(IRandom random, PotvinEncoding individual, DoubleArray demand, DoubleValue capacity, bool allowInfeasible) {
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| 58 | bool feasible;
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| 59 |
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| 60 | do {
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| 61 | feasible = true;
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| 62 |
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| 63 | int cities = individual.Cities;
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| 64 | int city = 1 + random.Next(cities);
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| 65 | Tour originalTour = individual.Tours.Find(t => t.Cities.Contains(city));
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| 66 | //consider creating new route
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| 67 | individual.Tours.Add(new Tour());
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| 68 |
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| 69 | int position = 1 + random.Next(cities + individual.Tours.Count - 1);
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| 70 | if (position >= city) {
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| 71 | position++;
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| 72 | }
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| 73 |
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| 74 | int originalPosition = originalTour.Cities.IndexOf(city);
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| 75 | originalTour.Cities.RemoveAt(originalPosition);
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| 76 |
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| 77 | Tour insertionTour;
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| 78 | int insertionPosition;
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| 79 | if (position <= cities) {
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| 80 | insertionTour = individual.Tours.Find(t => t.Cities.Contains(position));
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| 81 | insertionPosition = insertionTour.Cities.IndexOf(position) + 1;
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| 82 | } else {
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| 83 | insertionTour = individual.Tours[position - cities - 1];
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| 84 | insertionPosition = 0;
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| 85 | }
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| 86 |
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| 87 | if (!allowInfeasible && insertionTour != originalTour) {
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| 88 | bool originalFeasible = RouteFeasible(insertionTour, demand, capacity);
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| 89 |
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| 90 | if (originalFeasible) {
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| 91 | double routeLoad = 0;
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| 92 | for (int i = 0; i < insertionTour.Cities.Count; i++) {
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| 93 | routeLoad += demand[insertionTour.Cities[i]];
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| 94 | }
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| 95 | routeLoad += demand[city];
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| 96 |
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| 97 | feasible = routeLoad <= capacity.Value;
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| 98 | }
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| 99 | }
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| 100 |
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| 101 | if (feasible) {
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| 102 | insertionTour.Cities.Insert(insertionPosition, city);
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| 103 | } else {
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| 104 | originalTour.Cities.Insert(originalPosition, city);
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| 105 | }
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| 106 |
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| 107 | individual.Tours.RemoveAll(t => t.Cities.Count == 0);
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| 108 | } while (!feasible);
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| 109 | }
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| 110 |
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| 111 | protected override void Manipulate(IRandom random, PotvinEncoding individual) {
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| 112 | BoolValue useDistanceMatrix = UseDistanceMatrixParameter.ActualValue;
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| 113 | DoubleMatrix coordinates = CoordinatesParameter.ActualValue;
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| 114 | DistanceMatrix distMatrix = VRPUtilities.GetDistanceMatrix(coordinates, DistanceMatrixParameter, useDistanceMatrix);
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| 115 | DoubleArray demand = DemandParameter.ActualValue;
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| 116 | DoubleValue capacity = CapacityParameter.ActualValue;
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| 117 |
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| 118 | bool allowInfeasible = AllowInfeasibleSolutions.Value.Value;
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| 119 | Apply(random, individual, demand, capacity, allowInfeasible);
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| 120 | }
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| 121 | }
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| 122 | }
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