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source: branches/FitnessLandscapeAnalysis/HeuristicLab.Analysis.FitnessLandscape.VRP/Manipulators/ExchangeManipulator.cs @ 7624

Last change on this file since 7624 was 7159, checked in by epitzer, 13 years ago

#1703 correct some typos

File size: 4.7 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26using HeuristicLab.Data;
27using HeuristicLab.Parameters;
28using HeuristicLab.Problems.VehicleRouting.Encodings.Potvin;
29using HeuristicLab.Problems.VehicleRouting.Encodings;
30using HeuristicLab.Problems.VehicleRouting;
31
32namespace HeuristicLab.Analysis.FitnessLandscape.VRP {
33  [Item("ExchangeManipulator", "Exchange manipulation")]
34  [StorableClass]
35  public sealed class ExchangeManipulator : PotvinManipulator {
36    [StorableConstructor]
37    private ExchangeManipulator(bool deserializing) : base(deserializing) { }
38    private ExchangeManipulator(ExchangeManipulator original, Cloner cloner)
39      : base(original, cloner) {
40    }
41    public override IDeepCloneable Clone(Cloner cloner) {
42      return new ExchangeManipulator(this, cloner);
43    }
44    public ExchangeManipulator()
45      : base() {
46    }
47
48    private static bool RouteFeasible(Tour tour, DoubleArray demand, DoubleValue capacity) {
49      double routeLoad = 0;
50      for (int i = 0; i < tour.Cities.Count; i++) {
51        routeLoad += demand[tour.Cities[i]];
52      }
53
54      return routeLoad <= capacity.Value;
55    }
56
57    public static void Apply(IRandom random, PotvinEncoding individual, DoubleArray demand, DoubleValue capacity, bool allowInfeasible) {
58      bool feasible;
59
60      do {
61        feasible = true;
62
63        if (individual.Tours.Count > 1) {
64          int tour1Idx = random.Next(individual.Tours.Count);
65          int tour2Idx = random.Next(individual.Tours.Count - 1);
66          if (tour2Idx >= tour1Idx)
67            tour2Idx++;
68
69          Tour tour1 = individual.Tours[tour1Idx];
70          Tour tour2 = individual.Tours[tour2Idx];
71
72          int index1 = random.Next(tour1.Cities.Count);
73          int city1 = tour1.Cities[index1];
74
75          int index2 = random.Next(tour2.Cities.Count);
76          int city2 = tour2.Cities[index2];
77
78          if (!allowInfeasible) {
79            bool originalFeasible =
80              RouteFeasible(tour1, demand, capacity) &&
81              RouteFeasible(tour2, demand, capacity);
82
83            if (originalFeasible) {
84              double routeLoad = 0;
85              for (int i = 0; i < tour1.Cities.Count; i++) {
86                if (i != index1)
87                  routeLoad += demand[tour1.Cities[i]];
88              }
89              routeLoad += demand[city2];
90
91              if (routeLoad > capacity.Value) {
92                feasible = false;
93              } else {
94                routeLoad = 0;
95                for (int i = 0; i < tour2.Cities.Count; i++) {
96                  if (i != index2)
97                    routeLoad += demand[tour2.Cities[i]];
98                }
99                routeLoad += demand[city1];
100
101                if (routeLoad > capacity.Value) {
102                  feasible = false;
103                }
104              }
105
106            }
107          }
108
109          if (feasible) {
110            tour1.Cities.RemoveAt(index1);
111            tour1.Cities.Insert(index1, city2);
112
113            tour2.Cities.RemoveAt(index2);
114            tour2.Cities.Insert(index2, city1);
115          }
116        }
117      } while (!feasible);
118    }
119
120    protected override void Manipulate(IRandom random, PotvinEncoding individual) {
121      BoolValue useDistanceMatrix = UseDistanceMatrixParameter.ActualValue;
122      DoubleMatrix coordinates = CoordinatesParameter.ActualValue;
123      DistanceMatrix distMatrix = VRPUtilities.GetDistanceMatrix(coordinates, DistanceMatrixParameter, useDistanceMatrix);
124      DoubleArray demand = DemandParameter.ActualValue;
125      DoubleValue capacity = CapacityParameter.ActualValue;
126
127      bool allowInfeasible = AllowInfeasibleSolutions.Value.Value;
128      Apply(random, individual, demand, capacity, allowInfeasible);
129    }
130  }
131}
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