[7145] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using HeuristicLab.Common;
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| 24 | using HeuristicLab.Core;
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| 25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 26 | using HeuristicLab.Data;
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| 27 | using HeuristicLab.Parameters;
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| 28 | using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
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| 29 | using HeuristicLab.Problems.VehicleRouting.Encodings;
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| 30 | using HeuristicLab.Problems.VehicleRouting;
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[9750] | 31 | using HeuristicLab.Problems.VehicleRouting.Interfaces;
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[7145] | 32 |
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[7159] | 33 | namespace HeuristicLab.Analysis.FitnessLandscape.VRP {
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| 34 | [Item("RelocateManipulator", "Relocate manipulation")]
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[7145] | 35 | [StorableClass]
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[7159] | 36 | public sealed class RelocateManipulator : PotvinManipulator {
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[7145] | 37 | [StorableConstructor]
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[7159] | 38 | private RelocateManipulator(bool deserializing) : base(deserializing) { }
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| 39 | private RelocateManipulator(RelocateManipulator original, Cloner cloner)
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[7145] | 40 | : base(original, cloner) {
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| 41 | }
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| 42 | public override IDeepCloneable Clone(Cloner cloner) {
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[7159] | 43 | return new RelocateManipulator(this, cloner);
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[7145] | 44 | }
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[7159] | 45 | public RelocateManipulator()
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[7145] | 46 | : base() {
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| 47 | }
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| 48 |
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[9750] | 49 | public static void Apply(IRandom random, PotvinEncoding individual, IVRPProblemInstance problemInstance, bool allowInfeasible) {
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[7145] | 50 | bool feasible;
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[9836] | 51 | int count = 0;
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[7145] | 52 |
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| 53 | do {
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| 54 | feasible = true;
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| 55 |
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| 56 | int cities = individual.Cities;
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| 57 | int city = 1 + random.Next(cities);
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[9750] | 58 | Tour originalTour = individual.Tours.Find(t => t.Stops.Contains(city));
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[7145] | 59 | //consider creating new route
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| 60 | individual.Tours.Add(new Tour());
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| 61 |
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| 62 | int position = 1 + random.Next(cities + individual.Tours.Count - 1);
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| 63 | if (position >= city) {
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| 64 | position++;
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| 65 | }
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| 66 |
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[9836] | 67 | var originalFeasible = problemInstance.TourFeasible(originalTour, individual);
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| 68 |
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[9750] | 69 | int originalPosition = originalTour.Stops.IndexOf(city);
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| 70 | originalTour.Stops.RemoveAt(originalPosition);
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[7145] | 71 |
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| 72 | Tour insertionTour;
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| 73 | int insertionPosition;
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| 74 | if (position <= cities) {
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[9750] | 75 | insertionTour = individual.Tours.Find(t => t.Stops.Contains(position));
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| 76 | insertionPosition = insertionTour.Stops.IndexOf(position) + 1;
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[9836] | 77 | } else { // additional insertion positions at beginning of tours
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[7145] | 78 | insertionTour = individual.Tours[position - cities - 1];
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| 79 | insertionPosition = 0;
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| 80 | }
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[9836] | 81 | originalFeasible &= problemInstance.TourFeasible(insertionTour, individual);
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| 82 | insertionTour.Stops.Insert(insertionPosition, city);
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[7145] | 83 |
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[9836] | 84 | if (!allowInfeasible && originalFeasible) {
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| 85 | feasible = problemInstance.TourFeasible(insertionTour, individual) &&
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| 86 | problemInstance.TourFeasible(originalTour, individual);
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| 87 | if (!feasible) {
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| 88 | insertionTour.Stops.RemoveAt(insertionPosition);
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| 89 | originalTour.Stops.Insert(originalPosition, city);
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| 90 | }
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[7145] | 91 | }
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[9750] | 92 | individual.Tours.RemoveAll(t => t.Stops.Count == 0);
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[9836] | 93 | } while (!feasible && count++ < 100);
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[7145] | 94 | }
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| 95 |
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| 96 | protected override void Manipulate(IRandom random, PotvinEncoding individual) {
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| 97 | bool allowInfeasible = AllowInfeasibleSolutions.Value.Value;
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[9750] | 98 | Apply(random, individual, ProblemInstance, allowInfeasible);
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[7145] | 99 | }
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| 100 | }
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| 101 | }
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