1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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26 | using HeuristicLab.Data;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
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29 | using HeuristicLab.Problems.VehicleRouting.Encodings;
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30 | using HeuristicLab.Problems.VehicleRouting;
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31 | using System;
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32 | using HeuristicLab.Problems.VehicleRouting.Interfaces;
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33 |
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34 | namespace HeuristicLab.Analysis.FitnessLandscape.VRP {
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35 | [Item("OrOptManipulator", "Or opt manipulation")]
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36 | [StorableClass]
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37 | public sealed class OrOptManipulator : PotvinManipulator {
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38 | [StorableConstructor]
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39 | private OrOptManipulator(bool deserializing) : base(deserializing) { }
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40 | private OrOptManipulator(OrOptManipulator original, Cloner cloner)
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41 | : base(original, cloner) {
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42 | }
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43 | public override IDeepCloneable Clone(Cloner cloner) {
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44 | return new OrOptManipulator(this, cloner);
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45 | }
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46 | public OrOptManipulator()
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47 | : base() {
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48 | }
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49 |
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50 | public static void Apply(IRandom random, PotvinEncoding individual, IVRPProblemInstance instance, bool allowInfeasible) {
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51 | List<Tour> tours = individual.Tours.FindAll(t => t.Stops.Count >= 2);
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52 | if (tours.Count == 0) return;
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53 | bool feasible;
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54 | int count = 0;
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55 |
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56 | do {
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57 | feasible = true;
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58 | int tourIdx = random.Next(tours.Count);
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59 | Tour tour = tours[tourIdx];
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60 |
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61 | int segmentStart = random.Next(tour.Stops.Count);
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62 | int segmentLength;
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63 | if (segmentStart == 0) {
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64 | segmentLength = 1 + random.Next(tour.Stops.Count - 1);
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65 | }
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66 | else {
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67 | segmentLength = 1 + random.Next(tour.Stops.Count - segmentStart);
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68 | }
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69 |
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70 | bool originalFeasible = instance.TourFeasible(tour, individual);
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71 |
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72 | List<int> segment = tour.Stops.GetRange(segmentStart, segmentLength);
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73 | tour.Stops.RemoveRange(segmentStart, segmentLength);
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74 | int newPos;
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75 | if (tour.Stops.Count == 1)
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76 | newPos = 0;
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77 | else
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78 | newPos = random.Next(tour.Stops.Count - 1);
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79 |
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80 | if (newPos >= segmentStart)
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81 | newPos++;
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82 | tour.Stops.InsertRange(newPos, segment);
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83 |
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84 | if (!allowInfeasible && originalFeasible) {
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85 | feasible = instance.TourFeasible(tour, individual);
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86 | if (!feasible) {
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87 | tour.Stops.RemoveRange(newPos, segment.Count);
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88 | tour.Stops.InsertRange(segmentStart, segment);
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89 | }
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90 | }
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91 | } while (!feasible && count++ < 100);
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92 | }
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93 |
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94 | protected override void Manipulate(IRandom random, PotvinEncoding individual) {
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95 | bool allowInfeasible = AllowInfeasibleSolutions.Value.Value;
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96 | Apply(random, individual, ProblemInstance, allowInfeasible);
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97 | }
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98 | }
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99 | }
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